Template name: sharded_petra_male_ranged_boss_stats

When Windstone Fortress was infected by the plague, legions of soldiers were instantly transformed into strengthened, corrupted, murderous mockeries of their former selves. They killed many of their former allies before the shock of their betrayal was realized, and they continue to seek new victims.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Ranged
- Family
- Sharded Petra soldier
- Habitat
- Desert
- Act
- Act 1
- Rank
- Miniboss (boss)
Drops
Miniboss drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 100% | |
| Potion | 10% | -10 to 0 |
| Health potion | 40% | -10 to 0 |
| Mana potion | 24% | -10 to 0 |
| Magic item (1 modifier) | 30% | -3 to +2 |
| Magic item (2 modifiers) | 50% | -3 to +2 |
| Rare item | 12% | -3 to +3 |
| Unique item | 4.0% | -40 to +3 |
| Set item | 4.0% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 21 | 49 | 72 |
| Life | 2,137 | 9,263 | 18,833 |
| Damage | 130 to 216 | 445 to 741 | 837 to 1,396 |
| Defense | 72 | 169 | 261 |
| Experience | 1,155 | 11,273 | 89,434 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Base game
454 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Elaborate Ring | 3.5% (2.9 to 3.5) | 0.38% | 3.7% (3.1 to 3.7) |
| Adorned Ring | - | 0.02% | 3.7% (3.0 to 3.7) |
| Silver Ring | 3.6% (2.9 to 3.6) | 3.6% (2.9 to 3.6) | 0.04% |
| Gold Ring | 0.079% | 3.5% (2.9 to 3.5) | 0.04% |
| Spell Book | - | 2.8% (2.5 to 3.2) | - |
| Etched Tome | 2.8% (2.5 to 3.2) | - | 2.8% (2.5 to 3.2) |
| Cryptic Cestus | - | 1.5% (0.77 to 2.3) | 2.1% (0.96 to 3.3) |
| Elven Staff | 0.15% | - | 2.1% (0.96 to 3.3) |
| Arcane Cestus | 2.0% (0.88 to 3.2) | 1.5% (0.77 to 2.3) | - |
| Ritual Staff | 2.0% (0.88 to 3.2) | 1.5% (0.77 to 2.3) | - |
| Heater Shield | 1.4% (1.2 to 1.8) | 2.0% (1.8 to 2.5) | - |
| Kite Shield | - | - | 2.0% (1.8 to 2.5) |
| Small Shield | 1.4% (1.2 to 1.8) | 2.0% (1.8 to 2.5) | - |
| Tower Shield | - | - | 2.0% (1.8 to 2.5) |
| Gold Amulet | 1.9% (1.5 to 1.9) | 1.9% (1.6 to 1.9) | 0.023% |
| Talisman | 1.8% (1.5 to 1.8) | 1.9% (1.6 to 1.9) | 0.023% |
| Ironwood Bow | - | 1.5% (1.3 to 1.9) | 1.9% (1.7 to 2.5) |
| Stalker Bow | - | - | 1.9% (1.7 to 2.5) |
| Ballista | - | - | 1.9% (1.7 to 2.5) |
| Heavy Crossbow | - | - | 1.9% (1.7 to 2.5) |
| Glaive | - | - | 1.9% (1.7 to 2.5) |
| Throwing Star | 1.5% (1.4 to 1.9) | 1.5% (1.3 to 1.9) | 1.9% (1.7 to 2.5) |
| Platinum Charm | - | 0.012% | 1.8% (1.5 to 1.8) |
| Intricate Amulet | - | 0.012% | 1.8% (1.5 to 1.8) |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Super Health Potion | - | 44% | - |
| Colossal Health Potion | - | - | 43% |
| Health Potion | 43% | - | - |
| Colossal Mana Potion | - | - | 27% |
| Super Mana Potion | - | 26% | - |
| Large Mana Potion | 14% | - | - |
The chance is for one kill of this creature (level 21 / 49 / 72 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
Random boss spots (one boss of the pool is picked per spot):
- The Eastern Windstone Fortress Gatehouse: 1 of 1 possible bosses
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random boss only
Only as one of several possible bosses at a random boss spot.
- Base game book
- No. 143
- Kills needed
- 1 kill
Only as one of several possible bosses; reroll the area to see another one.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 1 kills (agrees with the data audit)
Natural spawn census: seen in 1 of 10 runs, most in one region: 2. A lower bound; a run only loads the areas near the party.
Bestiary fix package (in testing, not released): an optional switch, off by default, swaps a boss you have already killed for one you have not; tested on three regions.
Confidence: Medium Tested on a private copy of the game.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 21 | 56 | 82 |
| Life | 2,137 | 11,821 | 24,039 |
| Damage | 130 to 216 | 552 to 919 | 1,046 to 1,743 |
| Defense | 72 | 196 | 304 |
| Experience | 1,155 | 20,922 | 226,337 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Broken World
574 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Adorned Ring | - | - | 4.9% (4.0 to 4.9) |
| Gold Ring | 0.059% | 3.7% (3.0 to 3.7) | - |
| Jeweled Ring | 0.27% | 3.7% (3.0 to 3.7) | - |
| Silver Ring | 3.7% (3.0 to 3.7) | - | - |
| Elaborate Ring | 3.6% (2.9 to 3.6) | - | - |
| Mage's Book | - | 3.0% (2.7 to 3.4) | - |
| Etched Tome | 3.0% (2.7 to 3.4) | - | 1.5% (1.3 to 1.7) |
| Gilded Ring | - | - | 2.5% (2.0 to 2.5) |
| Arcane Cestus | 2.1% (0.88 to 3.3) | - | - |
| Ritual Staff | 2.1% (0.88 to 3.3) | - | - |
| Elven Longbow | - | 1.5% (1.3 to 1.9) | 2.0% (1.8 to 2.6) |
| Swift Bow | - | - | 2.0% (1.8 to 2.6) |
| Arbalest | - | - | 2.0% (1.8 to 2.6) |
| Ballista | - | - | 2.0% (1.8 to 2.6) |
| Chakram | - | - | 2.0% (1.8 to 2.6) |
| Throwing Shiv | - | - | 2.0% (1.8 to 2.6) |
| Platinum Charm | - | - | 2.0% (1.6 to 2.0) |
| Ceremonial Shield | - | - | 1.9% (1.8 to 2.3) |
| Kite Shield | - | - | 1.9% (1.8 to 2.3) |
| Gold Amulet | 1.9% (1.5 to 1.9) | - | - |
| Talisman | 1.9% (1.5 to 1.9) | 1.8% (1.5 to 1.8) | - |
| Spiral Amulet | 0.15% | 1.8% (1.5 to 1.8) | - |
| Intricate Amulet | - | - | 1.8% (1.5 to 1.8) |
| Vai'Kesh Cleaver | - | 0.81% (0.71 to 1.1) | 1.7% (1.5 to 2.4) |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 20% |
| Health Potion | 20% | - | - |
| Super Health Potion | - | 20% | - |
| Colossal Mana Potion | - | - | 20% |
| Super Mana Potion | - | 20% | - |
| Large Mana Potion | 10% | - | - |
The chance is for one kill of this creature (level 21 / 56 / 82 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
Random boss spots (one boss of the pool is picked per spot):
- The Eastern Windstone Fortress Gatehouse: 1 of 1 possible bosses
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random boss only
Only as one of several possible bosses at a random boss spot.
- Base game book
- No. 143
- Kills needed
- 1 kill
Only as one of several possible bosses; reroll the area to see another one.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 1 kills (agrees with the data audit)
Natural spawn census: seen in 1 of 10 runs, most in one region: 2. A lower bound; a run only loads the areas near the party.
Bestiary fix package (in testing, not released): an optional switch, off by default, swaps a boss you have already killed for one you have not; tested on three regions.
Confidence: Medium Tested on a private copy of the game.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
