Template name: kurgan_snow_stats

Found throughout Aranna, the Rugged Snow Kurgan are highly prized for their fur and thick skin. Using an extra pair of eyes, the Rugged Snow Kurgan are able to see exceptionally well in both day and night.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Melee
- Family
- Kurgan
- Habitat
- Snow Forest
- Act
- Act 2
- Rank
- Normal
Drops
Normal monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 15% | |
| Health potion | 6.0% | -10 to 0 |
| Mana potion | 3.5% | -10 to 0 |
| Item | 8.0% | -5 to +1 |
| Rare item | 0.75% | -4 to +2 |
| Unique item | 0.25% | -40 to +3 |
| Set item | 0.25% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 30 | 55 | 77 |
| Life | 1,060 | 3,119 | 5,825 |
| Damage | 100 to 167 | 254 to 423 | 445 to 741 |
| Defense | 102 | 192 | 282 |
| Experience | 687 | 5,742 | 42,612 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Base game
474 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Gold Ring | 0.34% (0.28 to 0.34) | 0.34% (0.28 to 0.34) | 0.0025% |
| Elaborate Ring | 0.0018% | 0.34% (0.27 to 0.34) | 0.34% (0.27 to 0.34) |
| Ornate Ring | - | 0.0012% | 0.34% (0.27 to 0.34) |
| Adorned Ring | 0.34% (0.27 to 0.34) | 0.0012% | 0.024% |
| Grimoire | 0.28% (0.25 to 0.32) | - | - |
| Talisman | 0.17% (0.14 to 0.17) | 0.24% (0.2 to 0.24) | 0.0015% |
| Cryptic Cestus | 0.14% (0.064 to 0.22) | 0.14% (0.067 to 0.22) | 0.2% (0.089 to 0.32) |
| Yearling Staff | - | - | 0.2% (0.089 to 0.32) |
| Elven Sword | - | - | 0.19% (0.17 to 0.27) |
| Jeweled Pendant | 0.17% (0.14 to 0.17) | 0.0023% | 0.0022% |
| Sorcerer Robe | - | 0.009% | 0.16% (0.12 to 0.26) |
| Carved Cap | 0.08% (0.062 to 0.13) | 0.15% (0.12 to 0.26) | - |
| Elven Boots | - | 0.0086% | 0.15% (0.12 to 0.25) |
| Elven Gloves | - | 0.0086% | 0.15% (0.12 to 0.25) |
| Arcane Cestus | - | 0.14% (0.067 to 0.22) | - |
| Druid Staff | 0.14% (0.064 to 0.22) | 0.14% (0.067 to 0.22) | - |
| Mage's Book | - | 0.14% (0.13 to 0.16) | - |
| Ritual Book | - | - | 0.14% (0.13 to 0.16) |
| Etched Tome | - | 0.14% (0.13 to 0.16) | 0.14% (0.13 to 0.16) |
| Ironwood Bow | - | 0.11% (0.1 to 0.15) | 0.14% (0.13 to 0.18) |
| Stalker Bow | 0.11% (0.098 to 0.15) | 0.11% (0.1 to 0.15) | 0.14% (0.13 to 0.18) |
| Swift Bow | - | - | 0.14% (0.13 to 0.18) |
| Arbalest | 0.13% (0.11 to 0.17) | 0.11% (0.1 to 0.15) | 0.14% (0.13 to 0.18) |
| Glaive | 0.11% (0.098 to 0.15) | - | 0.14% (0.13 to 0.18) |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 6.0% |
| Large Health Potion | 6.0% | - | - |
| Super Health Potion | - | 6.0% | - |
| Colossal Mana Potion | - | - | 3.5% |
| Large Mana Potion | 3.5% | - | - |
| Super Mana Potion | - | 3.5% | - |
The chance is for one kill of this creature (level 30 / 55 / 77 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Snowbrook Grotto | 9 | ||
| A Frigid Cave | 3 | ||
| Snowbrook Mountain | 3 | ||
| Snowbrook Valley | 3 | ||
| The Snowbrook Foothills | 3 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random encounter only
Only random encounters bring them, so how many you meet depends on the game’s rolls.
- Base game book
- No. 246
- Kills needed
- 5 kills
Comes from random encounters, so how many you meet depends on the game's rolls.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 10 of 10 runs, most in one region: 18. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 30 | 61 | 87 |
| Life | 1,060 | 3,774 | 7,331 |
| Damage | 100 to 167 | 300 to 501 | 549 to 914 |
| Defense | 102 | 216 | 327 |
| Experience | 687 | 9,832 | 108,520 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Broken World
582 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Gold Ring | 0.21% (0.17 to 0.21) | - | - |
| Adorned Ring | 0.21% (0.17 to 0.21) | 0.15% (0.12 to 0.15) | 0.15% (0.12 to 0.15) |
| Grimoire | 0.18% (0.16 to 0.2) | - | 0.089% (0.078 to 0.099) |
| Ornate Ring | - | - | 0.15% (0.12 to 0.15) |
| Jeweled Ring | - | 0.15% (0.12 to 0.15) | - |
| Elaborate Ring | - | 0.15% (0.12 to 0.15) | - |
| Gilded Ring | - | - | 0.13% (0.1 to 0.13) |
| Swift Bow | - | - | 0.13% (0.12 to 0.16) |
| Throwing Shiv | - | 0.088% (0.079 to 0.12) | 0.13% (0.12 to 0.16) |
| Yearling Staff | - | - | 0.13% (0.056 to 0.2) |
| Spirit Cestus | - | - | 0.12% (0.049 to 0.19) |
| Ironwood Bow | - | - | 0.12% (0.1 to 0.15) |
| Ballista | - | - | 0.12% (0.1 to 0.15) |
| Chakram | 0.011% | - | 0.12% (0.1 to 0.15) |
| Ceremonial Shield | - | - | 0.11% (0.11 to 0.13) |
| Kite Shield | 0.0078% | 0.075% (0.071 to 0.088) | 0.11% (0.11 to 0.13) |
| Talisman | 0.11% (0.09 to 0.11) | 0.066% (0.052 to 0.066) | - |
| Jeweled Pendant | 0.11% (0.089 to 0.11) | 0.078% (0.065 to 0.078) | - |
| Hero's Sword | - | - | 0.1% (0.091 to 0.14) |
| Arbalest | 0.08% (0.072 to 0.1) | - | 0.1% (0.091 to 0.14) |
| Arcane Cestus | - | 0.09% (0.042 to 0.14) | - |
| Cryptic Cestus | 0.088% (0.04 to 0.14) | 0.09% (0.042 to 0.14) | - |
| Elven Staff | 0.088% (0.04 to 0.14) | 0.09% (0.042 to 0.14) | - |
| Mage's Book | - | 0.089% (0.078 to 0.099) | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 1.5% | 3.0% |
| Large Health Potion | 3.0% | - | - |
| Colossal Mana Potion | - | 1.5% | 3.0% |
| Large Mana Potion | 3.0% | - | - |
| Super Health Potion | - | 1.5% | - |
| Super Mana Potion | - | 1.5% | - |
The chance is for one kill of this creature (level 30 / 61 / 87 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Snowbrook Grotto | 9 | ||
| A Frigid Cave | 3 | ||
| Snowbrook Mountain | 3 | ||
| Snowbrook Valley | 3 | ||
| The Snowbrook Foothills | 3 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random encounter only
Only random encounters bring them, so how many you meet depends on the game’s rolls.
- Base game book
- No. 246
- Kills needed
- 5 kills
Comes from random encounters, so how many you meet depends on the game's rolls.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 10 of 10 runs, most in one region: 18. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
