Template name: archmage_stats

Valdis has a circle of powerful mages in his regime, the leader of which is his Archmage. He wields magic more powerfully than any other sorcerer in all of Aranna.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Magic
- Habitat
- Zaramoth Dungeon
- Act
- Act 3
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 40 | 64 | 85 |
| Life | 90,000 | 450,000 | 900,000 |
| Defense | 145 | 251 | 358 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Base game
397 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Jeweled Ring | 17% (15 to 17) | 31% (28 to 31) | - |
| Adorned Ring | 0.73% | 0.82% | 18% (16 to 18) |
| Ornate Ring | 16% (15 to 16) | - | 17% (16 to 17) |
| Ironwood Bow | - | - | 13% (12 to 14) |
| Swift Bow | 2.4% | - | 13% (12 to 14) |
| Ballista | - | - | 13% (12 to 14) |
| Chakram | - | 8.8% (8.4 to 9.9) | 13% (12 to 14) |
| Throwing Shiv | 7.7% (7.4 to 8.7) | 2.7% | 13% (12 to 14) |
| Ceremonial Shield | 2.9% | - | 12% (11 to 13) |
| Kite Shield | - | 2.9% | 12% (11 to 13) |
| Buckler | 10% (9.8 to 12) | - | - |
| Large Shield | - | 10% (9.8 to 12) | - |
| Small Shield | 10% (9.8 to 12) | - | - |
| Tower Shield | - | 10% (9.8 to 12) | - |
| Platinum Charm | 0.45% | 2.8% | 10% (9.4 to 10) |
| Jeweled Pendant | 9.7% (8.9 to 9.7) | 9.7% (8.9 to 9.7) | 0.45% |
| Spiral Amulet | 3.2% | 9.7% (8.9 to 9.7) | 0.45% |
| Resplendent Amulet | - | 0.45% | 9.7% (8.9 to 9.7) |
| Intricate Amulet | 9.2% (8.5 to 9.2) | - | 3.2% |
| Spirit Cestus | - | - | 9.0% (6.5 to 12) |
| Yearling Staff | 7.7% (5.2 to 10) | - | 9.0% (6.5 to 12) |
| Hero's Sword | 1.5% | - | 8.8% (8.5 to 9.9) |
| Cryptic Cestus | - | 8.8% (6.3 to 11) | - |
| Druid Staff | - | 8.8% (6.3 to 11) | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Etched Chrysalis | 39% | - | - |
| Onyx Spangle | 39% | - | - |
| Prismatic Bauble | 39% | - | - |
| Colossal Health Potion | - | 17% | 33% |
| Colossal Mana Potion | - | 17% | 33% |
| Colossal Rejuvenation Potion | - | 17% | 33% |
The chance is for one kill of this creature (level 40 / 64 / 85 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. It also has quest-state dependent drops that are not listed. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Archmage's Chamber (further part) | 1 | ||
| The Summit of the Dark Wizards | 1 | ||
| Windstone Fortress | 1 |
A story scene or conversation gives credit without a fight.
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 380
- Kills needed
- 1 kill
3 placed, 1 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 1 kills (agrees with the data audit)
Natural spawn census: seen in 1 of 10 runs, most in one region: 1. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 40 | 68 | 94 |
| Life | 90,000 | 250,000 | 600,000 |
| Defense | 145 | 270 | 409 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Broken World
495 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Swift Bow | 1.1% | - | 20% |
| Gilded Ring | 1.7% | 5.1% | 12% |
| Ceremonial Shield | 1.4% | 4.0% | 9.4% |
| Katana | 1.9% | - | 8.7% |
| Elven Wedding Ring | - | 7.0% | - |
| Visionary Boots | 1.5% | - | 6.7% |
| Watcher Boots | 1.5% | 0.53% | 6.7% |
| Visionary Gloves | 1.5% | - | 6.7% |
| Watcher Gloves | 1.5% | - | 6.7% |
| Visionary Armor | 1.3% | 0.6% | 6.4% |
| Watcher Armor | 1.3% | - | 6.4% |
| Rift Axe | - | - | 5.8% |
| Intricate Amulet | 3.7% | 3.7% | 5.7% |
| Ballista | - | 4.4% | 5.6% |
| Rowain's Indomitability | - | - | 5.5% |
| Flame of Ibsen Yamas | 5.5% | - | - |
| Ornate Ring | 5.1% | - | 5.2% |
| Starfall | - | - | 5.1% |
| Warmaker | - | - | 5.1% |
| Flawless | - | - | 5.1% |
| Jeweled Ring | 5.1% | 1.7% | - |
| Adorned Ring | - | 5.1% | 1.8% |
| Resplendent Amulet | - | - | 4.6% |
| Curve Bow | - | 4.4% | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Coral Filament | - | 14% | 1.0% |
| Crystal Ornament | - | 14% | 1.0% |
| Diamond Filament | - | 14% | 1.0% |
| Engraved Plating | - | 14% | 1.0% |
| Ironwood Timber | - | 14% | 1.0% |
| Meteoric Alloy | - | 14% | 1.0% |
The chance is for one kill of this creature (level 40 / 68 / 94 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. It also has quest-state dependent drops that are not listed. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Archmage's Chamber (further part) | 1 | ||
| The Summit of the Dark Wizards | 1 | ||
| Windstone Fortress | 1 |
A story scene or conversation gives credit without a fight.
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 380
- Kills needed
- 1 kill
3 placed, 1 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 1 kills (agrees with the data audit)
Natural spawn census: seen in 1 of 10 runs, most in one region: 1. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
