DS2 Revival

Taugrim

Taugrim is a melee creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: taugrim_stats

Bearing little resemblance to its boar cousins, the Taugrim is a creature that uses its massive bulk to claim dominance in the Vai'lutra Forest. The Taugrim's massive claws are used to rend the flesh of its prey, though Taugrim have been known to pound creatures to a pulp.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Melee
Family
Taugrim
Habitat
Encanted Forest
Act
Act 2
Rank
Strong

Drops

Strong monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold18%
Health potion8.0%-10 to 0
Mana potion4.8%-10 to 0
Item15%-4 to +2
Rare item1.35%-3 to +2
Unique item0.45%-40 to +3
Set item0.45%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level245173
Life1,5135,66010,980
Damage141 to 235431 to 719779 to 1,299
Defense82177265
Experience5405,03836,778

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Lightning-50%-25%-10%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Base game

451 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Gold Ring0.012%0.66% (0.53 to 0.66)0.0045%
Elaborate Ring0.65% (0.53 to 0.65)0.65% (0.53 to 0.65)0.66% (0.53 to 0.66)
Jeweled Ring0.66% (0.53 to 0.66)0.0067%0.0067%
Adorned Ring-0.0022%0.65% (0.53 to 0.65)
Etched Tome0.27% (0.24 to 0.3)0.27% (0.24 to 0.3)0.53% (0.47 to 0.59)
Cryptic Cestus--0.36% (0.15 to 0.58)
Elven Staff0.36% (0.15 to 0.58)-0.36% (0.15 to 0.58)
Arcane Cestus0.36% (0.15 to 0.58)0.28% (0.14 to 0.42)-
Kite Shield--0.34% (0.31 to 0.42)
Tower Shield0.23% (0.21 to 0.3)0.25% (0.22 to 0.32)0.34% (0.31 to 0.42)
Gold Amulet0.23% (0.19 to 0.23)0.34% (0.27 to 0.34)0.0028%
Talisman0.0056%0.34% (0.27 to 0.34)0.0028%
Full Plate0.17% (0.15 to 0.24)-0.28% (0.23 to 0.45)
Druid Staff-0.28% (0.14 to 0.42)-
Ritual Staff-0.28% (0.14 to 0.42)-
Elementalist Boots0.15% (0.12 to 0.24)0.28% (0.22 to 0.46)-
Ancestral Boots0.15% (0.12 to 0.25)-0.28% (0.22 to 0.46)
Elementalist Gloves0.15% (0.12 to 0.24)0.28% (0.22 to 0.46)-
Ancestral Gloves0.15% (0.12 to 0.25)-0.28% (0.22 to 0.46)
Composite Bow0.27% (0.24 to 0.35)0.22% (0.2 to 0.28)-
Ironwood Bow-0.22% (0.2 to 0.28)0.27% (0.24 to 0.35)
Short Bow0.27% (0.24 to 0.35)--
Stalker Bow0.27% (0.24 to 0.35)0.22% (0.2 to 0.28)0.27% (0.24 to 0.35)
Swift Bow--0.27% (0.24 to 0.35)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--8.0%
Health Potion8.0%--
Super Health Potion-8.0%-
Colossal Mana Potion--4.8%
Super Mana Potion-4.8%-
Large Mana Potion2.4%--

The chance is for one kill of this creature (level 24 / 51 / 73 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
Southern Vai'lutra Forest2

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random encounter only

Only random encounters bring them, so how many you meet depends on the game’s rolls.

Base game book
No. 169
Kills needed
5 kills

Comes from random encounters, so how many you meet depends on the game's rolls.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 0 of 10 runs. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level245783
Life1,5136,93813,974
Damage141 to 235516 to 860971 to 1,618
Defense82200309
Experience5408,57993,200

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Lightning-50%-25%-10%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Broken World

576 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Adorned Ring--0.45% (0.37 to 0.45)
Jeweled Ring0.35% (0.29 to 0.35)0.35% (0.28 to 0.35)-
Elaborate Ring0.35% (0.29 to 0.35)--
Gold Ring0.0079%0.35% (0.28 to 0.35)-
Mage's Book-0.28% (0.25 to 0.32)-
Gilded Ring--0.24% (0.2 to 0.24)
Platinum Charm--0.24% (0.19 to 0.24)
Arcane Cestus0.19% (0.079 to 0.31)--
Elven Staff0.19% (0.079 to 0.31)0.14% (0.062 to 0.22)0.13% (0.055 to 0.21)
Elven Longbow-0.13% (0.11 to 0.17)0.19% (0.17 to 0.25)
Swift Bow--0.19% (0.17 to 0.25)
Arbalest0.14% (0.13 to 0.19)-0.19% (0.17 to 0.25)
Chakram--0.19% (0.17 to 0.25)
Throwing Shiv--0.19% (0.17 to 0.25)
Ceremonial Shield--0.18% (0.17 to 0.21)
Kite Shield--0.18% (0.17 to 0.21)
Ballista--0.17% (0.15 to 0.22)
Spirit Cestus--0.15% (0.069 to 0.22)
Yearling Staff--0.15% (0.069 to 0.22)
Composite Bow0.14% (0.13 to 0.19)--
Short Bow0.14% (0.13 to 0.19)--
Stalker Bow0.14% (0.13 to 0.19)0.11% (0.098 to 0.15)-
Mercenary Crossbow0.14% (0.13 to 0.19)--
Glaive0.14% (0.13 to 0.19)0.13% (0.11 to 0.17)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--4.0%
Health Potion4.0%--
Super Health Potion-4.0%-
Colossal Mana Potion--4.0%
Super Mana Potion-4.0%-
Large Mana Potion2.0%--

The chance is for one kill of this creature (level 24 / 57 / 83 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
Southern Vai'lutra Forest2

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random encounter only

Only random encounters bring them, so how many you meet depends on the game’s rolls.

Base game book
No. 169
Kills needed
5 kills

Comes from random encounters, so how many you meet depends on the game's rolls.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 0 of 10 runs. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.