Template name: valdis_no_sword_stats

Valdis was once a Human Prince of the Northern Reaches. Exiled for his brutality, he wandered through the desert known as the Plain of Tears and became ill. Through his feverish dreams, he was led to Zaramoth's Horns where the Dark Wizards nurtured him and bestowed upon him Zaramoth's Sword.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Melee
- Habitat
- Zaramoth Dungeon
- Act
- Act 3
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 40 | 64 | 85 |
| Life | 90,000 | 450,000 | 900,000 |
| Defense | 145 | 251 | 358 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Base game
395 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Ornate Ring | 22% (21 to 22) | - | 40% (37 to 40) |
| Swift Bow | - | - | 26% (25 to 27) |
| Throwing Shiv | 6.1% | - | 26% (25 to 27) |
| Kite Shield | - | - | 25% (25 to 27) |
| Jeweled Ring | 23% (22 to 23) | 23% (22 to 23) | - |
| Gilded Ring | 10% | 22% (21 to 22) | 2.5% |
| Adorned Ring | 1.3% | 1.1% | 18% |
| Ironwood Bow | - | - | 17% (17 to 19) |
| Ballista | - | - | 17% (17 to 19) |
| Chakram | - | 16% (16 to 18) | 17% (17 to 19) |
| Yearling Staff | 10% (7.8 to 13) | - | 17% (15 to 20) |
| Jeweled Pendant | 17% (16 to 17) | 14% (13 to 14) | 0.7% |
| Curve Bow | - | 16% (16 to 18) | - |
| Elven Longbow | 11% (11 to 12) | 16% (16 to 18) | - |
| Arbalest | - | 16% (16 to 18) | - |
| Throwing Star | - | 16% (16 to 18) | - |
| Intricate Amulet | 16% (15 to 16) | - | 7.2% |
| Vai'Kesh Cleaver | - | - | 15% (15 to 16) |
| Ceremonial Shield | - | 15% (14 to 16) | 11% |
| Large Shield | 15% (14 to 16) | 15% (14 to 16) | - |
| Small Shield | 15% (14 to 16) | - | - |
| Platinum Charm | 0.79% | 6.6% | 14% |
| Spiral Amulet | 1.6% | 14% (13 to 14) | 0.7% |
| Resplendent Amulet | - | - | 14% (13 to 14) |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Crystal Ornament | - | 39% | - |
| Engraved Plating | - | 39% | - |
| Igneous Rune | 39% | - | - |
| Ironwood Timber | - | 39% | - |
| Owl Talon | 39% | - | - |
| Prismatic Bauble | 39% | - | - |
The chance is for one kill of this creature (level 40 / 64 / 85 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. It also has quest-state dependent drops that are not listed. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Temple of Valdis | 2 |
A story scene or conversation gives credit without a fight.
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 381
- Kills needed
- 1 kill
2 placed, 1 needed.
Confidence: Low not settled in game: still alive after the blow: valdis_no_sword
In-game kill test: victim survived (inconclusive). still alive after the blow: valdis_no_sword
Natural spawn census: seen in 1 of 10 runs, most in one region: 2. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 40 | 68 | 94 |
| Life | 90,000 | 300,000 | 500,000 |
| Defense | 145 | 270 | 409 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Broken World
506 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Swift Bow | - | - | 37% |
| Ballista | - | 10% | 23% |
| Ceremonial Shield | - | 8.1% | 22% |
| Gilded Ring | 6.9% | 14% | 21% |
| Katana | 2.6% | - | 17% |
| Ornate Ring | 10% | - | 15% |
| Rift Axe | - | - | 14% |
| Adorned Ring | - | 14% | 2.9% |
| Intricate Amulet | 9.5% | 6.4% | 13% |
| Visionary Boots | 2.7% | - | 12% |
| Watcher Boots | 2.7% | - | 12% |
| Visionary Gloves | 2.7% | - | 12% |
| Watcher Gloves | 2.7% | - | 12% |
| Elven Wedding Ring | - | 12% | - |
| Jeweled Pendant | 10% | 4.3% | - |
| Visionary Armor | 3.1% | - | 10% |
| Watcher Armor | 3.1% | - | 10% |
| Jeweled Ring | 10% | - | - |
| Ironwood Bow | - | 10% | - |
| Heavy Crossbow | 6.3% | 10% | - |
| Glaive | 6.3% | 10% | - |
| Rowain's Indomitability | - | - | 9.3% |
| Resplendent Amulet | - | - | 8.9% |
| Starfall | - | - | 8.6% |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Coral Filament | - | 20% | 1.0% |
| Crystal Ornament | - | 20% | 1.0% |
| Diamond Filament | - | 20% | 1.0% |
| Meteoric Alloy | - | 20% | 1.0% |
| Verbena Flowers | - | 20% | 1.0% |
| Coral Spangle | 9.1% | - | 1.0% |
The chance is for one kill of this creature (level 40 / 68 / 94 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. It also has quest-state dependent drops that are not listed. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Temple of Valdis | 2 |
A story scene or conversation gives credit without a fight.
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 381
- Kills needed
- 1 kill
2 placed, 1 needed.
Confidence: Low not settled in game: still alive after the blow: valdis_no_sword
In-game kill test: victim survived (inconclusive). still alive after the blow: valdis_no_sword
Natural spawn census: seen in 1 of 10 runs, most in one region: 2. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
