DS2 Revival

Bound Dwarf Ballista

Bound Dwarf Ballista is a ranged creature in Broken World.

Back to the bestiary

Template name: bound_dwarf_ranged_stats_ds2x

When a Dwarven slave breaks under the demands of his punishing labor, he is taken away to the depths of the Cinbri city, where his arms are removed and a crossbow is strapped to his back. Unessential organs are removed to make room for the support stake driven through his chest.

The start of the game’s own Bestiary text.

Game
Broken World (new Act 4 map)
Type
Ranged
Family
Darkcity
Habitat
Underground Caves
Act
Act 4 (Broken World)
Rank
Normal

Drops

Normal monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold15%
Health potion6.0%-10 to 0
Mana potion3.5%-10 to 0
Item8.0%-5 to +1
Rare item0.75%-4 to +2
Unique item0.25%-40 to +3
Set item0.25%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Details

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level4774100
Life2,3435,4069,547
Damage186 to 311393 to 654662 to 1,103
Defense162270388
Experience2,84132,270371,609

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

635 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Swift Bow-0.088% (0.079 to 0.12)0.4% (0.36 to 0.51)
Ballista-0.078% (0.069 to 0.1)0.31% (0.27 to 0.42)
Visionary Helmet0.034% (0.026 to 0.059)-0.28% (0.18 to 0.58)
Watcher Hood0.032% (0.026 to 0.051)-0.28% (0.18 to 0.58)
Dwarven Hammer0.045% (0.04 to 0.062)0.045% (0.039 to 0.063)0.25% (0.23 to 0.32)
Sentinel Blade--0.25% (0.23 to 0.32)
Ornate Ring0.21% (0.17 to 0.21)0.013%0.24% (0.2 to 0.24)
Silver Ring0.21% (0.17 to 0.21)--
Elaborate Ring-0.21% (0.17 to 0.21)-
Adorned Ring-0.21% (0.17 to 0.21)-
Katana-0.0067%0.21% (0.18 to 0.28)
Gilded Ring--0.2% (0.16 to 0.2)
Ceremonial Shield--0.19%
Etched Tome-0.18% (0.16 to 0.2)-
Grimoire--0.18% (0.16 to 0.2)
Small Shield0.15% (0.14 to 0.17)-0.0045%
Spirit Cestus--0.14% (<0.001 to 0.29)
Resplendent Amulet0.079% (0.065 to 0.079)-0.12% (0.1 to 0.12)
Cryptic Cestus0.088% (0.04 to 0.14)0.12% (0.046 to 0.19)-
Elven Staff-0.12% (0.046 to 0.19)-
Tower Shield-0.12% (0.11 to 0.14)0.0045%
Visionary Boots--0.11%
Watcher Boots--0.11%
Visionary Gloves--0.11%
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-3.0%3.0%
Super Health Potion3.0%--
Colossal Mana Potion-3.0%3.0%
Super Mana Potion3.0%--
Master Impale--0.13% (0.12 to 0.18)
Summon Paragon Forest Golem--0.13% (0.12 to 0.18)

The chance is for one kill of this creature (level 47 / 74 / 100 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Halls of the Overseers (further part)473
The Outer Cinbri City (further part)104
The Aman'lu Arena10

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Broken World book
No. 48
Kills needed
1 kill

67 placed, 1 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 4 of 4 runs, most in one region: 18. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.