DS2 Revival

Archmage

Archmage is a magic creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: archmage_stats

Valdis has a circle of powerful mages in his regime, the leader of which is his Archmage. He wields magic more powerfully than any other sorcerer in all of Aranna.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Magic
Habitat
Zaramoth Dungeon
Act
Act 3

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level406485
Life90,000450,000900,000
Defense145251358

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Base game

397 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Jeweled Ring17% (15 to 17)31% (28 to 31)-
Adorned Ring0.73%0.82%18% (16 to 18)
Ornate Ring16% (15 to 16)-17% (16 to 17)
Ironwood Bow--13% (12 to 14)
Swift Bow2.4%-13% (12 to 14)
Ballista--13% (12 to 14)
Chakram-8.8% (8.4 to 9.9)13% (12 to 14)
Throwing Shiv7.7% (7.4 to 8.7)2.7%13% (12 to 14)
Ceremonial Shield2.9%-12% (11 to 13)
Kite Shield-2.9%12% (11 to 13)
Buckler10% (9.8 to 12)--
Large Shield-10% (9.8 to 12)-
Small Shield10% (9.8 to 12)--
Tower Shield-10% (9.8 to 12)-
Platinum Charm0.45%2.8%10% (9.4 to 10)
Jeweled Pendant9.7% (8.9 to 9.7)9.7% (8.9 to 9.7)0.45%
Spiral Amulet3.2%9.7% (8.9 to 9.7)0.45%
Resplendent Amulet-0.45%9.7% (8.9 to 9.7)
Intricate Amulet9.2% (8.5 to 9.2)-3.2%
Spirit Cestus--9.0% (6.5 to 12)
Yearling Staff7.7% (5.2 to 10)-9.0% (6.5 to 12)
Hero's Sword1.5%-8.8% (8.5 to 9.9)
Cryptic Cestus-8.8% (6.3 to 11)-
Druid Staff-8.8% (6.3 to 11)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Etched Chrysalis39%--
Onyx Spangle39%--
Prismatic Bauble39%--
Colossal Health Potion-17%33%
Colossal Mana Potion-17%33%
Colossal Rejuvenation Potion-17%33%

The chance is for one kill of this creature (level 40 / 64 / 85 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. It also has quest-state dependent drops that are not listed. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Archmage's Chamber (further part)1
The Summit of the Dark Wizards1
Windstone Fortress1

A story scene or conversation gives credit without a fight.

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 380
Kills needed
1 kill

3 placed, 1 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 1 of 10 runs, most in one region: 1. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level406894
Life90,000250,000600,000
Defense145270409

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

495 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Swift Bow1.1%-20%
Gilded Ring1.7%5.1%12%
Ceremonial Shield1.4%4.0%9.4%
Katana1.9%-8.7%
Elven Wedding Ring-7.0%-
Visionary Boots1.5%-6.7%
Watcher Boots1.5%0.53%6.7%
Visionary Gloves1.5%-6.7%
Watcher Gloves1.5%-6.7%
Visionary Armor1.3%0.6%6.4%
Watcher Armor1.3%-6.4%
Rift Axe--5.8%
Intricate Amulet3.7%3.7%5.7%
Ballista-4.4%5.6%
Rowain's Indomitability--5.5%
Flame of Ibsen Yamas5.5%--
Ornate Ring5.1%-5.2%
Starfall--5.1%
Warmaker--5.1%
Flawless--5.1%
Jeweled Ring5.1%1.7%-
Adorned Ring-5.1%1.8%
Resplendent Amulet--4.6%
Curve Bow-4.4%-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Coral Filament-14%1.0%
Crystal Ornament-14%1.0%
Diamond Filament-14%1.0%
Engraved Plating-14%1.0%
Ironwood Timber-14%1.0%
Meteoric Alloy-14%1.0%

The chance is for one kill of this creature (level 40 / 68 / 94 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. It also has quest-state dependent drops that are not listed. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Archmage's Chamber (further part)1
The Summit of the Dark Wizards1
Windstone Fortress1

A story scene or conversation gives credit without a fight.

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 380
Kills needed
1 kill

3 placed, 1 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 1 of 10 runs, most in one region: 1. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.