DS2 Revival

Plagued Windstone Fortress Ranger

Plagued Windstone Fortress Ranger is a ranged creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: sharded_petra_male_ranged_stats

When Windstone Fortress was infected by the plague, legions of soldiers were instantly transformed into strengthened, corrupted, murderous mockeries of their former selves. They killed many of their former allies before the shock of their betrayal was realized, and they continue to seek new victims.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Ranged
Family
Sharded Petra soldier
Habitat
Desert
Act
Act 1
Rank
Normal

Drops

Normal monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold15%
Health potion6.0%-10 to 0
Mana potion3.5%-10 to 0
Item8.0%-5 to +1
Rare item0.75%-4 to +2
Unique item0.25%-40 to +3
Set item0.25%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level194870
Life4962,4344,873
Damage51 to 85193 to 321357 to 596
Defense66165253
Experience3013,09922,320

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Base game

455 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Silver Ring0.35% (0.28 to 0.35)0.25% (0.2 to 0.25)0.0025%
Gold Ring0.34% (0.28 to 0.34)0.25% (0.2 to 0.25)0.0025%
Ritual Book--0.28% (0.25 to 0.32)
Adorned Ring-0.0012%0.24% (0.2 to 0.24)
Gilded Ring-0.0012%0.24% (0.2 to 0.24)
Jeweled Ring0.0028%0.0037%0.21% (0.17 to 0.21)
Ornate Ring-0.21% (0.17 to 0.21)0.0012%
Druid Staff0.19% (0.078 to 0.31)-0.15% (0.077 to 0.23)
Ritual Staff0.19% (0.078 to 0.31)0.14% (0.068 to 0.22)-
Gold Amulet0.019%0.18% (0.15 to 0.18)0.0015%
Resplendent Amulet-0.18% (0.14 to 0.18)<0.001%
Large Shield0.12% (0.11 to 0.16)0.18% (0.16 to 0.22)0.12% (0.11 to 0.16)
Small Shield0.12% (0.11 to 0.16)0.18% (0.16 to 0.22)-
Talisman0.17% (0.14 to 0.17)0.0029%0.0015%
Jeweled Pendant0.17% (0.14 to 0.17)0.0022%0.17% (0.14 to 0.17)
Intricate Amulet-<0.001%0.17% (0.14 to 0.17)
Elven Axe0.088% (0.078 to 0.12)-0.17% (0.14 to 0.24)
Spirit Cestus--0.15% (0.077 to 0.23)
Elven Staff--0.15% (0.077 to 0.23)
Cryptic Cestus-0.14% (0.068 to 0.22)-
Curve Bow0.14% (0.13 to 0.18)0.11% (0.1 to 0.15)0.14% (0.13 to 0.19)
Ironwood Bow--0.14% (0.13 to 0.19)
Arbalest--0.14% (0.13 to 0.19)
Ballista--0.14% (0.13 to 0.19)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--6.0%
Health Potion6.0%--
Super Health Potion-6.0%-
Colossal Mana Potion--3.5%
Mana Potion3.5%--
Super Mana Potion-3.5%-

The chance is for one kill of this creature (level 19 / 48 / 70 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Eastern Windstone Fortress Gatehouse53
The Western Windstone Fortress Gatehouse53
Windstone Fortress12
The Windstone Fortress Outer Vault23
The Cliffs of Azunai2
The Windstone Tunnels2
The Windstone Fortress Barracks3

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 142
Kills needed
5 kills

19 placed, 5 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 5 of 10 runs, most in one region: 16. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level195481
Life4963,0166,406
Damage51 to 85233 to 388458 to 764
Defense66188300
Experience3015,25361,845

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

570 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Gold Ring0.22% (0.17 to 0.22)0.28% (0.23 to 0.28)-
Silver Ring0.22% (0.18 to 0.22)--
Arbalest-0.071% (0.064 to 0.092)0.19% (0.17 to 0.25)
Etched Tome0.089% (0.078 to 0.099)0.18% (0.16 to 0.2)-
Elaborate Ring0.015%0.15% (0.12 to 0.15)-
Adorned Ring--0.15% (0.12 to 0.15)
Gilded Ring--0.15% (0.12 to 0.15)
Ornate Ring--0.13% (0.1 to 0.13)
Druid Staff0.12% (0.049 to 0.19)0.11% (0.04 to 0.18)-
Ritual Staff0.12% (0.049 to 0.19)--
Talisman0.11% (0.09 to 0.11)0.12% (0.095 to 0.12)-
Arcane Cestus-0.11% (0.04 to 0.18)-
Jeweled Pendant0.11% (0.088 to 0.11)--
Spiral Amulet-0.11% (0.087 to 0.11)-
Platinum Charm--0.11% (0.087 to 0.11)
Resplendent Amulet--0.11% (0.087 to 0.11)
Heater Shield0.0078%0.11% (0.1 to 0.12)-
Tower Shield-0.11% (0.1 to 0.12)0.066% (0.061 to 0.083)
Elven Longbow--0.1% (0.093 to 0.13)
Ironwood Bow-0.071% (0.064 to 0.092)0.1% (0.093 to 0.13)
Ballista--0.1% (0.093 to 0.13)
Chakram-0.071% (0.064 to 0.092)0.1% (0.093 to 0.13)
Glaive--0.1% (0.093 to 0.13)
Spirit Cestus--0.091% (0.043 to 0.14)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--3.0%
Health Potion3.0%--
Super Health Potion-3.0%-
Colossal Mana Potion--3.0%
Mana Potion3.0%--
Super Mana Potion-3.0%-

The chance is for one kill of this creature (level 19 / 54 / 81 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Eastern Windstone Fortress Gatehouse53
The Western Windstone Fortress Gatehouse53
Windstone Fortress12
The Windstone Fortress Outer Vault23
The Cliffs of Azunai2
The Windstone Tunnels2
The Windstone Fortress Barracks3

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 142
Kills needed
5 kills

19 placed, 5 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 5 of 10 runs, most in one region: 16. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.