DS2 Revival

Hyena

Hyena is a melee creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: hyena_stats

Often considered cowardly scavengers, Hyenas are thoroughly misunderstood. They kill their own prey more often than not, and packs of them sometimes steal kills from larger predators.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Melee
Family
Hyena
Habitat
Desert
Act
Act 1
Rank
Normal

Drops

Normal monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold15%
Health potion6.0%-10 to 0
Mana potion3.5%-10 to 0
Item8.0%-5 to +1
Rare item0.75%-4 to +2
Unique item0.25%-40 to +3
Set item0.25%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level144568
Life3092,1664,617
Damage37 to 62184 to 307360 to 600
Defense51154244
Experience2162,39018,580

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Base game

449 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Jeweled Ring0.24% (0.19 to 0.24)0.21% (0.17 to 0.21)0.35% (0.28 to 0.35)
Gilded Ring-0.0012%0.35% (0.28 to 0.35)
Ritual Book0.28% (0.25 to 0.32)-0.14% (0.13 to 0.16)
Silver Ring0.24% (0.19 to 0.24)0.25% (0.2 to 0.25)0.0025%
Ornate Ring-0.24% (0.2 to 0.24)0.0012%
Gold Ring0.24% (0.19 to 0.24)0.0037%0.0025%
Small Shield0.18% (0.16 to 0.24)0.19% (0.18 to 0.23)-
Arcane Cestus0.19% (0.073 to 0.3)0.14% (0.067 to 0.22)-
Ritual Staff0.18% (0.063 to 0.29)--
Large Shield-0.18% (0.16 to 0.22)0.13% (0.12 to 0.17)
Jeweled Pendant0.12% (0.099 to 0.12)0.13% (0.1 to 0.13)0.17% (0.14 to 0.17)
Spiral Amulet-0.0015%0.17% (0.14 to 0.17)
Spirit Cestus--0.15% (0.078 to 0.23)
Druid Staff0.01%-0.15% (0.078 to 0.23)
Cryptic Cestus-0.14% (0.067 to 0.22)0.14% (0.068 to 0.22)
Yearling Staff-0.14% (0.067 to 0.22)-
Spell Book-0.14% (0.13 to 0.16)-
Mage's Book-0.14% (0.13 to 0.16)-
Grimoire--0.14% (0.13 to 0.16)
Curve Bow-0.013%0.14% (0.13 to 0.18)
Elven Longbow-0.12% (0.11 to 0.16)0.14% (0.13 to 0.18)
Arbalest--0.14% (0.13 to 0.18)
Ballista--0.14% (0.13 to 0.18)
Chakram--0.14% (0.13 to 0.18)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--6.0%
Super Health Potion-6.0%-
Colossal Mana Potion--3.5%
Mana Potion3.5%--
Super Mana Potion-3.5%-
Health Potion3.0%--

The chance is for one kill of this creature (level 14 / 45 / 68 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Azunite Desert116
An Azunite Cavern3
The Lost Valley of the Azunites3

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 95
Kills needed
5 kills

11 placed, 5 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 1 of 10 runs, most in one region: 10. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level145279
Life3092,8156,112
Damage37 to 62232 to 386464 to 774
Defense51180291
Experience2164,40151,322

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

588 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Gold Ring0.15% (0.12 to 0.15)0.22% (0.18 to 0.22)-
Elaborate Ring-0.21% (0.17 to 0.21)0.13% (0.1 to 0.13)
Ritual Book0.18% (0.16 to 0.2)-0.089% (0.078 to 0.099)
Adorned Ring--0.15% (0.12 to 0.15)
Ornate Ring--0.15% (0.12 to 0.15)
Silver Ring0.15% (0.12 to 0.15)--
Jeweled Ring0.15% (0.12 to 0.15)--
Arcane Cestus0.12% (0.046 to 0.19)0.09% (0.042 to 0.14)-
Elven Staff--0.12% (0.045 to 0.19)
Yearling Staff--0.12% (0.045 to 0.19)
Ironwood Bow-0.072% (0.065 to 0.093)0.11% (0.1 to 0.15)
Swift Bow--0.11% (0.1 to 0.15)
Arbalest-0.072% (0.065 to 0.093)0.11% (0.1 to 0.15)
Ballista--0.11% (0.1 to 0.15)
Glaive--0.11% (0.1 to 0.15)
Throwing Shiv--0.11% (0.1 to 0.15)
Ritual Staff0.11% (0.039 to 0.18)0.09% (0.042 to 0.14)-
Small Shield0.11% (0.1 to 0.14)0.066% (0.061 to 0.081)-
Gold Amulet0.079% (0.065 to 0.079)0.11% (0.087 to 0.11)-
Talisman0.077% (0.063 to 0.077)0.11% (0.087 to 0.11)-
Hunter Sword--0.1% (0.09 to 0.14)
Druid Staff0.0067%0.09% (0.042 to 0.14)-
Spell Book-0.089% (0.078 to 0.099)-
Etched Tome-0.089% (0.078 to 0.099)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--3.0%
Super Health Potion-3.0%-
Colossal Mana Potion--3.0%
Mana Potion3.0%--
Super Mana Potion-3.0%-
Health Potion1.5%--

The chance is for one kill of this creature (level 14 / 52 / 79 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Azunite Desert116
An Azunite Cavern3
The Lost Valley of the Azunites3

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 95
Kills needed
5 kills

11 placed, 5 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 1 of 10 runs, most in one region: 10. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.