Template name: hyena_stats

Often considered cowardly scavengers, Hyenas are thoroughly misunderstood. They kill their own prey more often than not, and packs of them sometimes steal kills from larger predators.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Melee
- Family
- Hyena
- Habitat
- Desert
- Act
- Act 1
- Rank
- Normal
Drops
Normal monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 15% | |
| Health potion | 6.0% | -10 to 0 |
| Mana potion | 3.5% | -10 to 0 |
| Item | 8.0% | -5 to +1 |
| Rare item | 0.75% | -4 to +2 |
| Unique item | 0.25% | -40 to +3 |
| Set item | 0.25% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 14 | 45 | 68 |
| Life | 309 | 2,166 | 4,617 |
| Damage | 37 to 62 | 184 to 307 | 360 to 600 |
| Defense | 51 | 154 | 244 |
| Experience | 216 | 2,390 | 18,580 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Base game
449 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Jeweled Ring | 0.24% (0.19 to 0.24) | 0.21% (0.17 to 0.21) | 0.35% (0.28 to 0.35) |
| Gilded Ring | - | 0.0012% | 0.35% (0.28 to 0.35) |
| Ritual Book | 0.28% (0.25 to 0.32) | - | 0.14% (0.13 to 0.16) |
| Silver Ring | 0.24% (0.19 to 0.24) | 0.25% (0.2 to 0.25) | 0.0025% |
| Ornate Ring | - | 0.24% (0.2 to 0.24) | 0.0012% |
| Gold Ring | 0.24% (0.19 to 0.24) | 0.0037% | 0.0025% |
| Small Shield | 0.18% (0.16 to 0.24) | 0.19% (0.18 to 0.23) | - |
| Arcane Cestus | 0.19% (0.073 to 0.3) | 0.14% (0.067 to 0.22) | - |
| Ritual Staff | 0.18% (0.063 to 0.29) | - | - |
| Large Shield | - | 0.18% (0.16 to 0.22) | 0.13% (0.12 to 0.17) |
| Jeweled Pendant | 0.12% (0.099 to 0.12) | 0.13% (0.1 to 0.13) | 0.17% (0.14 to 0.17) |
| Spiral Amulet | - | 0.0015% | 0.17% (0.14 to 0.17) |
| Spirit Cestus | - | - | 0.15% (0.078 to 0.23) |
| Druid Staff | 0.01% | - | 0.15% (0.078 to 0.23) |
| Cryptic Cestus | - | 0.14% (0.067 to 0.22) | 0.14% (0.068 to 0.22) |
| Yearling Staff | - | 0.14% (0.067 to 0.22) | - |
| Spell Book | - | 0.14% (0.13 to 0.16) | - |
| Mage's Book | - | 0.14% (0.13 to 0.16) | - |
| Grimoire | - | - | 0.14% (0.13 to 0.16) |
| Curve Bow | - | 0.013% | 0.14% (0.13 to 0.18) |
| Elven Longbow | - | 0.12% (0.11 to 0.16) | 0.14% (0.13 to 0.18) |
| Arbalest | - | - | 0.14% (0.13 to 0.18) |
| Ballista | - | - | 0.14% (0.13 to 0.18) |
| Chakram | - | - | 0.14% (0.13 to 0.18) |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 6.0% |
| Super Health Potion | - | 6.0% | - |
| Colossal Mana Potion | - | - | 3.5% |
| Mana Potion | 3.5% | - | - |
| Super Mana Potion | - | 3.5% | - |
| Health Potion | 3.0% | - | - |
The chance is for one kill of this creature (level 14 / 45 / 68 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Azunite Desert | 11 | 6 | |
| An Azunite Cavern | 3 | ||
| The Lost Valley of the Azunites | 3 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 95
- Kills needed
- 5 kills
11 placed, 5 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 1 of 10 runs, most in one region: 10. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 14 | 52 | 79 |
| Life | 309 | 2,815 | 6,112 |
| Damage | 37 to 62 | 232 to 386 | 464 to 774 |
| Defense | 51 | 180 | 291 |
| Experience | 216 | 4,401 | 51,322 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Broken World
588 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Gold Ring | 0.15% (0.12 to 0.15) | 0.22% (0.18 to 0.22) | - |
| Elaborate Ring | - | 0.21% (0.17 to 0.21) | 0.13% (0.1 to 0.13) |
| Ritual Book | 0.18% (0.16 to 0.2) | - | 0.089% (0.078 to 0.099) |
| Adorned Ring | - | - | 0.15% (0.12 to 0.15) |
| Ornate Ring | - | - | 0.15% (0.12 to 0.15) |
| Silver Ring | 0.15% (0.12 to 0.15) | - | - |
| Jeweled Ring | 0.15% (0.12 to 0.15) | - | - |
| Arcane Cestus | 0.12% (0.046 to 0.19) | 0.09% (0.042 to 0.14) | - |
| Elven Staff | - | - | 0.12% (0.045 to 0.19) |
| Yearling Staff | - | - | 0.12% (0.045 to 0.19) |
| Ironwood Bow | - | 0.072% (0.065 to 0.093) | 0.11% (0.1 to 0.15) |
| Swift Bow | - | - | 0.11% (0.1 to 0.15) |
| Arbalest | - | 0.072% (0.065 to 0.093) | 0.11% (0.1 to 0.15) |
| Ballista | - | - | 0.11% (0.1 to 0.15) |
| Glaive | - | - | 0.11% (0.1 to 0.15) |
| Throwing Shiv | - | - | 0.11% (0.1 to 0.15) |
| Ritual Staff | 0.11% (0.039 to 0.18) | 0.09% (0.042 to 0.14) | - |
| Small Shield | 0.11% (0.1 to 0.14) | 0.066% (0.061 to 0.081) | - |
| Gold Amulet | 0.079% (0.065 to 0.079) | 0.11% (0.087 to 0.11) | - |
| Talisman | 0.077% (0.063 to 0.077) | 0.11% (0.087 to 0.11) | - |
| Hunter Sword | - | - | 0.1% (0.09 to 0.14) |
| Druid Staff | 0.0067% | 0.09% (0.042 to 0.14) | - |
| Spell Book | - | 0.089% (0.078 to 0.099) | - |
| Etched Tome | - | 0.089% (0.078 to 0.099) | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 3.0% |
| Super Health Potion | - | 3.0% | - |
| Colossal Mana Potion | - | - | 3.0% |
| Mana Potion | 3.0% | - | - |
| Super Mana Potion | - | 3.0% | - |
| Health Potion | 1.5% | - | - |
The chance is for one kill of this creature (level 14 / 52 / 79 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Azunite Desert | 11 | 6 | |
| An Azunite Cavern | 3 | ||
| The Lost Valley of the Azunites | 3 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 95
- Kills needed
- 5 kills
11 placed, 5 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 1 of 10 runs, most in one region: 10. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
