DS2 Revival

Keirge Familiar

Keirge Familiar is a melee creature in Broken World.

Back to the bestiary

Template name: keirge_melee_boss_stats_ds2x

The Familiars are cruel, evil allies of the Overmage. They are not from this world, but they've been here before, and clashed with the Elves.

The start of the game’s own Bestiary text.

Game
Broken World (new Act 4 map)
Type
Melee
Family
Darkcity
Habitat
Cinbri City
Act
Act 4 (Broken World)
Rank
Miniboss (boss)

Drops

Miniboss drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold100%
Potion10%-10 to 0
Health potion40%-10 to 0
Mana potion24%-10 to 0
Magic item (1 modifier)30%-3 to +2
Magic item (2 modifiers)50%-3 to +2
Rare item12%-3 to +3
Unique item4.0%-40 to +3
Set item4.0%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Details

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level4774100
Life10,73724,77943,758
Damage516 to 8591,086 to 1,8101,829 to 3,049
Defense162270388
Experience9,470107,5681,238,697

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

689 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Swift Bow-2.0% (1.8 to 2.6)12% (11 to 16)
Ornate Ring-2.5% (2.0 to 2.5)7.4% (6.0 to 7.4)
Dwarven Hammer0.87% (0.76 to 1.2)-6.0% (5.4 to 7.9)
Sentinel Blade--6.0% (5.4 to 7.9)
Visionary Armor--4.3% (3.5 to 6.9)
Watcher Armor--4.3% (3.5 to 6.9)
Resplendent Amulet1.9% (1.5 to 1.9)0.13%3.8% (3.1 to 3.8)
Silver Ring3.7% (3.0 to 3.7)--
Gold Ring3.7% (3.0 to 3.7)--
Istauri Hood0.71% (0.54 to 1.2)-3.4% (1.7 to 8.5)
Vindicator Helm0.64% (0.54 to 0.92)-3.4% (1.7 to 8.5)
Visionary Boots--3.3%
Watcher Boots0.061%-3.3%
Visionary Gloves--3.3%
Watcher Gloves--3.3%
Grimoire--3.0% (2.7 to 3.4)
Tower Shield-2.6% (2.4 to 3.2)0.52%
Visionary Helmet--2.5% (1.7 to 5.1)
Watcher Hood--2.5% (1.7 to 5.1)
Elaborate Ring-2.5% (2.0 to 2.5)-
Adorned Ring-2.5% (2.0 to 2.5)-
Spirit Cestus--2.5% (<0.001 to 4.9)
Stalker Bow-2.0% (1.8 to 2.6)-
Arbalest-2.0% (1.8 to 2.6)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-20%20%
Super Health Potion20%--
Colossal Mana Potion-20%20%
Super Mana Potion20%--
Summon Paragon Forest Golem--2.3% (2.0 to 3.1)
Angelica Root-2.0%0.082%

The chance is for one kill of this creature (level 47 / 74 / 100 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Outer Cinbri City (further part)51
The Inner Cinbri City (further part)3
The Halls of the Overseers (further part)1

Random boss spots (one boss of the pool is picked per spot):

  • The Outer Cinbri City (further part): 1 of 4 possible bosses

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Broken World book
No. 55
Kills needed
1 kill

9 placed, 1 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 4 of 4 runs, most in one region: 1. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.