Template name: bound_human_ranged_stats_ds2x

The pinnacle of Familiar Surgeon creativity, the Bound Skiver is a horrifying fusion of Elf and Human. There are very few of them, as the subjects used must be highly skilled, and the process of stitching them together is extremely complicated, but the resulting minion is unequaled at ranged combat.
The start of the game’s own Bestiary text.
- Game
- Broken World (new Act 4 map)
- Type
- Ranged
- Family
- Darkcity
- Habitat
- Underground Caves
- Act
- Act 4 (Broken World)
- Rank
- Strong
Drops
Strong monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 18% | |
| Health potion | 8.0% | -10 to 0 |
| Mana potion | 4.8% | -10 to 0 |
| Item | 15% | -4 to +2 |
| Rare item | 1.35% | -3 to +2 |
| Unique item | 0.45% | -40 to +3 |
| Set item | 0.45% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Details
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 46 | 74 | 99 |
| Life | 3,756 | 9,011 | 15,611 |
| Damage | 85 to 141 | 185 to 308 | 306 to 510 |
| Defense | 158 | 270 | 383 |
| Experience | 3,257 | 40,338 | 422,318 |
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Broken World
629 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Swift Bow | - | 0.15% (0.13 to 0.19) | 0.64% (0.58 to 0.81) |
| Ballista | - | - | 0.5% (0.44 to 0.67) |
| Visionary Helmet | 0.055% (0.042 to 0.096) | - | 0.44% (0.28 to 0.92) |
| Watcher Hood | 0.052% (0.042 to 0.082) | - | 0.44% (0.28 to 0.92) |
| Dwarven Hammer | 0.074% (0.065 to 0.1) | - | 0.4% (0.36 to 0.52) |
| Sentinel Blade | - | - | 0.4% (0.36 to 0.52) |
| Ornate Ring | 0.35% (0.28 to 0.35) | 0.23% (0.19 to 0.23) | 0.38% (0.31 to 0.38) |
| Silver Ring | 0.35% (0.28 to 0.35) | - | - |
| Katana | - | 0.092% (0.08 to 0.13) | 0.33% (0.29 to 0.45) |
| Gilded Ring | - | - | 0.32% (0.25 to 0.32) |
| Ceremonial Shield | - | - | 0.3% |
| Grimoire | - | - | 0.28% (0.25 to 0.32) |
| Tower Shield | - | 0.24% (0.23 to 0.3) | 0.0071% |
| Small Shield | 0.23% (0.22 to 0.28) | - | 0.0071% |
| Elaborate Ring | - | 0.23% (0.19 to 0.23) | - |
| Adorned Ring | - | 0.23% (0.19 to 0.23) | - |
| Spirit Cestus | - | - | 0.23% (<0.001 to 0.46) |
| Resplendent Amulet | 0.13% (0.1 to 0.13) | - | 0.2% (0.17 to 0.2) |
| Visionary Boots | - | - | 0.18% |
| Watcher Boots | - | - | 0.18% |
| Visionary Gloves | - | - | 0.18% |
| Watcher Gloves | - | - | 0.18% |
| Istauri Boots | 0.058% (0.046 to 0.095) | - | 0.17% (0.13 to 0.26) |
| Vindicator Greaves | 0.053% (0.046 to 0.075) | 0.066% (0.057 to 0.092) | 0.17% (0.13 to 0.26) |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 4.0% | 4.0% |
| Super Health Potion | 4.0% | - | - |
| Colossal Mana Potion | - | 4.0% | 4.0% |
| Super Mana Potion | 4.0% | - | - |
| Master Impale | - | - | 0.21% (0.19 to 0.29) |
| Summon Paragon Forest Golem | - | - | 0.21% (0.19 to 0.29) |
The chance is for one kill of this creature (level 46 / 74 / 99 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Inner Cinbri City (further part) | 8 | 3 | |
| The Outer Cinbri City (further part) | 3 | ||
| The Halls of the Overseers (further part) | 2 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Broken World book
- No. 49
- Kills needed
- 1 kill
8 placed, 1 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 1 kills (agrees with the data audit)
Natural spawn census: seen in 4 of 4 runs, most in one region: 8. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
