Template name: shard_soul_03_boss_stats

These mysterious wraiths seem to you to have something to do with the plague, but what they are and where they come from is unknown. They float unfettered through the air, and seem to hate everything living. Their mere touch fills the living with cold and dread, seeming to sap their very soul.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Melee
- Family
- Shard soul
- Habitat
- Jungle
- Act
- Act 1
- Rank
- Miniboss (boss)
Drops
Miniboss drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 100% | |
| Potion | 10% | -10 to 0 |
| Health potion | 40% | -10 to 0 |
| Mana potion | 24% | -10 to 0 |
| Magic item (1 modifier) | 30% | -3 to +2 |
| Magic item (2 modifiers) | 50% | -3 to +2 |
| Rare item | 12% | -3 to +3 |
| Unique item | 4.0% | -40 to +3 |
| Set item | 4.0% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 15 | 45 | 68 |
| Life | 1,571 | 9,926 | 21,160 |
| Damage | 132 to 221 | 602 to 1,003 | 1,177 to 1,961 |
| Defense | 54 | 154 | 244 |
| Experience | 766 | 7,966 | 61,934 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Base game
428 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Silver Ring | 0.48% | 3.7% (3.1 to 3.7) | 0.04% |
| Ornate Ring | - | 3.7% (3.0 to 3.7) | 0.02% |
| Gold Ring | 3.6% (2.9 to 3.6) | 0.059% | 0.04% |
| Jeweled Ring | 3.5% (2.9 to 3.5) | 0.059% | 3.5% (2.9 to 3.5) |
| Gilded Ring | - | 0.02% | 3.5% (2.9 to 3.5) |
| Mage's Book | 1.4% (1.3 to 1.6) | 2.8% (2.5 to 3.2) | - |
| Ritual Book | 1.4% (1.3 to 1.6) | - | 2.8% (2.5 to 3.2) |
| Small Shield | 1.4% (1.2 to 1.8) | 2.7% (2.4 to 3.6) | - |
| Elven Axe | - | - | 2.2% (1.9 to 2.9) |
| Spirit Cestus | - | - | 2.1% (0.96 to 3.3) |
| Druid Staff | 2.0% (0.89 to 3.2) | - | 2.1% (0.96 to 3.3) |
| Arcane Cestus | 2.0% (0.89 to 3.2) | 2.0% (0.87 to 3.2) | - |
| Cryptic Cestus | - | 2.0% (0.87 to 3.2) | - |
| Jeweled Pendant | 1.8% (1.5 to 1.8) | 1.8% (1.5 to 1.8) | 1.9% (1.6 to 1.9) |
| Intricate Amulet | - | 0.012% | 1.9% (1.6 to 1.9) |
| Ceremonial Shield | - | - | 1.9% (1.7 to 2.3) |
| Large Shield | - | 1.4% (1.2 to 1.8) | 1.9% (1.7 to 2.3) |
| Gold Amulet | 1.9% (1.5 to 1.9) | 0.26% | 0.025% |
| Resplendent Amulet | - | 1.8% (1.5 to 1.8) | 0.012% |
| Composite Bow | 1.7% (1.5 to 2.2) | 1.2% (1.1 to 1.5) | - |
| Dryad Bow | 1.7% (1.5 to 2.2) | 1.2% (1.1 to 1.5) | - |
| Scout Bow | 1.7% (1.5 to 2.2) | - | - |
| Heavy Crossbow | 1.7% (1.5 to 2.2) | 1.2% (1.1 to 1.5) | - |
| Light Crossbow | 1.7% (1.5 to 2.2) | 1.2% (1.1 to 1.5) | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 43% |
| Super Health Potion | - | 43% | - |
| Health Potion | 42% | - | - |
| Mana Potion | 29% | - | - |
| Colossal Mana Potion | - | - | 27% |
| Super Mana Potion | - | 27% | - |
The chance is for one kill of this creature (level 15 / 45 / 68 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
The map files place it nowhere.
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can never be completed
Nothing in the data can give a kill under this entry.
- Base game book
- No. 94
- Kills needed
- 1 kill
This boss version of the shard wraith is never placed or spawned. A note in the game data says it was meant for the Act 1 shoreline, where only the ordinary wraith is placed.
Confidence: High checked in game: no lookalike that is placed credits it
In-game kill test: descendants credit it (agrees with the data audit). no placed/spawned lookalike credits it; only never-placed descendants do (shard_soul_03_boss)
Natural spawn census: seen in 0 of 10 runs. A lower bound; a run only loads the areas near the party.
Bestiary fix package (in testing, not released): placed by the fix and proven in test, but switched off until the community has been asked.
Confidence: High Tested on a private copy of the game.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 15 | 53 | 79 |
| Life | 1,571 | 13,358 | 28,013 |
| Damage | 132 to 221 | 781 to 1,301 | 1,517 to 2,529 |
| Defense | 54 | 184 | 291 |
| Experience | 766 | 16,026 | 171,075 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Broken World
548 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Gold Ring | 3.7% (3.0 to 3.7) | 3.7% (3.0 to 3.7) | - |
| Elaborate Ring | - | 3.7% (3.0 to 3.7) | - |
| Jeweled Ring | 3.6% (2.9 to 3.6) | - | - |
| Adorned Ring | - | - | 3.6% (2.9 to 3.6) |
| Ornate Ring | - | - | 3.6% (2.9 to 3.6) |
| Etched Tome | - | 3.0% (2.7 to 3.4) | - |
| Arbalest | - | 1.5% (1.3 to 1.9) | 2.2% (2.0 to 2.8) |
| Arcane Cestus | 2.1% (0.89 to 3.4) | 2.0% (0.76 to 3.2) | - |
| Druid Staff | 2.1% (0.89 to 3.4) | 2.0% (0.76 to 3.2) | - |
| Elven Longbow | - | - | 2.0% (1.8 to 2.6) |
| Ironwood Bow | - | 1.5% (1.3 to 1.9) | 2.0% (1.8 to 2.6) |
| Ballista | - | - | 2.0% (1.8 to 2.6) |
| Chakram | - | 1.5% (1.3 to 1.9) | 2.0% (1.8 to 2.6) |
| Glaive | - | - | 2.0% (1.8 to 2.6) |
| Talisman | 0.19% | 2.0% (1.6 to 2.0) | - |
| Platinum Charm | - | - | 1.9% (1.5 to 1.9) |
| Resplendent Amulet | - | - | 1.9% (1.5 to 1.9) |
| Gold Amulet | 1.9% (1.5 to 1.9) | - | - |
| Jeweled Pendant | 1.9% (1.5 to 1.9) | - | - |
| Heater Shield | 1.3% (1.2 to 1.7) | 1.8% (1.7 to 2.1) | - |
| Tower Shield | - | 1.8% (1.7 to 2.1) | 1.3% (1.2 to 1.6) |
| Spiral Amulet | - | 1.8% (1.5 to 1.8) | - |
| Composite Bow | 1.7% (1.5 to 2.2) | 1.5% (1.3 to 1.9) | - |
| Dryad Bow | 1.7% (1.5 to 2.2) | 0.14% | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 20% |
| Health Potion | 20% | - | - |
| Super Health Potion | - | 20% | - |
| Colossal Mana Potion | - | - | 20% |
| Mana Potion | 20% | - | - |
| Super Mana Potion | - | 20% | - |
The chance is for one kill of this creature (level 15 / 53 / 79 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
The map files place it nowhere.
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can never be completed
Nothing in the data can give a kill under this entry.
- Base game book
- No. 94
- Kills needed
- 1 kill
This boss version of the shard wraith is never placed or spawned. A note in the game data says it was meant for the Act 1 shoreline, where only the ordinary wraith is placed.
Confidence: High checked in game: no lookalike that is placed credits it
In-game kill test: descendants credit it (agrees with the data audit). no placed/spawned lookalike credits it; only never-placed descendants do (shard_soul_03_boss)
Natural spawn census: seen in 0 of 10 runs. A lower bound; a run only loads the areas near the party.
Bestiary fix package (in testing, not released): placed by the fix and proven in test, but switched off until the community has been asked.
Confidence: High Tested on a private copy of the game.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
