DS2 Revival

Uhn Scorcher

Uhn Scorcher is a magic creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: uhn_magic_stats

Uhn have a love for being underground and creating vast labyrinthine tunnels. Enslaved by the Morden, they work to dig out the breathtaking shard crystals that fill their lands. Unfortunately for them, exposure to the presence of the crystal has turned them vicious.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Magic
Family
Uhn
Habitat
Mines
Act
Act 3
Rank
Normal

Drops

Normal monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold15%
Health potion6.0%-10 to 0
Mana potion3.5%-10 to 0
Item8.0%-5 to +1
Rare item0.75%-4 to +2
Unique item0.25%-40 to +3
Set item0.25%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level376182
Life1,1462,8304,917
Damage159 to 266351 to 585578 to 964
Defense125216304
Experience1,2139,83267,901

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Fire+25%+100%+150%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Base game

482 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Adorned Ring0.0014%0.23% (0.19 to 0.23)0.36% (0.3 to 0.36)
Gilded Ring0.24% (0.2 to 0.24)0.0012%0.34% (0.27 to 0.34)
Grimoire--0.28% (0.25 to 0.32)
Elaborate Ring0.24% (0.2 to 0.24)0.24% (0.19 to 0.24)0.0037%
Jeweled Ring0.0042%0.23% (0.19 to 0.23)0.0025%
Silver Ring0.22% (0.17 to 0.22)0.0025%0.0012%
Spirit Cestus0.14% (0.062 to 0.22)-0.19% (0.078 to 0.31)
Elven Staff-0.15% (0.072 to 0.23)0.19% (0.078 to 0.31)
Ceremonial Shield0.12% (0.11 to 0.16)-0.19% (0.18 to 0.23)
Elven Longbow-0.14% (0.13 to 0.18)0.18% (0.16 to 0.24)
Ironwood Bow0.12% (0.11 to 0.16)-0.18% (0.16 to 0.24)
Arbalest--0.18% (0.16 to 0.24)
Ballista0.12% (0.11 to 0.16)-0.18% (0.16 to 0.24)
Chakram0.11% (0.098 to 0.15)-0.18% (0.16 to 0.24)
Glaive-0.14% (0.13 to 0.18)0.18% (0.16 to 0.24)
Kite Shield0.11% (0.097 to 0.15)0.12% (0.11 to 0.16)0.17% (0.16 to 0.21)
Arcane Cestus-0.15% (0.072 to 0.23)-
Cryptic Cestus-0.15% (0.072 to 0.23)-
Mage's Book0.14% (0.13 to 0.16)0.14% (0.13 to 0.16)-
Ritual Book0.14% (0.13 to 0.16)0.14% (0.13 to 0.16)-
Mythril Greaves0.074% (0.062 to 0.11)-0.14% (0.12 to 0.22)
Mythril Gauntlets0.074% (0.062 to 0.11)-0.14% (0.12 to 0.22)
Composite Bow-0.14% (0.13 to 0.18)-
Stalker Bow0.013%0.14% (0.13 to 0.18)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-3.0%6.0%
Large Health Potion6.0%--
Colossal Mana Potion-1.8%3.5%
Large Mana Potion3.5%--
Super Health Potion-3.0%-
Super Mana Potion-1.8%-

The chance is for one kill of this creature (level 37 / 61 / 82 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Upper Mines of Kaderak56
The Lower Mines of Kaderak53
The Lower Mines of Kaderak (side area)3

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 350
Kills needed
5 kills

10 placed, 5 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 1 of 10 runs, most in one region: 15. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level376692
Life1,1463,2756,112
Damage159 to 266400 to 667706 to 1,177
Defense125236350
Experience1,21315,477173,898

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Fire+25%+100%+150%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Broken World

643 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Swift Bow0.078% (0.07 to 0.1)-0.29% (0.26 to 0.38)
Ornate Ring--0.28% (0.23 to 0.28)
Ballista0.078% (0.07 to 0.1)-0.27% (0.24 to 0.36)
Jeweled Ring-0.21% (0.17 to 0.21)-
Elaborate Ring0.15% (0.12 to 0.15)0.21% (0.17 to 0.21)-
Spirit Cestus0.087% (0.039 to 0.14)0.0058%0.19% (0.092 to 0.28)
Grimoire-0.18% (0.16 to 0.2)0.089% (0.078 to 0.099)
Gilded Ring0.15% (0.12 to 0.15)0.013%0.15% (0.12 to 0.15)
Resplendent Amulet--0.15% (0.12 to 0.15)
Throwing Shiv0.0087%0.069% (0.061 to 0.093)0.15% (0.13 to 0.19)
Silver Ring0.13% (0.1 to 0.13)--
Ceremonial Shield0.076% (0.071 to 0.09)0.01%0.13% (0.12 to 0.15)
Cryptic Cestus-0.12% (0.045 to 0.19)-
Druid Staff-0.12% (0.045 to 0.19)-
Broad Sword-0.051% (0.045 to 0.069)0.11% (0.099 to 0.16)
Hero's Sword0.045% (0.039 to 0.061)-0.11% (0.099 to 0.16)
Royal Dagger0.045% (0.039 to 0.061)0.051% (0.045 to 0.069)0.11% (0.092 to 0.15)
Kite Shield0.065% (0.061 to 0.08)0.066% (0.061 to 0.081)0.098% (0.091 to 0.12)
Yearling Staff0.087% (0.039 to 0.14)-0.097% (0.049 to 0.15)
Mage's Book0.089% (0.078 to 0.099)--
Ritual Book0.089% (0.078 to 0.099)--
Etched Tome--0.089% (0.078 to 0.099)
Ritual Staff0.087% (0.039 to 0.14)--
Gold Amulet0.081% (0.068 to 0.081)--
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-3.0%3.0%
Large Health Potion3.0%--
Colossal Mana Potion-3.0%3.0%
Large Mana Potion3.0%--
Summon Paragon Lertisk--0.13% (0.12 to 0.18)
Amber Filament-0.12%0.0048%

The chance is for one kill of this creature (level 37 / 66 / 92 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Upper Mines of Kaderak56
The Lower Mines of Kaderak53
The Lower Mines of Kaderak (side area)3

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 350
Kills needed
5 kills

10 placed, 5 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 1 of 10 runs, most in one region: 15. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.