Template name: bound_dwarf_ranged_stats_ds2x

When a Dwarven slave breaks under the demands of his punishing labor, he is taken away to the depths of the Cinbri city, where his arms are removed and a crossbow is strapped to his back. Unessential organs are removed to make room for the support stake driven through his chest.
The start of the game’s own Bestiary text.
- Game
- Broken World (new Act 4 map)
- Type
- Ranged
- Family
- Darkcity
- Habitat
- Underground Caves
- Act
- Act 4 (Broken World)
- Rank
- Normal
Drops
Normal monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 15% | |
| Health potion | 6.0% | -10 to 0 |
| Mana potion | 3.5% | -10 to 0 |
| Item | 8.0% | -5 to +1 |
| Rare item | 0.75% | -4 to +2 |
| Unique item | 0.25% | -40 to +3 |
| Set item | 0.25% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Details
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 47 | 74 | 100 |
| Life | 2,343 | 5,406 | 9,547 |
| Damage | 186 to 311 | 393 to 654 | 662 to 1,103 |
| Defense | 162 | 270 | 388 |
| Experience | 2,841 | 32,270 | 371,609 |
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Broken World
635 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Swift Bow | - | 0.088% (0.079 to 0.12) | 0.4% (0.36 to 0.51) |
| Ballista | - | 0.078% (0.069 to 0.1) | 0.31% (0.27 to 0.42) |
| Visionary Helmet | 0.034% (0.026 to 0.059) | - | 0.28% (0.18 to 0.58) |
| Watcher Hood | 0.032% (0.026 to 0.051) | - | 0.28% (0.18 to 0.58) |
| Dwarven Hammer | 0.045% (0.04 to 0.062) | 0.045% (0.039 to 0.063) | 0.25% (0.23 to 0.32) |
| Sentinel Blade | - | - | 0.25% (0.23 to 0.32) |
| Ornate Ring | 0.21% (0.17 to 0.21) | 0.013% | 0.24% (0.2 to 0.24) |
| Silver Ring | 0.21% (0.17 to 0.21) | - | - |
| Elaborate Ring | - | 0.21% (0.17 to 0.21) | - |
| Adorned Ring | - | 0.21% (0.17 to 0.21) | - |
| Katana | - | 0.0067% | 0.21% (0.18 to 0.28) |
| Gilded Ring | - | - | 0.2% (0.16 to 0.2) |
| Ceremonial Shield | - | - | 0.19% |
| Etched Tome | - | 0.18% (0.16 to 0.2) | - |
| Grimoire | - | - | 0.18% (0.16 to 0.2) |
| Small Shield | 0.15% (0.14 to 0.17) | - | 0.0045% |
| Spirit Cestus | - | - | 0.14% (<0.001 to 0.29) |
| Resplendent Amulet | 0.079% (0.065 to 0.079) | - | 0.12% (0.1 to 0.12) |
| Cryptic Cestus | 0.088% (0.04 to 0.14) | 0.12% (0.046 to 0.19) | - |
| Elven Staff | - | 0.12% (0.046 to 0.19) | - |
| Tower Shield | - | 0.12% (0.11 to 0.14) | 0.0045% |
| Visionary Boots | - | - | 0.11% |
| Watcher Boots | - | - | 0.11% |
| Visionary Gloves | - | - | 0.11% |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 3.0% | 3.0% |
| Super Health Potion | 3.0% | - | - |
| Colossal Mana Potion | - | 3.0% | 3.0% |
| Super Mana Potion | 3.0% | - | - |
| Master Impale | - | - | 0.13% (0.12 to 0.18) |
| Summon Paragon Forest Golem | - | - | 0.13% (0.12 to 0.18) |
The chance is for one kill of this creature (level 47 / 74 / 100 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Halls of the Overseers (further part) | 47 | 3 | |
| The Outer Cinbri City (further part) | 10 | 4 | |
| The Aman'lu Arena | 10 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Broken World book
- No. 48
- Kills needed
- 1 kill
67 placed, 1 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 1 kills (agrees with the data audit)
Natural spawn census: seen in 4 of 4 runs, most in one region: 18. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
