Template name: traglok_boss_stats

The origin and nature of the great plague are mysteries, but it spreads as a harbinger of Valdis' armies. It is the vilest weapon in their arsenal, mercilessly twisting its victims into monsters that are mad with bloodlust.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Melee
- Family
- Traglok
- Habitat
- Mines
- Act
- Act 3
- Rank
- Miniboss (boss)
Drops
Miniboss drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 100% | |
| Potion | 10% | -10 to 0 |
| Health potion | 40% | -10 to 0 |
| Mana potion | 24% | -10 to 0 |
| Magic item (1 modifier) | 30% | -3 to +2 |
| Magic item (2 modifiers) | 50% | -3 to +2 |
| Rare item | 12% | -3 to +3 |
| Unique item | 4.0% | -40 to +3 |
| Set item | 4.0% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 37 | 61 | 82 |
| Life | 7,001 | 17,297 | 30,048 |
| Damage | 357 to 594 | 786 to 1,309 | 1,294 to 2,157 |
| Defense | 125 | 216 | 304 |
| Experience | 4,045 | 32,772 | 226,337 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Base game
472 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Adorned Ring | 0.023% | 3.7% (3.0 to 3.7) | 4.9% (4.1 to 4.9) |
| Elaborate Ring | 3.5% (2.9 to 3.5) | 3.7% (3.1 to 3.7) | 0.059% |
| Gilded Ring | 3.5% (2.8 to 3.5) | 0.02% | 2.5% (2.0 to 2.5) |
| Ritual Book | 2.8% (2.5 to 3.2) | 2.8% (2.5 to 3.2) | - |
| Platinum Charm | 0.015% | 1.8% (1.5 to 1.8) | 2.0% (1.7 to 2.0) |
| Elven Longbow | - | - | 2.0% (1.8 to 2.6) |
| Swift Bow | 1.5% (1.3 to 1.9) | - | 2.0% (1.8 to 2.6) |
| Arbalest | - | - | 2.0% (1.8 to 2.6) |
| Ballista | 1.5% (1.3 to 1.9) | - | 2.0% (1.8 to 2.6) |
| Chakram | - | - | 2.0% (1.8 to 2.6) |
| Throwing Shiv | 1.5% (1.3 to 1.9) | 1.7% (1.6 to 2.2) | 2.0% (1.8 to 2.6) |
| Ceremonial Shield | 1.4% (1.2 to 1.8) | - | 2.0% (1.8 to 2.5) |
| Kite Shield | - | 1.4% (1.2 to 1.8) | 2.0% (1.8 to 2.5) |
| Spirit Cestus | 1.9% (0.77 to 3.1) | - | 1.6% (0.81 to 2.4) |
| Ritual Staff | 1.9% (0.77 to 3.1) | - | - |
| Vai'Kesh Cleaver | - | - | 1.9% (1.6 to 2.6) |
| Gold Amulet | 1.8% (1.5 to 1.8) | 0.035% | 0.012% |
| Jeweled Pendant | 0.03% | 1.8% (1.5 to 1.8) | 0.035% |
| Spiral Amulet | 1.8% (1.5 to 1.8) | 0.24% | 0.035% |
| Intricate Amulet | 0.21% | 0.012% | 1.8% (1.5 to 1.8) |
| Composite Bow | - | 1.7% (1.6 to 2.2) | - |
| Stalker Bow | 1.5% (1.3 to 1.9) | 1.7% (1.6 to 2.2) | - |
| Heavy Crossbow | - | 1.7% (1.6 to 2.2) | - |
| Light Crossbow | - | 1.7% (1.6 to 2.2) | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 22% | 43% |
| Large Health Potion | 43% | - | - |
| Colossal Mana Potion | - | 14% | 27% |
| Large Mana Potion | 27% | - | - |
| Super Health Potion | - | 22% | - |
| Super Mana Potion | - | 14% | - |
The chance is for one kill of this creature (level 37 / 61 / 82 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
Random boss spots (one boss of the pool is picked per spot):
- The Upper Mines of Kaderak: 1 of 3 possible bosses
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random boss only
Only as one of several possible bosses at a random boss spot.
- Base game book
- No. 343
- Kills needed
- 1 kill
Only as one of several possible bosses; reroll the area to see another one.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 1 kills (agrees with the data audit)
Natural spawn census: seen in 0 of 10 runs. A lower bound; a run only loads the areas near the party.
Bestiary fix package (in testing, not released): an optional switch, off by default, swaps a boss you have already killed for one you have not; tested on three regions.
Confidence: Medium Tested on a private copy of the game.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 37 | 66 | 92 |
| Life | 7,001 | 20,016 | 37,348 |
| Damage | 357 to 594 | 895 to 1,492 | 1,580 to 2,634 |
| Defense | 125 | 236 | 350 |
| Experience | 4,045 | 51,590 | 579,661 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Broken World
621 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Swift Bow | 1.5% (1.3 to 1.9) | - | 6.0% (5.4 to 7.9) |
| Gilded Ring | 3.6% (2.9 to 3.6) | 3.7% (3.0 to 3.7) | 3.8% (3.1 to 3.8) |
| Ceremonial Shield | 1.3% (1.2 to 1.6) | 1.3% (1.2 to 1.6) | 3.8% (3.6 to 4.4) |
| Jeweled Ring | 0.21% | 3.7% (3.0 to 3.7) | - |
| Elaborate Ring | 3.6% (2.9 to 3.6) | - | - |
| Ornate Ring | - | - | 3.6% (2.9 to 3.6) |
| Ritual Book | 3.0% (2.7 to 3.4) | 1.5% (1.3 to 1.7) | - |
| Etched Tome | - | - | 3.0% (2.7 to 3.4) |
| Ballista | 1.5% (1.3 to 1.9) | 0.17% | 3.0% (2.7 to 3.9) |
| Throwing Shiv | 1.5% (1.3 to 1.9) | - | 3.0% (2.7 to 3.9) |
| Rift Axe | - | - | 2.4% (2.1 to 3.4) |
| Spirit Cestus | 2.0% (0.76 to 3.2) | 1.7% (0.87 to 2.5) | 2.3% (1.1 to 3.5) |
| Yearling Staff | - | - | 2.3% (1.1 to 3.5) |
| Ritual Staff | 2.0% (0.76 to 3.2) | - | - |
| Intricate Amulet | 0.14% | - | 2.0% (1.6 to 2.0) |
| Jeweled Pendant | 0.023% | 1.9% (1.5 to 1.9) | - |
| Spiral Amulet | 1.8% (1.5 to 1.8) | 1.9% (1.5 to 1.9) | - |
| Gold Amulet | 1.9% (1.5 to 1.9) | - | - |
| Resplendent Amulet | - | - | 1.8% (1.5 to 1.8) |
| Cryptic Cestus | - | 1.7% (0.87 to 2.5) | - |
| Druid Staff | - | 1.7% (0.87 to 2.5) | - |
| Curve Bow | - | 1.7% (1.5 to 2.2) | - |
| Elven Longbow | - | 1.7% (1.5 to 2.2) | - |
| Arbalest | - | 1.7% (1.5 to 2.2) | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 20% | 20% |
| Large Health Potion | 20% | - | - |
| Colossal Mana Potion | - | 20% | 20% |
| Large Mana Potion | 20% | - | - |
| Master Impale | - | - | 2.3% (2.0 to 3.1) |
| Amber Filament | - | 2.0% | 0.082% |
The chance is for one kill of this creature (level 37 / 66 / 92 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
Random boss spots (one boss of the pool is picked per spot):
- The Upper Mines of Kaderak: 1 of 3 possible bosses
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random boss only
Only as one of several possible bosses at a random boss spot.
- Base game book
- No. 343
- Kills needed
- 1 kill
Only as one of several possible bosses; reroll the area to see another one.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 1 kills (agrees with the data audit)
Natural spawn census: seen in 0 of 10 runs. A lower bound; a run only loads the areas near the party.
Bestiary fix package (in testing, not released): an optional switch, off by default, swaps a boss you have already killed for one you have not; tested on three regions.
Confidence: Medium Tested on a private copy of the game.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
