DS2 Revival

Visionary Armor

Visionary Armor is a normal armor piece (body armor) in the Broken World expansion of Dungeon Siege II. Item level 42 to 93.

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Template name: amr_bdy_nmg_7_ds2x

Details

3D model

A 3D view of this item opens here when scripts are on.

Game
Broken World
Type
Armor: Body Armor
Slot
Body armor
Rarity
Normal
Class
Mage
Level
Item levels 42, 57, 65, 81, 93
By item level (each level is one version of the item the game can create)
Item levelArmorRequires
4255Nature Magic 40
5773Nature Magic 55
6582Nature Magic 63
81102Nature Magic 79
93116Nature Magic 91

Where it comes from

Drops from 474 sources in the game’s loot tables (below), and is in the level range the shops stock Confidence: high

Exact drop sources: Broken World

474 sources found in the drop tables Confidence: computed from data, not measured

Where this item drops in Broken World (best sources first)
SourceWhereLevel M / V / EMercenaryVeteranElite
Shop: Act 3 armor store
Armorer Bertin
The Town of Kalrathia--18%21%
Shop: Act 2 armor store
Armorer Leodegan
The Town of Aman'lu--14%19%
Shop: Act 1 armor store
Armorer Sen
The Town of Eirulan--8.5%15%
Armor standsThe Morden Highlands41 / 69 / 951.7%-11%
Heavy Chest (its own drop table)
Heavy Chest
An Ancient Stockade44 / 71 / 971.0% (0.87 to 1.5)-8.4% (7.4 to 11)
Nature magic class chestsA Winding Cavern39 / 68 / 935.3%-7.1%
Valdis (its own drop table) (repeat)
Valdis
The Temple of Valdis (2)40 / 68 / 941.5%-6.4%
Nature magic class chestsThe Vai'kesh Sanctuary24 / 57 / 83-4.8%5.9%
Quest reward: PQ9 The Dark Wizard (x3_p9_darkwizard) (first time)
Kill Zaramoth (darkwizard_killzaramoth)
The Gateway Chamber (further part)49 / 77 / 100--5.8%
Quest reward: Act III SQ (The Missing Apprentice) (repeat)
completion reward after talking to the apprentice in town
The Town of Kalrathia37 / 66 / 92-3.5%5.6%
Armor standsAn Abandoned Mine, A Dank Crevasse39 / 68 / 941.6%-5.6%
Armor standsA Dusty Cavern (2)40 / 69 / 941.7%-5.6%
Show the other 28 lines
SourceWhereLevel M / V / EMercenaryVeteranElite
Armor standsThe Sepulcher of the Crimson Hunters (7), The Calennor Stronghold (5)45 / 72-73 / 98--5.6%
Nature magic class chestsA Frozen Crypt27 / 59 / 85-5.6%-
Nature magic class chestsThe Ruins of Okaym34 / 64 / 90-5.0%5.6%
Nature magic class chestsZaramoth's Horns37 / 65 / 90-4.8%5.6%
Magic bookcasesThe Morden Highlands (2)41 / 69 / 951.3%-5.3%
Chests (first time)The Aman'lu Arena (5), The Vault of Therayne46-47 / 75-76 / 100--5.1%
Chests (repeat)The Aman'lu Arena (5)46-47 / 75-76 / 100--5.1%
Archmage (its own drop table) (repeat)
Archmage
Windstone Fortress, The Summit of the Dark Wizards, The Archmage's Chamber (further part)40 / 68 / 940.85%-5.1%
Familiar Surgeon (its own drop table) (repeat)
Familiar Surgeon
An Abandoned Elven Ruin44 / 72 / 98--5.1%
Argir the Vai'kesh Prophet (its own drop table) (repeat)
Argir the Vai'kesh Prophet
A small Vai'kesh Sanctuary44 / 72 / 98--5.1%
Baelusar, the Surgeon (its own drop table) (first time)
Baelusar, the Surgeon
The Calennor Stronghold45 / 73 / 98--5.1%
Baelusar, the Surgeon (its own drop table) (repeat)
Baelusar, the Surgeon
The Calennor Stronghold45 / 73 / 98--5.1%
Familiar Overseer (its own drop table) (repeat)
Familiar Overseer
The Halls of the Overseers (further part)47 / 74 / 100--5.1%
Quest reward: SQ Vai'kesh I (x2_sq_vaikesh1) (first time)
Return to Talain in Aman'lu (vaikesh1_return)
The Town of Aman'lu46 / 75 / 100--5.1%
Quest reward: SQ The Explosives Tunnel (x3_sq_explosives) (first time)
Use the detonator near the Overseer camp to destroy it (explosives_detonate)
The Halls of the Overseers (further part) (6)48 / 76 / 100--5.1%
Quest reward: SQ Captured Miners (x3_sq_miners) (first time)
Talk to Strongspade after you free the dwarves (miners_return)
The Halls of the Overseers (further part)48 / 76 / 100--5.1%
Quest reward: SQ Dryad Naturalist Part III (x1_sq_naturalist3) (repeat)
Speak Naturalist with all 5 minion tasks complete (naturalist3_minion11-15)
The Dryad Outpost48 / 76 / 100--5.1%
Nature magic class chestsThe Temple of Xeria19 / 54 / 81-5.0%4.5%
Greylok of the Kurgan (its own drop table) (first time)
Greylok of the Kurgan
The Kelvaran Waste41 / 69 / 950.77% (0.63 to 1.2)-4.6% (3.8 to 6.8)
Quest reward: SQ Treasure Hunting (x2_sq_treasurehunting) (first time)
Return to the treasure hunter (treasurehunting_returnhunter)
The Vault of Therayne47 / 74 / 99--4.6% (3.8 to 6.8)
Minli, The Faerie (its own drop table) (repeat)
Minli, The Faerie
The Town of Aman'lu45 / 72 / 980.7% (0.54 to 1.2)-4.5% (3.5 to 7.3)
Mini-bosses and bosses
Bound Hak'u Flayer, Bound Dryad Cyclone and 1 more
Arinth's Heights (7), The Hak'u Tunnels (5), Arinth's Gorge42 / 70 / 960.66% (0.52 to 1.1)-4.3% (3.5 to 6.9)
Mini-bosses and bosses
Abraxis Familiar, Bound Dryad Annihilator
Arinth's Heights (8)43 / 71 / 960.66% (0.51 to 1.1)-4.3% (3.5 to 6.9)
Mini-bosses and bosses
Keirge Familiar, Spinlar Familiar, Bound Dwarf War Engine, Bound Half-Giant Convoker, Familiar Overseer and 7 more
The Inner Cinbri City (further part) (20), The Outer Cinbri City (further part) (14), The Halls of the Overseers (further part) (9) and 1 more place47-50 / 74-76 / 100--4.3% (3.5 to 6.9)
ChestsThe Sepulcher of the Crimson Hunters (5), The Calennor Wood, The Calennor Stronghold45 / 72-73 / 980.52% (0.39 to 0.92)-4.2% (3.3 to 7.0)
ContainersThe Sepulcher of the Crimson Hunters, The Calennor Stronghold45 / 72-73 / 980.52% (0.39 to 0.92)-4.2% (3.3 to 7.0)
Valdis (its own drop table) (first time)
Valdis
The Temple of Valdis (2)40 / 68 / 941.7%-3.9%
Kikrak of the Morden (its own drop table) (first time)
Kikrak of the Morden
The Kelvaran Waste41 / 70 / 950.52%-3.9%

474 sources can drop it in Broken World; the 40 with the best chances are listed (lines of the same kind and the same chances are joined).

Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0. A dash means this source cannot drop it in that difficulty. The level column is the source’s level (monster level or container item level) in each difficulty. Chances for lines that say first time or repeat are for the first or a later completion of the quest. Shop lines give the chance that the item is in the shop’s stock when the shop makes it (entries with a level range roll their count of items; named items are always in stock; entries without a range follow the party’s level and are not counted). Not counted: unique and set items already made in the current game (a made piece cannot drop again), and the party’s level for rewards that scale with it.