Template name: twisted_shail_magic_stats

Shail are mindless undead constructs, built from pieces of multiple corpses and stitched together with straps of leather and metal plates.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Magic
- Family
- Twisted shail
- Habitat
- Zaramoth Dungeon
- Act
- Act 3
- Rank
- Normal
Drops
Normal monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 15% | |
| Health potion | 6.0% | -10 to 0 |
| Mana potion | 3.5% | -10 to 0 |
| Item | 8.0% | -5 to +1 |
| Rare item | 0.75% | -4 to +2 |
| Unique item | 0.25% | -40 to +3 |
| Set item | 0.25% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 38 | 62 | 83 |
| Life | 1,201 | 2,917 | 5,031 |
| Damage | 166 to 277 | 361 to 601 | 591 to 984 |
| Defense | 129 | 220 | 309 |
| Experience | 1,319 | 10,762 | 74,560 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
Weaknesses and resistances
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Death | +75% | +100% | +150% |
Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.
What it can drop: Base game
481 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Adorned Ring | 0.0014% | 0.24% (0.2 to 0.24) | 0.47% (0.38 to 0.47) |
| Elaborate Ring | 0.34% (0.27 to 0.34) | 0.24% (0.2 to 0.24) | 0.0037% |
| Gilded Ring | 0.34% (0.27 to 0.34) | 0.0012% | 0.23% (0.19 to 0.23) |
| Ritual Book | 0.28% (0.25 to 0.32) | 0.28% (0.25 to 0.32) | - |
| Ceremonial Shield | 0.13% (0.11 to 0.17) | - | 0.24% (0.22 to 0.32) |
| Jeweled Ring | 0.024% | 0.22% (0.17 to 0.22) | 0.0025% |
| Platinum Charm | <0.001% | 0.17% (0.14 to 0.17) | 0.19% (0.15 to 0.19) |
| Vai'Kesh Cleaver | - | - | 0.18% (0.15 to 0.24) |
| Gold Amulet | 0.17% (0.14 to 0.17) | 0.0015% | <0.001% |
| Jeweled Pendant | 0.0019% | 0.17% (0.14 to 0.17) | 0.0015% |
| Spiral Amulet | 0.17% (0.14 to 0.17) | 0.015% | 0.0023% |
| Intricate Amulet | 0.013% | <0.001% | 0.17% (0.14 to 0.17) |
| Spirit Cestus | 0.13% (0.057 to 0.21) | - | 0.15% (0.076 to 0.23) |
| Elven Staff | - | 0.15% (0.072 to 0.23) | 0.15% (0.076 to 0.23) |
| Yearling Staff | 0.13% (0.049 to 0.2) | - | 0.15% (0.076 to 0.23) |
| Mystic Boots | 0.08% (0.064 to 0.13) | - | 0.15% (0.12 to 0.25) |
| Raven Boots | - | 0.15% (0.12 to 0.25) | - |
| Mystic Gloves | 0.08% (0.064 to 0.13) | - | 0.15% (0.12 to 0.25) |
| Raven Gloves | - | 0.15% (0.12 to 0.25) | - |
| Arcane Cestus | - | 0.15% (0.072 to 0.23) | - |
| Cryptic Cestus | - | 0.15% (0.072 to 0.23) | - |
| Chain Mail | - | 0.15% (0.12 to 0.23) | - |
| Mythril Armor | 0.078% (0.065 to 0.12) | - | 0.15% (0.12 to 0.23) |
| Elven Longbow | - | 0.12% (0.11 to 0.17) | 0.15% (0.13 to 0.19) |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 3.0% | 6.0% |
| Large Health Potion | 6.0% | - | - |
| Colossal Mana Potion | - | 1.8% | 3.5% |
| Super Health Potion | - | 3.0% | - |
| Large Mana Potion | 1.8% | - | - |
| Super Mana Potion | 1.8% | 1.8% | - |
The chance is for one kill of this creature (level 38 / 62 / 83 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Archmage's Chamber (further part) | 7 | ||
| Zaramoth's Horns (further part) | 6 | ||
| Zaramoth's Horns | 3 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random encounter only
Only random encounters bring them, so how many you meet depends on the game’s rolls.
- Base game book
- No. 362
- Kills needed
- 5 kills
Comes from random encounters, so how many you meet depends on the game's rolls.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 10 of 10 runs, most in one region: 15. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 38 | 67 | 92 |
| Life | 1,201 | 3,368 | 6,112 |
| Damage | 166 to 277 | 410 to 684 | 706 to 1,177 |
| Defense | 129 | 240 | 350 |
| Experience | 1,319 | 16,956 | 173,898 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
Weaknesses and resistances
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Death | +75% | +100% | +150% |
Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.
What it can drop: Broken World
643 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Swift Bow | 0.071% (0.064 to 0.092) | - | 0.29% (0.26 to 0.38) |
| Ornate Ring | - | - | 0.28% (0.23 to 0.28) |
| Ballista | 0.071% (0.064 to 0.092) | 0.011% | 0.27% (0.24 to 0.36) |
| Elaborate Ring | 0.21% (0.17 to 0.21) | 0.13% (0.1 to 0.13) | - |
| Gilded Ring | 0.21% (0.17 to 0.21) | 0.15% (0.12 to 0.15) | 0.15% (0.12 to 0.15) |
| Spirit Cestus | 0.084% (0.036 to 0.13) | 0.09% (0.042 to 0.14) | 0.19% (0.092 to 0.28) |
| Ritual Book | 0.18% (0.16 to 0.2) | 0.089% (0.078 to 0.099) | - |
| Jeweled Ring | 0.013% | 0.15% (0.12 to 0.15) | - |
| Resplendent Amulet | - | - | 0.15% (0.12 to 0.15) |
| Throwing Shiv | 0.071% (0.064 to 0.092) | - | 0.15% (0.13 to 0.19) |
| Ceremonial Shield | 0.076% (0.071 to 0.091) | 0.075% (0.071 to 0.088) | 0.13% (0.12 to 0.15) |
| Broad Sword | - | 0.048% (0.042 to 0.066) | 0.11% (0.099 to 0.16) |
| Hero's Sword | 0.041% (0.036 to 0.055) | - | 0.11% (0.099 to 0.16) |
| Gold Amulet | 0.11% (0.09 to 0.11) | - | - |
| Spiral Amulet | 0.11% (0.088 to 0.11) | 0.078% (0.065 to 0.078) | - |
| Royal Dagger | 0.041% (0.036 to 0.055) | 0.043% (0.037 to 0.061) | 0.11% (0.092 to 0.15) |
| Kite Shield | - | - | 0.098% (0.091 to 0.12) |
| Yearling Staff | 0.079% (0.03 to 0.13) | - | 0.097% (0.049 to 0.15) |
| Cryptic Cestus | - | 0.09% (0.042 to 0.14) | - |
| Druid Staff | - | 0.09% (0.042 to 0.14) | - |
| Etched Tome | - | - | 0.089% (0.078 to 0.099) |
| Grimoire | - | 0.089% (0.078 to 0.099) | 0.089% (0.078 to 0.099) |
| Curve Bow | - | 0.088% (0.079 to 0.12) | - |
| Elven Longbow | - | 0.088% (0.079 to 0.12) | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 3.0% | 3.0% |
| Large Health Potion | 3.0% | - | - |
| Colossal Mana Potion | - | 3.0% | 3.0% |
| Large Mana Potion | 1.5% | - | - |
| Super Mana Potion | 1.5% | - | - |
| Summon Paragon Lertisk | - | - | 0.13% (0.12 to 0.18) |
The chance is for one kill of this creature (level 38 / 67 / 92 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Archmage's Chamber (further part) | 7 | ||
| Zaramoth's Horns (further part) | 6 | ||
| Zaramoth's Horns | 3 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random encounter only
Only random encounters bring them, so how many you meet depends on the game’s rolls.
- Base game book
- No. 362
- Kills needed
- 5 kills
Comes from random encounters, so how many you meet depends on the game's rolls.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 10 of 10 runs, most in one region: 15. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
