DS2 Revival

Plagued Bracken Defender

Plagued Bracken Defender is a melee creature in Dungeon Siege II and Broken World.

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Template name: bracken_defender_shard_stats

The origin and nature of the great plague are mysteries, but it spreads as a harbinger of Valdis' armies. It is the vilest weapon in their arsenal, mercilessly twisting its victims into monsters that are mad with bloodlust.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Melee
Family
Sharded
Habitat
Jungle
Act
Act 1
Rank
Normal

Drops

Normal monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold15%
Health potion6.0%-10 to 0
Mana potion3.5%-10 to 0
Item8.0%-5 to +1
Rare item0.75%-4 to +2
Unique item0.25%-40 to +3
Set item0.25%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level114367
Life2712,4955,614
Damage34 to 56202 to 337414 to 690
Defense42147240
Experience1802,01316,956

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Fire-5%-5%-5%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Base game

462 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Silver Ring0.35% (0.28 to 0.35)0.0062%0.0025%
Gold Ring0.34% (0.28 to 0.34)0.0037%0.0037%
Mercenary Crossbow0.26% (0.24 to 0.35)0.11% (0.1 to 0.15)-
Jeweled Ring0.025%0.24% (0.2 to 0.24)0.24% (0.2 to 0.24)
Gilded Ring-0.21% (0.17 to 0.21)0.24% (0.2 to 0.24)
Ornate Ring-0.24% (0.2 to 0.24)0.0012%
Buckler0.23% (0.21 to 0.29)0.12% (0.11 to 0.16)-
Elaborate Ring-0.0025%0.21% (0.17 to 0.21)
Gold Amulet0.19% (0.16 to 0.19)0.0033%0.0015%
Arcane Cestus0.19% (0.073 to 0.3)0.14% (0.064 to 0.22)-
Ritual Staff0.19% (0.073 to 0.3)0.13% (0.055 to 0.21)-
Talisman0.17% (0.14 to 0.17)0.0025%0.0023%
Jeweled Pendant-0.17% (0.14 to 0.17)0.13% (0.1 to 0.13)
Intricate Amulet-0.17% (0.14 to 0.17)0.0015%
Explorer Helm-0.082% (0.064 to 0.14)0.15% (0.12 to 0.26)
Cryptic Cestus--0.15% (0.073 to 0.23)
Spirit Cestus--0.15% (0.073 to 0.23)
Druid Staff--0.15% (0.073 to 0.23)
Spell Book0.14% (0.13 to 0.16)0.14% (0.13 to 0.16)-
Mage's Book-0.14% (0.13 to 0.16)-
Ritual Book0.14% (0.13 to 0.16)-0.14% (0.13 to 0.16)
Grimoire--0.14% (0.13 to 0.16)
Yearling Staff-0.14% (0.064 to 0.22)-
Composite Bow0.14% (0.13 to 0.18)0.11% (0.1 to 0.15)0.12% (0.11 to 0.17)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--6.0%
Super Health Potion-6.0%-
Colossal Mana Potion--3.5%
Super Mana Potion-3.5%-
Health Potion3.0%--
Small Health Potion3.0%--

The chance is for one kill of this creature (level 11 / 43 / 67 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Eastern Greilyn Jungle6

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random encounter only

Only random encounters bring them, so how many you meet depends on the game’s rolls.

Base game book
No. 54
Kills needed
5 kills

Comes from random encounters, so how many you meet depends on the game's rolls.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 6 of 10 runs, most in one region: 17. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level115177
Life2713,3967,281
Damage34 to 56265 to 441524 to 873
Defense42177282
Experience1804,03042,612

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Fire-5%-5%-5%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Broken World

585 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Silver Ring0.22% (0.18 to 0.22)0.13% (0.1 to 0.13)-
Gold Ring0.22% (0.17 to 0.22)0.15% (0.12 to 0.15)-
Elaborate Ring-0.15% (0.12 to 0.15)0.21% (0.17 to 0.21)
Ornate Ring--0.21% (0.17 to 0.21)
Mercenary Crossbow0.17% (0.15 to 0.22)--
Buckler0.14% (0.13 to 0.17)--
Cryptic Cestus-0.082% (0.034 to 0.13)0.13% (0.056 to 0.2)
Yearling Staff--0.13% (0.056 to 0.2)
Gold Amulet0.12% (0.1 to 0.12)0.11% (0.091 to 0.11)-
Elven Sword--0.12% (0.11 to 0.17)
Arcane Cestus0.12% (0.046 to 0.19)0.088% (0.04 to 0.14)-
Ritual Staff0.12% (0.046 to 0.19)0.088% (0.04 to 0.14)-
Talisman0.11% (0.09 to 0.11)0.11% (0.091 to 0.11)-
Heater Shield0.01%0.11% (0.1 to 0.12)-
Small Shield0.076% (0.071 to 0.09)0.11% (0.1 to 0.12)-
Spell Book0.089% (0.078 to 0.099)0.089% (0.078 to 0.099)-
Ritual Book0.089% (0.078 to 0.099)-0.089% (0.078 to 0.099)
Etched Tome-0.089% (0.078 to 0.099)0.089% (0.078 to 0.099)
Composite Bow0.088% (0.079 to 0.12)0.078% (0.07 to 0.1)-
Dryad Bow0.088% (0.079 to 0.12)--
Ironwood Bow-0.078% (0.07 to 0.1)0.088% (0.079 to 0.12)
Short Bow0.088% (0.079 to 0.12)--
Stalker Bow-0.0087%0.088% (0.079 to 0.12)
Swift Bow--0.088% (0.079 to 0.12)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--3.0%
Super Health Potion-3.0%-
Colossal Mana Potion--3.0%
Super Mana Potion-3.0%-
Health Potion1.5%--
Small Health Potion1.5%--

The chance is for one kill of this creature (level 11 / 51 / 77 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Eastern Greilyn Jungle6

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random encounter only

Only random encounters bring them, so how many you meet depends on the game’s rolls.

Base game book
No. 54
Kills needed
5 kills

Comes from random encounters, so how many you meet depends on the game's rolls.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 6 of 10 runs, most in one region: 17. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.