DS2 Revival

Hyena Matron

Hyena Matron is a melee creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: hyena_boss_stats

Often considered cowardly scavengers, Hyenas are thoroughly misunderstood. They kill their own prey more often than not, and packs of them sometimes steal kills from larger predators.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Melee
Family
Hyena
Habitat
Desert
Act
Act 1
Rank
Miniboss (boss)

Drops

Miniboss drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold100%
Potion10%-10 to 0
Health potion40%-10 to 0
Mana potion24%-10 to 0
Magic item (1 modifier)30%-3 to +2
Magic item (2 modifiers)50%-3 to +2
Rare item12%-3 to +3
Unique item4.0%-40 to +3
Set item4.0%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level164666
Life1,73410,32820,016
Damage114 to 191498 to 831895 to 1,492
Defense57158236
Experience8178,68451,590

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Base game

423 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Jeweled Ring2.5% (2.0 to 2.5)0.059%3.7% (3.0 to 3.7)
Gilded Ring-0.02%3.7% (3.0 to 3.7)
Silver Ring2.6% (2.1 to 2.6)3.6% (2.9 to 3.6)0.04%
Ornate Ring-3.5% (2.8 to 3.5)0.02%
Druid Staff3.3% (0.95 to 5.6)-1.7% (0.96 to 2.5)
Mage's Book2.8% (2.5 to 3.2)1.4% (1.3 to 1.6)-
Gold Ring2.5% (2.1 to 2.5)0.4%0.059%
Large Shield0.19%2.0% (1.8 to 2.5)1.4% (1.2 to 1.8)
Small Shield1.3% (1.2 to 1.7)2.0% (1.8 to 2.5)-
Gold Amulet1.3% (1.1 to 1.3)1.9% (1.6 to 1.9)0.025%
Jeweled Pendant1.3% (1.1 to 1.3)0.037%1.9% (1.6 to 1.9)
Spiral Amulet-0.025%1.9% (1.6 to 1.9)
Resplendent Amulet-1.9% (1.6 to 1.9)0.012%
Light Crossbow1.9% (1.7 to 2.4)1.5% (1.3 to 1.9)-
Cryptic Cestus-1.6% (0.81 to 2.4)1.7% (0.96 to 2.5)
Spirit Cestus--1.7% (0.96 to 2.5)
Curve Bow0.23%1.5% (1.3 to 1.9)1.7% (1.5 to 2.2)
Elven Longbow-1.5% (1.3 to 1.9)1.7% (1.5 to 2.2)
Arbalest--1.7% (1.5 to 2.2)
Heavy Crossbow1.7% (1.5 to 2.1)1.5% (1.3 to 1.9)1.7% (1.5 to 2.2)
Chakram--1.7% (1.5 to 2.2)
Throwing Crescent--1.7% (1.5 to 2.2)
Throwing Star1.7% (1.5 to 2.1)0.21%1.7% (1.5 to 2.2)
Dryad Bow1.7% (1.5 to 2.1)1.5% (1.3 to 1.9)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--43%
Super Health Potion-43%-
Health Potion42%--
Mana Potion29%--
Colossal Mana Potion--27%
Super Mana Potion-27%-

The chance is for one kill of this creature (level 16 / 46 / 66 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Random boss spots (one boss of the pool is picked per spot):

  • The Azunite Desert: 1 of 3 possible bosses

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random boss only

Only as one of several possible bosses at a random boss spot.

Base game book
No. 96
Kills needed
1 kill

Only as one of several possible bosses; reroll the area to see another one.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 0 of 10 runs. A lower bound; a run only loads the areas near the party.

Bestiary fix package (in testing, not released): an optional switch, off by default, swaps a boss you have already killed for one you have not; tested on three regions.

Confidence: Medium Tested on a private copy of the game.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level165380
Life1,73413,35828,684
Damage114 to 191625 to 1,0411,240 to 2,067
Defense57184296
Experience81716,026187,783

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

549 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Gold Ring2.5% (2.1 to 2.5)3.7% (3.0 to 3.7)-
Elaborate Ring-3.7% (3.0 to 3.7)-
Adorned Ring--3.7% (3.0 to 3.7)
Gilded Ring--3.7% (3.0 to 3.7)
Druid Staff3.4% (0.95 to 5.9)2.0% (0.76 to 3.2)-
Mage's Book3.0% (2.7 to 3.4)--
Etched Tome-3.0% (2.7 to 3.4)-
Grimoire--3.0% (2.7 to 3.4)
Silver Ring2.6% (2.1 to 2.6)--
Jeweled Ring2.5% (2.0 to 2.5)--
Spirit Cestus--2.1% (0.82 to 3.3)
Elven Staff--2.1% (0.82 to 3.3)
Elven Longbow--2.0% (1.8 to 2.6)
Ironwood Bow-1.5% (1.3 to 1.9)2.0% (1.8 to 2.6)
Arbalest-1.5% (1.3 to 1.9)2.0% (1.8 to 2.6)
Ballista--2.0% (1.8 to 2.6)
Chakram-1.5% (1.3 to 1.9)2.0% (1.8 to 2.6)
Glaive--2.0% (1.8 to 2.6)
Arcane Cestus-2.0% (0.76 to 3.2)-
Talisman1.3% (1.1 to 1.3)2.0% (1.6 to 2.0)-
Ceremonial Shield--1.9% (1.8 to 2.3)
Kite Shield--1.9% (1.8 to 2.3)
Heater Shield1.3% (1.2 to 1.7)1.8% (1.7 to 2.1)-
Tower Shield-1.8% (1.7 to 2.1)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--20%
Health Potion20%--
Super Health Potion-20%-
Colossal Mana Potion--20%
Mana Potion20%--
Super Mana Potion-20%-

The chance is for one kill of this creature (level 16 / 53 / 80 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Random boss spots (one boss of the pool is picked per spot):

  • The Azunite Desert: 1 of 3 possible bosses

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random boss only

Only as one of several possible bosses at a random boss spot.

Base game book
No. 96
Kills needed
1 kill

Only as one of several possible bosses; reroll the area to see another one.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 0 of 10 runs. A lower bound; a run only loads the areas near the party.

Bestiary fix package (in testing, not released): an optional switch, off by default, swaps a boss you have already killed for one you have not; tested on three regions.

Confidence: Medium Tested on a private copy of the game.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.