Template name: sharded_petra_male_ranged_stats

When Windstone Fortress was infected by the plague, legions of soldiers were instantly transformed into strengthened, corrupted, murderous mockeries of their former selves. They killed many of their former allies before the shock of their betrayal was realized, and they continue to seek new victims.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Ranged
- Family
- Sharded Petra soldier
- Habitat
- Desert
- Act
- Act 1
- Rank
- Normal
Drops
Normal monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 15% | |
| Health potion | 6.0% | -10 to 0 |
| Mana potion | 3.5% | -10 to 0 |
| Item | 8.0% | -5 to +1 |
| Rare item | 0.75% | -4 to +2 |
| Unique item | 0.25% | -40 to +3 |
| Set item | 0.25% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 19 | 48 | 70 |
| Life | 496 | 2,434 | 4,873 |
| Damage | 51 to 85 | 193 to 321 | 357 to 596 |
| Defense | 66 | 165 | 253 |
| Experience | 301 | 3,099 | 22,320 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Base game
455 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Silver Ring | 0.35% (0.28 to 0.35) | 0.25% (0.2 to 0.25) | 0.0025% |
| Gold Ring | 0.34% (0.28 to 0.34) | 0.25% (0.2 to 0.25) | 0.0025% |
| Ritual Book | - | - | 0.28% (0.25 to 0.32) |
| Adorned Ring | - | 0.0012% | 0.24% (0.2 to 0.24) |
| Gilded Ring | - | 0.0012% | 0.24% (0.2 to 0.24) |
| Jeweled Ring | 0.0028% | 0.0037% | 0.21% (0.17 to 0.21) |
| Ornate Ring | - | 0.21% (0.17 to 0.21) | 0.0012% |
| Druid Staff | 0.19% (0.078 to 0.31) | - | 0.15% (0.077 to 0.23) |
| Ritual Staff | 0.19% (0.078 to 0.31) | 0.14% (0.068 to 0.22) | - |
| Gold Amulet | 0.019% | 0.18% (0.15 to 0.18) | 0.0015% |
| Resplendent Amulet | - | 0.18% (0.14 to 0.18) | <0.001% |
| Large Shield | 0.12% (0.11 to 0.16) | 0.18% (0.16 to 0.22) | 0.12% (0.11 to 0.16) |
| Small Shield | 0.12% (0.11 to 0.16) | 0.18% (0.16 to 0.22) | - |
| Talisman | 0.17% (0.14 to 0.17) | 0.0029% | 0.0015% |
| Jeweled Pendant | 0.17% (0.14 to 0.17) | 0.0022% | 0.17% (0.14 to 0.17) |
| Intricate Amulet | - | <0.001% | 0.17% (0.14 to 0.17) |
| Elven Axe | 0.088% (0.078 to 0.12) | - | 0.17% (0.14 to 0.24) |
| Spirit Cestus | - | - | 0.15% (0.077 to 0.23) |
| Elven Staff | - | - | 0.15% (0.077 to 0.23) |
| Cryptic Cestus | - | 0.14% (0.068 to 0.22) | - |
| Curve Bow | 0.14% (0.13 to 0.18) | 0.11% (0.1 to 0.15) | 0.14% (0.13 to 0.19) |
| Ironwood Bow | - | - | 0.14% (0.13 to 0.19) |
| Arbalest | - | - | 0.14% (0.13 to 0.19) |
| Ballista | - | - | 0.14% (0.13 to 0.19) |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 6.0% |
| Health Potion | 6.0% | - | - |
| Super Health Potion | - | 6.0% | - |
| Colossal Mana Potion | - | - | 3.5% |
| Mana Potion | 3.5% | - | - |
| Super Mana Potion | - | 3.5% | - |
The chance is for one kill of this creature (level 19 / 48 / 70 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Eastern Windstone Fortress Gatehouse | 5 | 3 | |
| The Western Windstone Fortress Gatehouse | 5 | 3 | |
| Windstone Fortress | 1 | 2 | |
| The Windstone Fortress Outer Vault | 2 | 3 | |
| The Cliffs of Azunai | 2 | ||
| The Windstone Tunnels | 2 | ||
| The Windstone Fortress Barracks | 3 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 142
- Kills needed
- 5 kills
19 placed, 5 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 5 of 10 runs, most in one region: 16. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 19 | 54 | 81 |
| Life | 496 | 3,016 | 6,406 |
| Damage | 51 to 85 | 233 to 388 | 458 to 764 |
| Defense | 66 | 188 | 300 |
| Experience | 301 | 5,253 | 61,845 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Broken World
570 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Gold Ring | 0.22% (0.17 to 0.22) | 0.28% (0.23 to 0.28) | - |
| Silver Ring | 0.22% (0.18 to 0.22) | - | - |
| Arbalest | - | 0.071% (0.064 to 0.092) | 0.19% (0.17 to 0.25) |
| Etched Tome | 0.089% (0.078 to 0.099) | 0.18% (0.16 to 0.2) | - |
| Elaborate Ring | 0.015% | 0.15% (0.12 to 0.15) | - |
| Adorned Ring | - | - | 0.15% (0.12 to 0.15) |
| Gilded Ring | - | - | 0.15% (0.12 to 0.15) |
| Ornate Ring | - | - | 0.13% (0.1 to 0.13) |
| Druid Staff | 0.12% (0.049 to 0.19) | 0.11% (0.04 to 0.18) | - |
| Ritual Staff | 0.12% (0.049 to 0.19) | - | - |
| Talisman | 0.11% (0.09 to 0.11) | 0.12% (0.095 to 0.12) | - |
| Arcane Cestus | - | 0.11% (0.04 to 0.18) | - |
| Jeweled Pendant | 0.11% (0.088 to 0.11) | - | - |
| Spiral Amulet | - | 0.11% (0.087 to 0.11) | - |
| Platinum Charm | - | - | 0.11% (0.087 to 0.11) |
| Resplendent Amulet | - | - | 0.11% (0.087 to 0.11) |
| Heater Shield | 0.0078% | 0.11% (0.1 to 0.12) | - |
| Tower Shield | - | 0.11% (0.1 to 0.12) | 0.066% (0.061 to 0.083) |
| Elven Longbow | - | - | 0.1% (0.093 to 0.13) |
| Ironwood Bow | - | 0.071% (0.064 to 0.092) | 0.1% (0.093 to 0.13) |
| Ballista | - | - | 0.1% (0.093 to 0.13) |
| Chakram | - | 0.071% (0.064 to 0.092) | 0.1% (0.093 to 0.13) |
| Glaive | - | - | 0.1% (0.093 to 0.13) |
| Spirit Cestus | - | - | 0.091% (0.043 to 0.14) |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 3.0% |
| Health Potion | 3.0% | - | - |
| Super Health Potion | - | 3.0% | - |
| Colossal Mana Potion | - | - | 3.0% |
| Mana Potion | 3.0% | - | - |
| Super Mana Potion | - | 3.0% | - |
The chance is for one kill of this creature (level 19 / 54 / 81 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Eastern Windstone Fortress Gatehouse | 5 | 3 | |
| The Western Windstone Fortress Gatehouse | 5 | 3 | |
| Windstone Fortress | 1 | 2 | |
| The Windstone Fortress Outer Vault | 2 | 3 | |
| The Cliffs of Azunai | 2 | ||
| The Windstone Tunnels | 2 | ||
| The Windstone Fortress Barracks | 3 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 142
- Kills needed
- 5 kills
19 placed, 5 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 5 of 10 runs, most in one region: 16. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
