DS2 Revival

Abraxis Familiar

Abraxis Familiar is a melee creature in Broken World.

Back to the bestiary

Template name: abrasix_boss_stats_ds2x

Like the Voadyk, the Abraxis is another of the Overmage's hounds. Its hard carapace and the runic markings on it give it tremendous strength, but its alien appearance is like nothing you've ever seen on your travels.

The start of the game’s own Bestiary text.

Game
Broken World (new Act 4 map)
Type
Melee
Family
Bound dryad
Habitat
Hilly Scrub
Act
Act 4 (Broken World)
Rank
Miniboss (boss)

Drops

Miniboss drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold100%
Potion10%-10 to 0
Health potion40%-10 to 0
Mana potion24%-10 to 0
Magic item (1 modifier)30%-3 to +2
Magic item (2 modifiers)50%-3 to +2
Rare item12%-3 to +3
Unique item4.0%-40 to +3
Set item4.0%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Details

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level437196
Life9,14822,93440,490
Damage449 to 7481,012 to 1,6871,702 to 2,837
Defense147257369
Experience6,70981,565846,760

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

622 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Swift Bow--12% (11 to 16)
Visionary Armor0.66% (0.51 to 1.1)-4.3% (3.5 to 6.9)
Watcher Armor0.62% (0.51 to 0.94)-4.3% (3.5 to 6.9)
Katana--4.0% (3.6 to 5.2)
Gilded Ring-3.6% (2.9 to 3.6)3.7% (3.0 to 3.7)
Ornate Ring3.6% (2.9 to 3.6)-3.7% (3.0 to 3.7)
Ceremonial Shield-1.8% (1.7 to 2.1)3.6%
Jeweled Ring3.6% (2.9 to 3.6)--
Adorned Ring-3.6% (2.9 to 3.6)-
Istauri Hood0.64% (0.5 to 1.1)-3.4% (1.7 to 8.5)
Vindicator Helm-0.69% (0.58 to 1.0)3.4% (1.7 to 8.5)
Visionary Boots0.64% (0.5 to 1.1)-3.3%
Watcher Boots0.61% (0.5 to 0.93)-3.3%
Visionary Gloves0.64% (0.5 to 1.1)-3.3%
Watcher Gloves0.61% (0.5 to 0.93)-3.3%
Grimoire--3.0% (2.7 to 3.4)
Resplendent Amulet1.3% (1.0 to 1.3)-2.5% (2.1 to 2.5)
Visionary Helmet0.64% (0.5 to 1.1)-2.5% (1.7 to 5.1)
Watcher Hood0.6% (0.5 to 0.92)-2.5% (1.7 to 5.1)
Spirit Cestus-1.6% (0.82 to 2.5)2.5% (<0.001 to 4.9)
Arcane Cestus2.1% (0.86 to 3.3)--
Yearling Staff2.1% (0.86 to 3.3)--
Rift Axe-0.94% (0.82 to 1.3)2.0% (1.8 to 2.6)
Ironwood Bow-2.0% (1.8 to 2.6)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-20%20%
Super Health Potion20%--
Colossal Mana Potion-20%20%
Super Mana Potion20%--
Igneous Rune2.7%-0.082%
Owl Talon2.7%-0.082%

The chance is for one kill of this creature (level 43 / 71 / 96 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
Arinth's Heights111

Random boss spots (one boss of the pool is picked per spot):

  • Arinth's Heights: 1 of 3 possible bosses

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Broken World book
No. 26
Kills needed
1 kill

2 placed, 1 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 0 of 4 runs. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.