Template name: rogue_mage_stats_02_ds2x

Following the defeat of Valdis and his army, the Morden became very sick, their bodies slowly wasting away. Kikrak was a powerful Morden-Gral sorcerer, and he refused to accept his fate, turning to dark powers to extend his life at any cost.
The start of the game’s own Bestiary text.
- Game
- Broken World (new Act 4 map)
- Type
- Magic
- Habitat
- Desert
- Act
- Act 4 (Broken World)
- Rank
- Miniboss (boss)
Drops
Miniboss drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 100% | |
| Potion | 10% | -10 to 0 |
| Health potion | 40% | -10 to 0 |
| Mana potion | 24% | -10 to 0 |
| Magic item (1 modifier) | 30% | -3 to +2 |
| Magic item (2 modifiers) | 50% | -3 to +2 |
| Rare item | 12% | -3 to +3 |
| Unique item | 4.0% | -40 to +3 |
| Set item | 4.0% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Details
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 41 | 70 | 95 |
| Life | 60,000 | 225,000 | 425,000 |
| Damage | 0 to 0 | 0 to 0 | 0 to 0 |
| Defense | 224 | 420 | 622 |
| Experience | 5,659 | 74,401 | 770,112 |
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Broken World
503 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Meteoric Shield Recipe | 100% | 100% | 100% |
| Swift Bow | - | - | 26% |
| Dwarven Hammer | - | 0.8% | 10% |
| Sentinel Blade | 2.1% | - | 10% |
| Ornate Ring | 9.3% | - | 10% |
| Visionary Armor | 1.4% | - | 6.4% |
| Watcher Armor | 1.4% | - | 6.4% |
| Resplendent Amulet | 3.3% | - | 6.4% |
| Visionary Boots | 1.2% | - | 6.1% |
| Watcher Boots | 1.2% | - | 6.1% |
| Visionary Gloves | 1.2% | - | 6.1% |
| Watcher Gloves | 1.2% | - | 6.1% |
| Visionary Helmet | 1.5% | - | 5.3% |
| Watcher Hood | 1.5% | - | 5.3% |
| Elaborate Ring | - | 5.1% | - |
| Adorned Ring | - | 5.1% | 0.57% |
| Ironwood Bow | - | 4.8% | - |
| Stalker Bow | 1.0% | 4.8% | - |
| Heavy Crossbow | 3.1% | 4.8% | - |
| Glaive | 3.1% | 4.8% | - |
| Throwing Star | - | 4.8% | - |
| Ceremonial Shield | - | 1.4% | 4.8% |
| Kite Shield | - | 4.0% | 0.76% |
| Large Shield | 4.0% | - | 0.76% |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Angelica Root | - | 17% | 1.0% |
| Coral Filament | - | 17% | 1.0% |
| Diamond Filament | - | 17% | 1.0% |
| Meteoric Alloy | - | 17% | 1.0% |
| Sapphire Ornament | - | 17% | 1.0% |
| Verbena Flowers | - | 17% | 1.0% |
The chance is for one kill of this creature (level 41 / 70 / 95 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. It also has quest-state dependent drops that are not listed. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Kelvaran Waste | 1 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Broken World book
- No. 18
- Kills needed
- 1 kill
1 placed, 1 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 1 kills (agrees with the data audit)
Natural spawn census: seen in 0 of 4 runs. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
