Template name: kurgan_02_stats

Found throughout Aranna, the Kurgan are highly prized for their fur and thick skin. Using an extra pair of eyes, the Kurgan are able to see exceptionally well in both day and night. Though mostly nocturnal, many a traveler has been surprised by a pack of Kurgan in broad daylight.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Melee
- Family
- Kurgan
- Habitat
- Encanted Forest
- Act
- Act 2
- Rank
- Normal
Drops
Normal monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 15% | |
| Health potion | 6.0% | -10 to 0 |
| Mana potion | 3.5% | -10 to 0 |
| Item | 8.0% | -5 to +1 |
| Rare item | 0.75% | -4 to +2 |
| Unique item | 0.25% | -40 to +3 |
| Set item | 0.25% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 20 | 48 | 71 |
| Life | 673 | 3,042 | 6,255 |
| Damage | 68 to 113 | 240 to 401 | 457 to 761 |
| Defense | 69 | 165 | 257 |
| Experience | 322 | 3,099 | 24,470 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Base game
458 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Adorned Ring | - | 0.0012% | 0.35% (0.28 to 0.35) |
| Gilded Ring | - | 0.0012% | 0.35% (0.28 to 0.35) |
| Silver Ring | 0.25% (0.21 to 0.25) | 0.25% (0.2 to 0.25) | 0.0025% |
| Gold Ring | 0.22% (0.17 to 0.22) | 0.25% (0.2 to 0.25) | 0.0025% |
| Elaborate Ring | 0.24% (0.2 to 0.24) | 0.0025% | 0.0049% |
| Ornate Ring | - | 0.21% (0.17 to 0.21) | 0.0012% |
| Druid Staff | 0.19% (0.077 to 0.31) | - | 0.14% (0.063 to 0.22) |
| Ritual Staff | 0.19% (0.077 to 0.31) | 0.14% (0.068 to 0.22) | - |
| Gold Amulet | 0.13% (0.11 to 0.13) | 0.18% (0.15 to 0.18) | 0.0015% |
| Resplendent Amulet | - | 0.18% (0.14 to 0.18) | <0.001% |
| Large Shield | 0.1% (0.088 to 0.14) | 0.18% (0.16 to 0.22) | 0.11% (0.097 to 0.15) |
| Small Shield | 0.085% (0.073 to 0.12) | 0.18% (0.16 to 0.22) | - |
| Curve Bow | 0.14% (0.13 to 0.18) | 0.11% (0.1 to 0.15) | 0.16% (0.14 to 0.21) |
| Ironwood Bow | - | - | 0.16% (0.14 to 0.21) |
| Ballista | - | - | 0.16% (0.14 to 0.21) |
| Heavy Crossbow | 0.14% (0.13 to 0.18) | 0.099% (0.088 to 0.13) | 0.16% (0.14 to 0.21) |
| Chakram | - | - | 0.16% (0.14 to 0.21) |
| Glaive | - | - | 0.16% (0.14 to 0.21) |
| Spirit Cestus | - | - | 0.15% (0.073 to 0.23) |
| Elven Staff | - | - | 0.15% (0.073 to 0.23) |
| Cryptic Cestus | - | 0.14% (0.068 to 0.22) | 0.01% |
| Spell Book | - | 0.14% (0.13 to 0.16) | - |
| Mage's Book | 0.14% (0.13 to 0.16) | 0.14% (0.13 to 0.16) | - |
| Ritual Book | - | - | 0.14% (0.13 to 0.16) |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 6.0% |
| Health Potion | 6.0% | - | - |
| Super Health Potion | - | 6.0% | - |
| Colossal Mana Potion | - | - | 3.5% |
| Mana Potion | 3.5% | - | - |
| Super Mana Potion | - | 3.5% | - |
The chance is for one kill of this creature (level 20 / 48 / 71 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Aman'lu Hills | 14 | 7 | 6 |
| Northern Vai'lutra Forest | 4 | 3 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 153
- Kills needed
- 5 kills
25 placed, 5 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 9 of 10 runs, most in one region: 23. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 20 | 55 | 81 |
| Life | 673 | 3,899 | 8,008 |
| Damage | 68 to 113 | 299 to 498 | 572 to 953 |
| Defense | 69 | 192 | 300 |
| Experience | 322 | 5,742 | 61,845 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Broken World
565 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Gold Ring | 0.14% (0.11 to 0.14) | 0.21% (0.17 to 0.21) | - |
| Elaborate Ring | 0.15% (0.13 to 0.15) | 0.21% (0.17 to 0.21) | - |
| Arbalest | - | 0.071% (0.064 to 0.092) | 0.19% (0.17 to 0.25) |
| Silver Ring | 0.16% (0.13 to 0.16) | - | - |
| Adorned Ring | - | - | 0.15% (0.12 to 0.15) |
| Gilded Ring | - | - | 0.15% (0.12 to 0.15) |
| Talisman | 0.082% (0.068 to 0.082) | 0.15% (0.12 to 0.15) | - |
| Ornate Ring | - | - | 0.13% (0.1 to 0.13) |
| Druid Staff | 0.12% (0.048 to 0.19) | 0.087% (0.039 to 0.14) | - |
| Ritual Staff | 0.12% (0.048 to 0.19) | - | - |
| Platinum Charm | - | - | 0.11% (0.087 to 0.11) |
| Resplendent Amulet | - | - | 0.11% (0.087 to 0.11) |
| Elven Longbow | - | 0.0087% | 0.1% (0.093 to 0.13) |
| Ironwood Bow | - | 0.071% (0.064 to 0.092) | 0.1% (0.093 to 0.13) |
| Ballista | - | - | 0.1% (0.093 to 0.13) |
| Chakram | - | 0.071% (0.064 to 0.092) | 0.1% (0.093 to 0.13) |
| Glaive | - | - | 0.1% (0.093 to 0.13) |
| Spirit Cestus | - | - | 0.091% (0.043 to 0.14) |
| Elven Staff | - | - | 0.091% (0.043 to 0.14) |
| Mage's Book | 0.089% (0.078 to 0.099) | 0.089% (0.078 to 0.099) | - |
| Ritual Book | - | - | 0.089% (0.078 to 0.099) |
| Etched Tome | 0.089% (0.078 to 0.099) | 0.089% (0.078 to 0.099) | - |
| Grimoire | - | - | 0.089% (0.078 to 0.099) |
| Curve Bow | 0.088% (0.079 to 0.12) | 0.071% (0.064 to 0.092) | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 3.0% |
| Health Potion | 3.0% | - | - |
| Super Health Potion | - | 3.0% | - |
| Colossal Mana Potion | - | - | 3.0% |
| Mana Potion | 3.0% | - | - |
| Super Mana Potion | - | 3.0% | - |
The chance is for one kill of this creature (level 20 / 55 / 81 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Aman'lu Hills | 14 | 7 | 6 |
| Northern Vai'lutra Forest | 4 | 3 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 153
- Kills needed
- 5 kills
25 placed, 5 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 9 of 10 runs, most in one region: 23. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
