DS2 Revival

Taxabani Familiar

Taxabani Familiar is a ranged creature in Broken World.

Back to the bestiary

Template name: taxabani_boss_stats_ds2x

The Familiars are cruel, evil allies of the Overmage. Though they are not from this world, they have been here before, and clashed with the Elves.

The start of the game’s own Bestiary text.

Game
Broken World (new Act 4 map)
Type
Ranged
Family
Burntforest
Habitat
Forest
Act
Act 4 (Broken World)
Rank
Miniboss (boss)

Drops

Miniboss drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold100%
Potion10%-10 to 0
Health potion40%-10 to 0
Mana potion24%-10 to 0
Magic item (1 modifier)30%-3 to +2
Magic item (2 modifiers)50%-3 to +2
Rare item12%-3 to +3
Unique item4.0%-40 to +3
Set item4.0%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Details

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level437197
Life7,31818,34733,036
Damage181 to 302409 to 682701 to 1,168
Defense147257374
Experience6,70981,565931,119

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

626 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Swift Bow--12% (11 to 16)
Visionary Helmet0.64% (0.5 to 1.1)-5.0% (3.3 to 10)
Watcher Hood0.6% (0.5 to 0.92)-5.0% (3.3 to 10)
Gilded Ring-3.6% (2.9 to 3.6)3.7% (3.0 to 3.7)
Ornate Ring3.6% (2.9 to 3.6)-3.7% (3.0 to 3.7)
Ceremonial Shield-1.8% (1.7 to 2.1)3.6%
Jeweled Ring3.6% (2.9 to 3.6)--
Adorned Ring-3.6% (2.9 to 3.6)-
Visionary Armor0.66% (0.51 to 1.1)-3.5%
Watcher Armor0.62% (0.51 to 0.94)-3.5%
Grimoire--3.0% (2.7 to 3.4)
Rift Axe-0.94% (0.82 to 1.3)3.0% (2.7 to 3.9)
Dwarven Hammer0.082%0.94% (0.82 to 1.3)3.0% (2.7 to 3.9)
Katana--3.0% (2.7 to 3.9)
Sentinel Blade0.99% (0.86 to 1.4)-3.0% (2.7 to 3.9)
Spirit Cestus-1.6% (0.82 to 2.5)2.5% (<0.001 to 4.9)
Arcane Cestus2.1% (0.86 to 3.3)--
Yearling Staff2.1% (0.86 to 3.3)--
Ironwood Bow-2.0% (1.8 to 2.6)-
Stalker Bow-2.0% (1.8 to 2.6)-
Ballista-2.0% (1.8 to 2.6)-
Heavy Crossbow1.3% (1.2 to 1.7)2.0% (1.8 to 2.6)-
Glaive1.3% (1.2 to 1.7)2.0% (1.8 to 2.6)-
Throwing Star-2.0% (1.8 to 2.6)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-20%20%
Super Health Potion20%--
Colossal Mana Potion-20%20%
Super Mana Potion20%--
Igneous Rune2.7%-0.082%
Owl Talon2.7%-0.082%

The chance is for one kill of this creature (level 43 / 71 / 97 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
Western Vai'lutra Forest42
Western Vai'kesh Forest21
The Passage to Aman'lu2
The Town of Aman'lu1
The Calennor Wood1

Random boss spots (one boss of the pool is picked per spot):

  • Western Vai'kesh Forest: 1 of 2 possible bosses
  • Western Vai'lutra Forest: 1 of 3 possible bosses
  • The Calennor Wood: 1 of 4 possible bosses

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Broken World book
No. 30
Kills needed
1 kill

9 placed, 1 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 4 of 4 runs, most in one region: 3. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.