Template name: uhn_ranged_stats

Uhn have a love for being underground and creating vast labyrinthine tunnels. Enslaved by the Morden, they work to dig out the breathtaking shard crystals that fill their lands. Unfortunately for them, exposure to the presence of the crystal has turned them vicious.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Ranged
- Family
- Uhn
- Habitat
- Mines
- Act
- Act 3
- Rank
- Normal
Drops
Normal monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 15% | |
| Health potion | 6.0% | -10 to 0 |
| Mana potion | 3.5% | -10 to 0 |
| Item | 8.0% | -5 to +1 |
| Rare item | 0.75% | -4 to +2 |
| Unique item | 0.25% | -40 to +3 |
| Set item | 0.25% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 37 | 61 | 82 |
| Life | 1,528 | 3,774 | 6,556 |
| Damage | 129 to 215 | 284 to 473 | 468 to 780 |
| Defense | 125 | 216 | 304 |
| Experience | 1,213 | 9,832 | 67,901 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Base game
482 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Adorned Ring | 0.0014% | 0.23% (0.19 to 0.23) | 0.36% (0.3 to 0.36) |
| Gilded Ring | 0.24% (0.2 to 0.24) | 0.0012% | 0.34% (0.27 to 0.34) |
| Grimoire | - | - | 0.28% (0.25 to 0.32) |
| Elaborate Ring | 0.24% (0.2 to 0.24) | 0.24% (0.19 to 0.24) | 0.0037% |
| Jeweled Ring | 0.0042% | 0.23% (0.19 to 0.23) | 0.0025% |
| Silver Ring | 0.22% (0.17 to 0.22) | 0.0025% | 0.0012% |
| Spirit Cestus | 0.14% (0.062 to 0.22) | - | 0.19% (0.078 to 0.31) |
| Elven Staff | - | 0.15% (0.072 to 0.23) | 0.19% (0.078 to 0.31) |
| Ceremonial Shield | 0.12% (0.11 to 0.16) | - | 0.19% (0.18 to 0.23) |
| Elven Longbow | - | 0.14% (0.13 to 0.18) | 0.18% (0.16 to 0.24) |
| Ironwood Bow | 0.12% (0.11 to 0.16) | - | 0.18% (0.16 to 0.24) |
| Arbalest | - | - | 0.18% (0.16 to 0.24) |
| Ballista | 0.12% (0.11 to 0.16) | - | 0.18% (0.16 to 0.24) |
| Chakram | 0.11% (0.098 to 0.15) | - | 0.18% (0.16 to 0.24) |
| Glaive | - | 0.14% (0.13 to 0.18) | 0.18% (0.16 to 0.24) |
| Kite Shield | 0.11% (0.097 to 0.15) | 0.12% (0.11 to 0.16) | 0.17% (0.16 to 0.21) |
| Arcane Cestus | - | 0.15% (0.072 to 0.23) | - |
| Cryptic Cestus | - | 0.15% (0.072 to 0.23) | - |
| Mage's Book | 0.14% (0.13 to 0.16) | 0.14% (0.13 to 0.16) | - |
| Ritual Book | 0.14% (0.13 to 0.16) | 0.14% (0.13 to 0.16) | - |
| Mythril Greaves | 0.074% (0.062 to 0.11) | - | 0.14% (0.12 to 0.22) |
| Mythril Gauntlets | 0.074% (0.062 to 0.11) | - | 0.14% (0.12 to 0.22) |
| Composite Bow | - | 0.14% (0.13 to 0.18) | - |
| Stalker Bow | 0.013% | 0.14% (0.13 to 0.18) | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 3.0% | 6.0% |
| Large Health Potion | 6.0% | - | - |
| Colossal Mana Potion | - | 1.8% | 3.5% |
| Large Mana Potion | 3.5% | - | - |
| Super Health Potion | - | 3.0% | - |
| Super Mana Potion | - | 1.8% | - |
The chance is for one kill of this creature (level 37 / 61 / 82 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| A Cellar Beneath the Aman'lu Tavern | 7 | ||
| The Upper Mines of Kaderak | 6 | 6 | |
| The Lower Mines of Kaderak | 5 | 3 | |
| The Lower Mines of Kaderak (side area) | 3 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 348
- Kills needed
- 5 kills
18 placed, 5 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 1 of 10 runs, most in one region: 12. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 37 | 66 | 92 |
| Life | 1,528 | 4,367 | 8,149 |
| Damage | 129 to 215 | 324 to 540 | 571 to 952 |
| Defense | 125 | 236 | 350 |
| Experience | 1,213 | 15,477 | 173,898 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Broken World
643 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Swift Bow | 0.078% (0.07 to 0.1) | - | 0.29% (0.26 to 0.38) |
| Ornate Ring | - | - | 0.28% (0.23 to 0.28) |
| Ballista | 0.078% (0.07 to 0.1) | - | 0.27% (0.24 to 0.36) |
| Jeweled Ring | - | 0.21% (0.17 to 0.21) | - |
| Elaborate Ring | 0.15% (0.12 to 0.15) | 0.21% (0.17 to 0.21) | - |
| Spirit Cestus | 0.087% (0.039 to 0.14) | 0.0058% | 0.19% (0.092 to 0.28) |
| Grimoire | - | 0.18% (0.16 to 0.2) | 0.089% (0.078 to 0.099) |
| Gilded Ring | 0.15% (0.12 to 0.15) | 0.013% | 0.15% (0.12 to 0.15) |
| Resplendent Amulet | - | - | 0.15% (0.12 to 0.15) |
| Throwing Shiv | 0.0087% | 0.069% (0.061 to 0.093) | 0.15% (0.13 to 0.19) |
| Silver Ring | 0.13% (0.1 to 0.13) | - | - |
| Ceremonial Shield | 0.076% (0.071 to 0.09) | 0.01% | 0.13% (0.12 to 0.15) |
| Cryptic Cestus | - | 0.12% (0.045 to 0.19) | - |
| Druid Staff | - | 0.12% (0.045 to 0.19) | - |
| Broad Sword | - | 0.051% (0.045 to 0.069) | 0.11% (0.099 to 0.16) |
| Hero's Sword | 0.045% (0.039 to 0.061) | - | 0.11% (0.099 to 0.16) |
| Royal Dagger | 0.045% (0.039 to 0.061) | 0.051% (0.045 to 0.069) | 0.11% (0.092 to 0.15) |
| Kite Shield | 0.065% (0.061 to 0.08) | 0.066% (0.061 to 0.081) | 0.098% (0.091 to 0.12) |
| Yearling Staff | 0.087% (0.039 to 0.14) | - | 0.097% (0.049 to 0.15) |
| Mage's Book | 0.089% (0.078 to 0.099) | - | - |
| Ritual Book | 0.089% (0.078 to 0.099) | - | - |
| Etched Tome | - | - | 0.089% (0.078 to 0.099) |
| Ritual Staff | 0.087% (0.039 to 0.14) | - | - |
| Gold Amulet | 0.081% (0.068 to 0.081) | - | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 3.0% | 3.0% |
| Large Health Potion | 3.0% | - | - |
| Colossal Mana Potion | - | 3.0% | 3.0% |
| Large Mana Potion | 3.0% | - | - |
| Summon Paragon Lertisk | - | - | 0.13% (0.12 to 0.18) |
| Amber Filament | - | 0.12% | 0.0048% |
The chance is for one kill of this creature (level 37 / 66 / 92 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| A Cellar Beneath the Aman'lu Tavern | 7 | ||
| The Upper Mines of Kaderak | 6 | 6 | |
| The Lower Mines of Kaderak | 5 | 3 | |
| The Lower Mines of Kaderak (side area) | 3 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 348
- Kills needed
- 5 kills
18 placed, 5 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 1 of 10 runs, most in one region: 12. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
