DS2 Revival

Decorated Taclak Basher

Decorated Taclak Basher is a melee creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: taclak_boss_stats

The Taclak are aggressive, impish folk who attack all who venture into the forests. They are neither strong nor skilled in battle, and in the past were easily evaded. Once the Edhel left Vai'lutra to live in houses made of stone, the Taclak's playfulness grew more malevolent.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Melee
Family
Taclak
Habitat
Encanted Forest
Act
Act 2
Rank
Miniboss (boss)

Drops

Miniboss drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold100%
Potion10%-10 to 0
Health potion40%-10 to 0
Mana potion24%-10 to 0
Magic item (1 modifier)30%-3 to +2
Magic item (2 modifiers)50%-3 to +2
Rare item12%-3 to +3
Unique item4.0%-40 to +3
Set item4.0%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level245173
Life3,32912,45324,156
Damage192 to 320587 to 9791,061 to 1,768
Defense82177265
Experience1,44013,43498,075

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Base game

448 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Gold Ring0.42%3.9% (3.2 to 3.9)0.04%
Elaborate Ring3.5% (2.9 to 3.5)3.5% (2.9 to 3.5)3.6% (2.9 to 3.6)
Jeweled Ring3.6% (2.9 to 3.6)0.059%0.059%
Adorned Ring-0.02%3.5% (2.9 to 3.5)
Spell Book2.8% (2.5 to 3.2)1.4% (1.3 to 1.6)-
Etched Tome-1.4% (1.3 to 1.6)2.8% (2.5 to 3.2)
Tower Shield1.4% (1.2 to 1.8)2.0% (1.8 to 2.5)2.1% (2.0 to 2.6)
Cryptic Cestus0.14%-2.1% (0.96 to 3.3)
Elven Staff2.0% (0.87 to 3.2)-2.1% (0.96 to 3.3)
Arcane Cestus2.0% (0.87 to 3.2)1.6% (0.81 to 2.4)-
Heater Shield1.4% (1.2 to 1.8)2.0% (1.8 to 2.5)-
Kite Shield--1.9% (1.7 to 2.3)
Gold Amulet1.3% (1.1 to 1.3)1.8% (1.5 to 1.8)0.025%
Talisman0.05%1.8% (1.5 to 1.8)0.025%
Composite Bow1.7% (1.6 to 2.2)1.7% (1.5 to 2.1)-
Short Bow1.7% (1.6 to 2.2)--
Stalker Bow1.7% (1.6 to 2.2)1.7% (1.5 to 2.1)1.7% (1.5 to 2.2)
Arbalest1.7% (1.6 to 2.2)1.7% (1.5 to 2.1)0.26%
Mercenary Crossbow1.7% (1.6 to 2.2)--
Glaive1.7% (1.6 to 2.2)-1.7% (1.5 to 2.2)
Throwing Knife1.7% (1.6 to 2.2)--
Ironwood Bow-1.7% (1.5 to 2.1)1.7% (1.5 to 2.2)
Swift Bow--1.7% (1.5 to 2.2)
Heavy Crossbow--1.7% (1.5 to 2.2)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--43%
Super Health Potion-43%-
Health Potion42%--
Colossal Mana Potion--27%
Super Mana Potion-27%-
Large Mana Potion14%--

The chance is for one kill of this creature (level 24 / 51 / 73 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Elen'lu Isles3
An Underground Shelter1

Random boss spots (one boss of the pool is picked per spot):

  • A Flooded Chamber: 1 of 1 possible bosses

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 160
Kills needed
1 kill

4 placed, 1 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 1 of 10 runs, most in one region: 3. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level245783
Life3,32915,26430,743
Damage192 to 320703 to 1,1711,322 to 2,203
Defense82200309
Experience1,44022,877248,533

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

567 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Adorned Ring-0.21%3.7% (3.0 to 3.7)
Gilded Ring--3.7% (3.0 to 3.7)
Jeweled Ring3.6% (2.9 to 3.6)3.6% (2.9 to 3.6)-
Elaborate Ring3.6% (2.9 to 3.6)--
Gold Ring0.29%3.6% (2.9 to 3.6)-
Spell Book3.0% (2.7 to 3.4)--
Mage's Book-3.0% (2.7 to 3.4)-
Platinum Charm--2.5% (2.1 to 2.5)
Chakram--2.5% (2.3 to 3.3)
Elven Longbow-1.5% (1.3 to 1.9)2.3% (2.1 to 3.1)
Swift Bow--2.3% (2.1 to 3.1)
Arbalest1.7% (1.5 to 2.2)-2.3% (2.1 to 3.1)
Throwing Shiv--2.3% (2.1 to 3.1)
Spirit Cestus--2.3% (1.1 to 3.5)
Yearling Staff--2.3% (1.1 to 3.5)
Arcane Cestus2.1% (0.87 to 3.3)0.087%-
Elven Staff2.1% (0.87 to 3.3)2.0% (0.81 to 3.3)-
Cryptic Cestus0.092%2.0% (0.81 to 3.3)-
Ceremonial Shield--1.9% (1.8 to 2.3)
Kite Shield--1.9% (1.8 to 2.3)
Heater Shield1.3% (1.2 to 1.7)1.9% (1.8 to 2.2)-
Large Shield-1.9% (1.8 to 2.2)-
Composite Bow1.7% (1.5 to 2.2)--
Short Bow1.7% (1.5 to 2.2)--
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--20%
Health Potion20%--
Super Health Potion-20%-
Colossal Mana Potion--20%
Super Mana Potion-20%-
Large Mana Potion10%--

The chance is for one kill of this creature (level 24 / 57 / 83 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Elen'lu Isles3
An Underground Shelter1

Random boss spots (one boss of the pool is picked per spot):

  • A Flooded Chamber: 1 of 1 possible bosses

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 160
Kills needed
1 kill

4 placed, 1 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 1 of 10 runs, most in one region: 3. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.