DS2 Revival

Bound Skiver

Bound Skiver is a ranged creature in Broken World.

Back to the bestiary

Template name: bound_human_ranged_stats_ds2x

The pinnacle of Familiar Surgeon creativity, the Bound Skiver is a horrifying fusion of Elf and Human. There are very few of them, as the subjects used must be highly skilled, and the process of stitching them together is extremely complicated, but the resulting minion is unequaled at ranged combat.

The start of the game’s own Bestiary text.

Game
Broken World (new Act 4 map)
Type
Ranged
Family
Darkcity
Habitat
Underground Caves
Act
Act 4 (Broken World)
Rank
Strong

Drops

Strong monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold18%
Health potion8.0%-10 to 0
Mana potion4.8%-10 to 0
Item15%-4 to +2
Rare item1.35%-3 to +2
Unique item0.45%-40 to +3
Set item0.45%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Details

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level467499
Life3,7569,01115,611
Damage85 to 141185 to 308306 to 510
Defense158270383
Experience3,25740,338422,318

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

629 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Swift Bow-0.15% (0.13 to 0.19)0.64% (0.58 to 0.81)
Ballista--0.5% (0.44 to 0.67)
Visionary Helmet0.055% (0.042 to 0.096)-0.44% (0.28 to 0.92)
Watcher Hood0.052% (0.042 to 0.082)-0.44% (0.28 to 0.92)
Dwarven Hammer0.074% (0.065 to 0.1)-0.4% (0.36 to 0.52)
Sentinel Blade--0.4% (0.36 to 0.52)
Ornate Ring0.35% (0.28 to 0.35)0.23% (0.19 to 0.23)0.38% (0.31 to 0.38)
Silver Ring0.35% (0.28 to 0.35)--
Katana-0.092% (0.08 to 0.13)0.33% (0.29 to 0.45)
Gilded Ring--0.32% (0.25 to 0.32)
Ceremonial Shield--0.3%
Grimoire--0.28% (0.25 to 0.32)
Tower Shield-0.24% (0.23 to 0.3)0.0071%
Small Shield0.23% (0.22 to 0.28)-0.0071%
Elaborate Ring-0.23% (0.19 to 0.23)-
Adorned Ring-0.23% (0.19 to 0.23)-
Spirit Cestus--0.23% (<0.001 to 0.46)
Resplendent Amulet0.13% (0.1 to 0.13)-0.2% (0.17 to 0.2)
Visionary Boots--0.18%
Watcher Boots--0.18%
Visionary Gloves--0.18%
Watcher Gloves--0.18%
Istauri Boots0.058% (0.046 to 0.095)-0.17% (0.13 to 0.26)
Vindicator Greaves0.053% (0.046 to 0.075)0.066% (0.057 to 0.092)0.17% (0.13 to 0.26)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-4.0%4.0%
Super Health Potion4.0%--
Colossal Mana Potion-4.0%4.0%
Super Mana Potion4.0%--
Master Impale--0.21% (0.19 to 0.29)
Summon Paragon Forest Golem--0.21% (0.19 to 0.29)

The chance is for one kill of this creature (level 46 / 74 / 99 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Inner Cinbri City (further part)83
The Outer Cinbri City (further part)3
The Halls of the Overseers (further part)2

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Broken World book
No. 49
Kills needed
1 kill

8 placed, 1 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 4 of 4 runs, most in one region: 8. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.