DS2 Revival

Forest Va'arth Frostcrusher

Forest Va'arth Frostcrusher is a magic creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: morden_vaarth_magic_forest_02_stats

Enslaved centuries ago by a long-vanished civilization, the Va'arth vow to never forget their past oppression. Preferring to keep their bonds as a reminder, they use chains of metal to decorate their soldiers, using them as a badge of honor.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Magic
Family
Va'arth
Habitat
Encanted Forest
Act
Act 2
Rank
Strong

Drops

Strong monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold18%
Health potion8.0%-10 to 0
Mana potion4.8%-10 to 0
Item15%-4 to +2
Rare item1.35%-3 to +2
Unique item0.45%-40 to +3
Set item0.45%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level214972
Life7293,1586,420
Damage41 to 69141 to 235265 to 441
Defense72169261
Experience4334,22733,538

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Ice+15%+25%+50%
Non-elemental-25%-5%-1%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Base game

458 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Silver Ring0.66% (0.54 to 0.66)0.66% (0.53 to 0.66)0.0045%
Gold Ring0.0089%0.65% (0.53 to 0.65)0.0045%
Elaborate Ring0.65% (0.53 to 0.65)0.0067%0.46% (0.38 to 0.46)
Spell Book-0.53% (0.47 to 0.59)-
Etched Tome0.53% (0.47 to 0.59)-0.27% (0.24 to 0.3)
Adorned Ring-0.0022%0.45% (0.37 to 0.45)
Gilded Ring-0.0022%0.4% (0.32 to 0.4)
Arcane Cestus0.35% (0.14 to 0.57)0.27% (0.13 to 0.41)-
Ritual Staff0.35% (0.14 to 0.57)0.27% (0.13 to 0.41)-
Ironwood Bow-0.24% (0.21 to 0.31)0.35% (0.31 to 0.46)
Stalker Bow--0.35% (0.31 to 0.46)
Ballista--0.35% (0.31 to 0.46)
Heavy Crossbow--0.35% (0.31 to 0.46)
Glaive--0.35% (0.31 to 0.46)
Throwing Star0.26% (0.24 to 0.34)0.24% (0.21 to 0.31)0.35% (0.31 to 0.46)
Heater Shield0.19% (0.16 to 0.25)0.34% (0.31 to 0.42)-
Small Shield0.19% (0.16 to 0.25)0.34% (0.31 to 0.42)-
Gold Amulet0.34% (0.28 to 0.34)0.24% (0.2 to 0.24)0.0026%
Talisman0.34% (0.28 to 0.34)0.24% (0.2 to 0.24)0.0026%
Platinum Charm-0.0014%0.33% (0.27 to 0.33)
Intricate Amulet-0.0014%0.33% (0.27 to 0.33)
Flanged Mace0.16% (0.14 to 0.21)-0.32% (0.27 to 0.45)
Cryptic Cestus-0.27% (0.13 to 0.41)0.29% (0.15 to 0.44)
Elven Staff--0.29% (0.15 to 0.44)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--8.0%
Health Potion8.0%--
Super Health Potion-8.0%-
Colossal Mana Potion--4.8%
Super Mana Potion-4.8%-
Large Mana Potion2.4%--

The chance is for one kill of this creature (level 21 / 49 / 72 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
Northern Vai'lutra Forest22
The Aman'lu Hills4

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random encounter only

Only random encounters bring them, so how many you meet depends on the game’s rolls.

Base game book
No. 167
Kills needed
5 kills

Comes from random encounters, so how many you meet depends on the game's rolls. Also 2 placed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 8 of 10 runs, most in one region: 6. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level215682
Life7294,0308,195
Damage41 to 69174 to 291331 to 551
Defense72196304
Experience4337,84684,877

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Ice+15%+25%+50%
Non-elemental-25%-5%-1%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Broken World

568 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Adorned Ring--0.46% (0.38 to 0.46)
Silver Ring0.36% (0.29 to 0.36)--
Elaborate Ring0.35% (0.29 to 0.35)0.21% (0.17 to 0.21)-
Etched Tome0.28% (0.25 to 0.32)0.14% (0.13 to 0.16)0.14% (0.13 to 0.16)
Gold Ring0.0059%0.24% (0.2 to 0.24)-
Jeweled Ring0.0059%0.24% (0.2 to 0.24)-
Ceremonial Shield--0.24% (0.22 to 0.29)
Gilded Ring--0.23% (0.19 to 0.23)
Arcane Cestus0.19% (0.074 to 0.3)--
Ritual Staff0.19% (0.074 to 0.3)--
Gold Amulet0.18% (0.15 to 0.18)--
Talisman0.18% (0.15 to 0.18)0.18% (0.15 to 0.18)-
Spiral Amulet0.0021%0.18% (0.15 to 0.18)-
Platinum Charm--0.18% (0.15 to 0.18)
Intricate Amulet--0.18% (0.15 to 0.18)
Vai'Kesh Cleaver-0.073% (0.064 to 0.1)0.17% (0.15 to 0.23)
Spirit Cestus--0.15% (0.073 to 0.23)
Elven Staff-0.14% (0.064 to 0.22)0.15% (0.073 to 0.23)
Yearling Staff--0.15% (0.073 to 0.23)
Elven Longbow-0.13% (0.11 to 0.17)0.15% (0.13 to 0.19)
Swift Bow--0.15% (0.13 to 0.19)
Arbalest--0.15% (0.13 to 0.19)
Ballista--0.15% (0.13 to 0.19)
Chakram-0.11% (0.098 to 0.15)0.15% (0.13 to 0.19)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--4.0%
Health Potion4.0%--
Super Health Potion-4.0%-
Colossal Mana Potion--4.0%
Super Mana Potion-4.0%-
Large Mana Potion2.0%--

The chance is for one kill of this creature (level 21 / 56 / 82 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
Northern Vai'lutra Forest22
The Aman'lu Hills4

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random encounter only

Only random encounters bring them, so how many you meet depends on the game’s rolls.

Base game book
No. 167
Kills needed
5 kills

Comes from random encounters, so how many you meet depends on the game's rolls. Also 2 placed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 8 of 10 runs, most in one region: 6. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.