Template name: iraca_act3_stats

The Iraca strikes at its prey with piercing mandibles and a pair of powerfully developed pincers. Its green and gold outer shell -- both durable and beautiful -- was once used by craftsmen to adorn and reinforce battle shields.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Melee
- Family
- Iraca
- Habitat
- Desert
- Act
- Act 3
- Rank
- Strong
Drops
Strong monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 18% | |
| Health potion | 8.0% | -10 to 0 |
| Mana potion | 4.8% | -10 to 0 |
| Item | 15% | -4 to +2 |
| Rare item | 1.35% | -3 to +2 |
| Unique item | 0.45% | -40 to +3 |
| Set item | 0.45% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 36 | 60 | 82 |
| Life | 2,426 | 6,101 | 10,927 |
| Damage | 182 to 303 | 407 to 678 | 689 to 1,148 |
| Defense | 122 | 212 | 304 |
| Experience | 1,396 | 11,230 | 84,877 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
Weaknesses and resistances
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Fire | +50% | +100% | +150% |
| Ice | -25% | -10% | -5% |
Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.
What it can drop: Base game
474 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Adorned Ring | 0.0027% | 0.44% (0.35 to 0.44) | 0.87% (0.71 to 0.87) |
| Ceremonial Shield | 0.25% (0.22 to 0.32) | - | 0.46% (0.41 to 0.61) |
| Elaborate Ring | 0.46% (0.37 to 0.46) | 0.44% (0.36 to 0.44) | 0.0067% |
| Gilded Ring | 0.45% (0.37 to 0.45) | 0.0022% | 0.44% (0.35 to 0.44) |
| Jeweled Ring | 0.0055% | 0.44% (0.36 to 0.44) | 0.0045% |
| Silver Ring | 0.41% (0.32 to 0.41) | 0.0045% | 0.0022% |
| Platinum Charm | 0.2% (0.16 to 0.2) | 0.23% (0.19 to 0.23) | 0.34% (0.27 to 0.34) |
| Intricate Amulet | - | 0.0014% | 0.33% (0.27 to 0.33) |
| Vai'Kesh Cleaver | - | 0.14% (0.12 to 0.2) | 0.33% (0.29 to 0.46) |
| Spirit Cestus | 0.26% (0.12 to 0.41) | - | 0.29% (0.14 to 0.43) |
| Elven Staff | - | 0.28% (0.14 to 0.43) | 0.29% (0.14 to 0.43) |
| Yearling Staff | 0.26% (0.12 to 0.41) | - | 0.29% (0.14 to 0.43) |
| Arcane Cestus | - | 0.28% (0.14 to 0.43) | - |
| Mystic Boots | - | - | 0.28% (0.22 to 0.46) |
| Mystic Gloves | - | - | 0.28% (0.22 to 0.46) |
| Mythril Armor | - | - | 0.28% (0.23 to 0.43) |
| Composite Bow | - | 0.27% (0.24 to 0.35) | - |
| Elven Longbow | - | 0.27% (0.24 to 0.35) | 0.27% (0.24 to 0.35) |
| Stalker Bow | - | 0.27% (0.24 to 0.35) | - |
| Swift Bow | 0.24% (0.21 to 0.31) | - | 0.27% (0.24 to 0.35) |
| Arbalest | - | - | 0.27% (0.24 to 0.35) |
| Ballista | 0.24% (0.21 to 0.31) | - | 0.27% (0.24 to 0.35) |
| Light Crossbow | 0.24% (0.21 to 0.31) | 0.27% (0.24 to 0.35) | - |
| Chakram | 0.21% (0.18 to 0.28) | - | 0.27% (0.24 to 0.35) |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 4.0% | 8.0% |
| Large Health Potion | 8.0% | - | - |
| Colossal Mana Potion | - | 2.4% | 4.8% |
| Large Mana Potion | 4.8% | - | - |
| Super Health Potion | - | 4.0% | - |
| Super Mana Potion | - | 2.4% | - |
The chance is for one kill of this creature (level 36 / 60 / 82 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The City of Darthrul | 2 | ||
| The Desert of Kaderak | 2 | ||
| The District of the Chief (side area) | 2 | ||
| The Eastern Plain of Tears | 2 | ||
| The Ruins of Okaym | 2 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random encounter only
Only random encounters bring them, so how many you meet depends on the game’s rolls.
- Base game book
- No. 306
- Kills needed
- 5 kills
Comes from random encounters, so how many you meet depends on the game's rolls.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 4 of 10 runs, most in one region: 5. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 36 | 65 | 91 |
| Life | 2,426 | 7,075 | 13,303 |
| Damage | 182 to 303 | 464 to 774 | 825 to 1,375 |
| Defense | 122 | 232 | 345 |
| Experience | 1,396 | 17,661 | 197,770 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
Weaknesses and resistances
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Fire | +50% | +100% | +150% |
| Ice | -25% | -10% | -5% |
Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.
What it can drop: Broken World
636 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Swift Bow | 0.13% (0.11 to 0.17) | - | 0.47% (0.42 to 0.61) |
| Ornate Ring | - | - | 0.45% (0.37 to 0.45) |
| Ballista | 0.13% (0.11 to 0.17) | - | 0.43% (0.39 to 0.57) |
| Jeweled Ring | - | 0.35% (0.28 to 0.35) | - |
| Elaborate Ring | 0.24% (0.2 to 0.24) | 0.35% (0.28 to 0.35) | - |
| Spirit Cestus | 0.14% (0.064 to 0.22) | - | 0.3% (0.15 to 0.46) |
| Grimoire | - | 0.28% (0.25 to 0.32) | 0.14% (0.13 to 0.16) |
| Gilded Ring | 0.24% (0.2 to 0.24) | - | 0.24% (0.2 to 0.24) |
| Resplendent Amulet | - | - | 0.24% (0.19 to 0.24) |
| Throwing Shiv | - | 0.11% (0.098 to 0.15) | 0.23% (0.21 to 0.3) |
| Silver Ring | 0.21% (0.17 to 0.21) | - | - |
| Ceremonial Shield | 0.13% (0.12 to 0.15) | - | 0.21% (0.2 to 0.24) |
| Cryptic Cestus | - | 0.19% (0.073 to 0.3) | - |
| Druid Staff | - | 0.19% (0.073 to 0.3) | - |
| Broad Sword | - | 0.083% (0.073 to 0.11) | 0.18% (0.16 to 0.25) |
| Hero's Sword | 0.073% (0.064 to 0.1) | - | 0.18% (0.16 to 0.25) |
| Royal Dagger | 0.073% (0.064 to 0.1) | 0.083% (0.073 to 0.11) | 0.17% (0.15 to 0.24) |
| Yearling Staff | 0.14% (0.064 to 0.22) | - | 0.16% (0.08 to 0.23) |
| Kite Shield | 0.1% (0.097 to 0.13) | 0.1% (0.097 to 0.13) | 0.16% (0.15 to 0.19) |
| Mage's Book | 0.14% (0.13 to 0.16) | - | - |
| Ritual Book | 0.14% (0.13 to 0.16) | - | - |
| Etched Tome | - | - | 0.14% (0.13 to 0.16) |
| Ritual Staff | 0.14% (0.064 to 0.22) | - | - |
| Gold Amulet | 0.13% (0.11 to 0.13) | - | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 2.0% | 4.0% |
| Large Health Potion | 4.0% | - | - |
| Colossal Mana Potion | - | 2.0% | 4.0% |
| Large Mana Potion | 4.0% | - | - |
| Super Health Potion | - | 2.0% | - |
| Super Mana Potion | - | 2.0% | - |
The chance is for one kill of this creature (level 36 / 65 / 91 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The City of Darthrul | 2 | ||
| The Desert of Kaderak | 2 | ||
| The District of the Chief (side area) | 2 | ||
| The Eastern Plain of Tears | 2 | ||
| The Ruins of Okaym | 2 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random encounter only
Only random encounters bring them, so how many you meet depends on the game’s rolls.
- Base game book
- No. 306
- Kills needed
- 5 kills
Comes from random encounters, so how many you meet depends on the game's rolls.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 4 of 10 runs, most in one region: 5. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
