DS2 Revival

Rugged Snow Kurgan

Rugged Snow Kurgan is a melee creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: kurgan_snow_stats

Found throughout Aranna, the Rugged Snow Kurgan are highly prized for their fur and thick skin. Using an extra pair of eyes, the Rugged Snow Kurgan are able to see exceptionally well in both day and night.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Melee
Family
Kurgan
Habitat
Snow Forest
Act
Act 2
Rank
Normal

Drops

Normal monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold15%
Health potion6.0%-10 to 0
Mana potion3.5%-10 to 0
Item8.0%-5 to +1
Rare item0.75%-4 to +2
Unique item0.25%-40 to +3
Set item0.25%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level305577
Life1,0603,1195,825
Damage100 to 167254 to 423445 to 741
Defense102192282
Experience6875,74242,612

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Base game

474 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Gold Ring0.34% (0.28 to 0.34)0.34% (0.28 to 0.34)0.0025%
Elaborate Ring0.0018%0.34% (0.27 to 0.34)0.34% (0.27 to 0.34)
Ornate Ring-0.0012%0.34% (0.27 to 0.34)
Adorned Ring0.34% (0.27 to 0.34)0.0012%0.024%
Grimoire0.28% (0.25 to 0.32)--
Talisman0.17% (0.14 to 0.17)0.24% (0.2 to 0.24)0.0015%
Cryptic Cestus0.14% (0.064 to 0.22)0.14% (0.067 to 0.22)0.2% (0.089 to 0.32)
Yearling Staff--0.2% (0.089 to 0.32)
Elven Sword--0.19% (0.17 to 0.27)
Jeweled Pendant0.17% (0.14 to 0.17)0.0023%0.0022%
Sorcerer Robe-0.009%0.16% (0.12 to 0.26)
Carved Cap0.08% (0.062 to 0.13)0.15% (0.12 to 0.26)-
Elven Boots-0.0086%0.15% (0.12 to 0.25)
Elven Gloves-0.0086%0.15% (0.12 to 0.25)
Arcane Cestus-0.14% (0.067 to 0.22)-
Druid Staff0.14% (0.064 to 0.22)0.14% (0.067 to 0.22)-
Mage's Book-0.14% (0.13 to 0.16)-
Ritual Book--0.14% (0.13 to 0.16)
Etched Tome-0.14% (0.13 to 0.16)0.14% (0.13 to 0.16)
Ironwood Bow-0.11% (0.1 to 0.15)0.14% (0.13 to 0.18)
Stalker Bow0.11% (0.098 to 0.15)0.11% (0.1 to 0.15)0.14% (0.13 to 0.18)
Swift Bow--0.14% (0.13 to 0.18)
Arbalest0.13% (0.11 to 0.17)0.11% (0.1 to 0.15)0.14% (0.13 to 0.18)
Glaive0.11% (0.098 to 0.15)-0.14% (0.13 to 0.18)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--6.0%
Large Health Potion6.0%--
Super Health Potion-6.0%-
Colossal Mana Potion--3.5%
Large Mana Potion3.5%--
Super Mana Potion-3.5%-

The chance is for one kill of this creature (level 30 / 55 / 77 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Snowbrook Grotto9
A Frigid Cave3
Snowbrook Mountain3
Snowbrook Valley3
The Snowbrook Foothills3

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random encounter only

Only random encounters bring them, so how many you meet depends on the game’s rolls.

Base game book
No. 246
Kills needed
5 kills

Comes from random encounters, so how many you meet depends on the game's rolls.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 10 of 10 runs, most in one region: 18. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level306187
Life1,0603,7747,331
Damage100 to 167300 to 501549 to 914
Defense102216327
Experience6879,832108,520

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

582 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Gold Ring0.21% (0.17 to 0.21)--
Adorned Ring0.21% (0.17 to 0.21)0.15% (0.12 to 0.15)0.15% (0.12 to 0.15)
Grimoire0.18% (0.16 to 0.2)-0.089% (0.078 to 0.099)
Ornate Ring--0.15% (0.12 to 0.15)
Jeweled Ring-0.15% (0.12 to 0.15)-
Elaborate Ring-0.15% (0.12 to 0.15)-
Gilded Ring--0.13% (0.1 to 0.13)
Swift Bow--0.13% (0.12 to 0.16)
Throwing Shiv-0.088% (0.079 to 0.12)0.13% (0.12 to 0.16)
Yearling Staff--0.13% (0.056 to 0.2)
Spirit Cestus--0.12% (0.049 to 0.19)
Ironwood Bow--0.12% (0.1 to 0.15)
Ballista--0.12% (0.1 to 0.15)
Chakram0.011%-0.12% (0.1 to 0.15)
Ceremonial Shield--0.11% (0.11 to 0.13)
Kite Shield0.0078%0.075% (0.071 to 0.088)0.11% (0.11 to 0.13)
Talisman0.11% (0.09 to 0.11)0.066% (0.052 to 0.066)-
Jeweled Pendant0.11% (0.089 to 0.11)0.078% (0.065 to 0.078)-
Hero's Sword--0.1% (0.091 to 0.14)
Arbalest0.08% (0.072 to 0.1)-0.1% (0.091 to 0.14)
Arcane Cestus-0.09% (0.042 to 0.14)-
Cryptic Cestus0.088% (0.04 to 0.14)0.09% (0.042 to 0.14)-
Elven Staff0.088% (0.04 to 0.14)0.09% (0.042 to 0.14)-
Mage's Book-0.089% (0.078 to 0.099)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-1.5%3.0%
Large Health Potion3.0%--
Colossal Mana Potion-1.5%3.0%
Large Mana Potion3.0%--
Super Health Potion-1.5%-
Super Mana Potion-1.5%-

The chance is for one kill of this creature (level 30 / 61 / 87 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Snowbrook Grotto9
A Frigid Cave3
Snowbrook Mountain3
Snowbrook Valley3
The Snowbrook Foothills3

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random encounter only

Only random encounters bring them, so how many you meet depends on the game’s rolls.

Base game book
No. 246
Kills needed
5 kills

Comes from random encounters, so how many you meet depends on the game's rolls.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 10 of 10 runs, most in one region: 18. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.