DS2 Revival

Familiar Surgeon

Familiar Surgeon is a magic creature in Broken World.

Back to the bestiary

Template name: surgeon_01_stats

Many years ago, Lorethal and his Crimson Hunters banished the entire race of Familiars from Aranna. Their leaders, the cunning and cruel 'Surgeons' Despular and Baelusar, never forgave the Elves.

The start of the game’s own Bestiary text.

Game
Broken World (new Act 4 map)
Type
Magic
Habitat
Dungeon
Act
Act 4 (Broken World)

Details

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level447298
Life28,000125,000250,000
Damage0 to 00 to 00 to 0
Defense243435648
Experience7,30989,4341,023,972

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

500 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Stormspire Recipe100%100%100%
Swift Bow-4.4%20%
Dwarven Hammer1.9%0.8%11%
Sentinel Blade--11%
Ornate Ring2.6%-10%
Silver Ring9.3%--
Visionary Boots--7.0%
Watcher Boots--7.0%
Visionary Gloves--6.7%
Watcher Gloves--6.7%
Visionary Armor0.46%-6.4%
Watcher Armor0.46%-6.4%
Resplendent Amulet3.3%-6.4%
Visionary Helmet0.5%-6.1%
Watcher Hood0.5%-6.1%
Elaborate Ring-5.9%-
Adorned Ring-5.9%0.57%
Ballista-1.4%5.6%
Small Shield5.4%-0.76%
Ceremonial Shield--4.8%
Kite Shield-4.7%0.76%
Tower Shield-4.7%0.76%
Stalker Bow-4.4%-
Heavy Crossbow1.1%4.4%-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Angelica Root-14%1.0%
Coral Filament-14%1.0%
Diamond Filament-14%1.0%
Gold Ribbon14%-1.0%
Icicle Talisman14%-1.0%
Igneous Rune14%-1.0%

The chance is for one kill of this creature (level 44 / 72 / 98 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. It also has quest-state dependent drops that are not listed. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
An Abandoned Elven Ruin1

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Broken World book
No. 45
Kills needed
1 kill

1 placed, 1 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 0 of 4 runs. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.