DS2 Revival

Nawl Beast

Nawl Beast is a melee creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: nawl_beast_stats

Nawl Beasts are dog-like predators that the Morden-Viir keep as war hounds. The Morden-Viir outfit them with spiked faceplates and armor to protect their necks, then release them on their enemies.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Melee
Family
Nawl beast
Habitat
Snow Forest
Act
Act 2
Rank
Weak

Drops

Weak monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold14%
Health potion4.0%-10 to 0
Mana potion2.4%-10 to 0
Item5.0%-6 to 0
Rare item0.45%-5 to +1
Unique item0.15%-40 to +2
Set item0.15%-50 to +2

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level315678
Life9352,6874,973
Damage82 to 136203 to 339354 to 590
Defense105196287
Experience5955,02137,409

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Base game

474 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Gold Ring0.21% (0.17 to 0.21)0.21% (0.17 to 0.21)0.0015%
Elaborate Ring0.0011%0.21% (0.17 to 0.21)0.21% (0.17 to 0.21)
Ornate Ring-<0.001%0.21% (0.17 to 0.21)
Adorned Ring0.21% (0.17 to 0.21)<0.001%0.014%
Grimoire0.18% (0.16 to 0.2)--
Talisman0.11% (0.088 to 0.11)0.15% (0.12 to 0.15)<0.001%
Cryptic Cestus0.088% (0.04 to 0.14)0.09% (0.041 to 0.14)0.13% (0.055 to 0.2)
Yearling Staff--0.13% (0.055 to 0.2)
Elven Sword--0.12% (0.11 to 0.17)
Jeweled Pendant0.11% (0.087 to 0.11)<0.001%0.0014%
Sorcerer Robe-0.0054%0.097% (0.075 to 0.16)
Carved Cap0.05% (0.038 to 0.083)0.095% (0.073 to 0.16)-
Elven Boots-0.0051%0.093% (0.073 to 0.15)
Elven Gloves-0.0051%0.093% (0.073 to 0.15)
Arcane Cestus-0.09% (0.041 to 0.14)-
Druid Staff0.088% (0.04 to 0.14)0.09% (0.041 to 0.14)-
Mage's Book-0.089% (0.078 to 0.099)-
Ritual Book--0.089% (0.078 to 0.099)
Etched Tome-0.089% (0.078 to 0.099)0.089% (0.078 to 0.099)
Elven Staff0.088% (0.04 to 0.14)-0.0056%
Ironwood Bow-0.07% (0.063 to 0.092)0.087% (0.078 to 0.11)
Stalker Bow0.069% (0.061 to 0.093)0.07% (0.063 to 0.092)0.087% (0.078 to 0.11)
Swift Bow--0.087% (0.078 to 0.11)
Arbalest0.079% (0.071 to 0.1)0.07% (0.063 to 0.092)0.087% (0.078 to 0.11)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--4.0%
Large Health Potion4.0%--
Super Health Potion-4.0%-
Colossal Mana Potion--2.4%
Large Mana Potion2.4%--
Super Mana Potion-2.4%-

The chance is for one kill of this creature (level 31 / 56 / 78 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Desert of Kaderak2
The Snowbrook Haven Living Quarters2
The Snowbrook Haven Courtyard1
The Snowbrook Haven Servants' Quarters1

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random encounter only

Only random encounters bring them, so how many you meet depends on the game’s rolls.

Base game book
No. 269
Kills needed
5 kills

Comes from random encounters, so how many you meet depends on the game's rolls. Also 2 placed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 3 of 10 runs, most in one region: 5. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level316288
Life9353,2416,242
Damage82 to 136240 to 401436 to 726
Defense105220332
Experience5958,60995,382

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

6 different items can drop (the best are shown) Confidence: computed from data, not measured

Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-1.0%2.0%
Large Health Potion2.0%--
Colossal Mana Potion-1.0%2.0%
Large Mana Potion2.0%--
Super Health Potion-1.0%-
Super Mana Potion-1.0%-

The chance is for one kill of this creature (level 31 / 62 / 88 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Desert of Kaderak2
The Snowbrook Haven Living Quarters2
The Snowbrook Haven Courtyard1
The Snowbrook Haven Servants' Quarters1

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random encounter only

Only random encounters bring them, so how many you meet depends on the game’s rolls.

Base game book
No. 269
Kills needed
5 kills

Comes from random encounters, so how many you meet depends on the game's rolls. Also 2 placed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 3 of 10 runs, most in one region: 5. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.