DS2 Revival

Vai'kesh Fanatic Neophyte

Vai'kesh Fanatic Neophyte is a ranged creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: vaikesh_ranged_02_stats

When the Aegis of Death was given to the Elves of Aman'lu for safekeeping, some of the greatest mages became enthralled by its power.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Ranged
Family
Vai'kesh
Habitat
Encanted Forest
Act
Act 2
Rank
Normal

Drops

Normal monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold15%
Health potion6.0%-10 to 0
Mana potion3.5%-10 to 0
Item8.0%-5 to +1
Rare item0.75%-4 to +2
Unique item0.25%-40 to +3
Set item0.25%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level255274
Life7782,8155,406
Damage73 to 122219 to 365393 to 654
Defense85180270
Experience4664,40132,270

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Lightning-50%-25%-10%
Death+50%+100%+150%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Base game

461 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Gold Ring0.026%0.36% (0.3 to 0.36)0.0025%
Elaborate Ring0.34% (0.27 to 0.34)0.34% (0.27 to 0.34)0.34% (0.28 to 0.34)
Jeweled Ring0.34% (0.28 to 0.34)0.0037%0.0037%
Adorned Ring-0.0012%0.34% (0.27 to 0.34)
Etched Tome0.14% (0.13 to 0.16)0.14% (0.13 to 0.16)0.28% (0.25 to 0.32)
Cryptic Cestus0.0087%-0.19% (0.078 to 0.31)
Elven Staff0.19% (0.076 to 0.31)-0.19% (0.078 to 0.31)
Arcane Cestus0.19% (0.076 to 0.31)0.15% (0.071 to 0.23)-
Tower Shield0.12% (0.11 to 0.16)0.13% (0.12 to 0.17)0.19% (0.18 to 0.23)
Kite Shield--0.18% (0.16 to 0.22)
Gold Amulet0.12% (0.1 to 0.12)0.17% (0.14 to 0.17)0.0015%
Talisman0.0031%0.17% (0.14 to 0.17)0.0015%
Full Plate0.091% (0.079 to 0.13)-0.15% (0.12 to 0.24)
Ancestral Boots0.08% (0.062 to 0.13)-0.15% (0.12 to 0.25)
Ancestral Gloves0.08% (0.062 to 0.13)-0.15% (0.12 to 0.25)
Druid Staff-0.15% (0.071 to 0.23)-
Ritual Staff-0.15% (0.071 to 0.23)-
Elementalist Boots0.078% (0.062 to 0.13)0.15% (0.12 to 0.24)-
Elementalist Gloves0.078% (0.062 to 0.13)0.15% (0.12 to 0.24)-
Composite Bow0.14% (0.13 to 0.19)0.11% (0.1 to 0.15)-
Short Bow0.14% (0.13 to 0.19)--
Stalker Bow0.14% (0.13 to 0.19)0.11% (0.1 to 0.15)0.14% (0.13 to 0.18)
Arbalest0.14% (0.13 to 0.19)0.11% (0.1 to 0.15)0.016%
Mercenary Crossbow0.14% (0.13 to 0.19)--
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--6.0%
Super Health Potion-6.0%-
Colossal Mana Potion--3.5%
Super Mana Potion-3.5%-
Large Health Potion3.0%--
Health Potion3.0%--

The chance is for one kill of this creature (level 25 / 52 / 74 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Vai'kesh Sanctuary93
The Vai'kesh Forest63
A Large Vai'kesh Cavern3
A Small Vai'kesh Cave3
The Vai'kesh Forest (side area)3

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 197
Kills needed
5 kills

15 placed, 5 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 10 of 10 runs, most in one region: 9. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level255884
Life7783,4396,861
Damage73 to 122261 to 436488 to 813
Defense85204313
Experience4667,50681,881

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Lightning-50%-25%-10%
Death+50%+100%+150%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Broken World

584 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Adorned Ring-0.013%0.28% (0.23 to 0.28)
Jeweled Ring0.21% (0.17 to 0.21)0.21% (0.17 to 0.21)-
Elaborate Ring0.21% (0.17 to 0.21)--
Gold Ring0.018%0.21% (0.17 to 0.21)-
Mage's Book-0.18% (0.16 to 0.2)-
Gilded Ring--0.15% (0.12 to 0.15)
Platinum Charm--0.15% (0.12 to 0.15)
Chakram--0.13% (0.12 to 0.16)
Arcane Cestus0.12% (0.048 to 0.19)0.0054%-
Elven Staff0.12% (0.048 to 0.19)0.086% (0.038 to 0.13)0.082% (0.034 to 0.13)
Elven Longbow-0.079% (0.071 to 0.1)0.12% (0.1 to 0.15)
Swift Bow--0.12% (0.1 to 0.15)
Arbalest0.09% (0.081 to 0.12)-0.12% (0.1 to 0.15)
Throwing Shiv--0.12% (0.1 to 0.15)
Ceremonial Shield--0.11% (0.11 to 0.13)
Kite Shield--0.11% (0.11 to 0.13)
Ballista--0.1% (0.091 to 0.14)
Composite Bow0.09% (0.081 to 0.12)--
Short Bow0.09% (0.081 to 0.12)--
Stalker Bow0.09% (0.081 to 0.12)0.079% (0.071 to 0.1)-
Mercenary Crossbow0.09% (0.081 to 0.12)--
Glaive0.09% (0.081 to 0.12)0.079% (0.071 to 0.1)-
Throwing Knife0.09% (0.081 to 0.12)--
Spirit Cestus--0.09% (0.042 to 0.14)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--3.0%
Super Health Potion-3.0%-
Colossal Mana Potion--3.0%
Super Mana Potion-3.0%-
Large Health Potion1.5%--
Health Potion1.5%--

The chance is for one kill of this creature (level 25 / 58 / 84 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Vai'kesh Sanctuary93
The Vai'kesh Forest63
A Large Vai'kesh Cavern3
A Small Vai'kesh Cave3
The Vai'kesh Forest (side area)3

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 197
Kills needed
5 kills

15 placed, 5 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 10 of 10 runs, most in one region: 9. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.