Template name: vaikesh_ranged_02_stats

When the Aegis of Death was given to the Elves of Aman'lu for safekeeping, some of the greatest mages became enthralled by its power.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Ranged
- Family
- Vai'kesh
- Habitat
- Encanted Forest
- Act
- Act 2
- Rank
- Normal
Drops
Normal monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 15% | |
| Health potion | 6.0% | -10 to 0 |
| Mana potion | 3.5% | -10 to 0 |
| Item | 8.0% | -5 to +1 |
| Rare item | 0.75% | -4 to +2 |
| Unique item | 0.25% | -40 to +3 |
| Set item | 0.25% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 25 | 52 | 74 |
| Life | 778 | 2,815 | 5,406 |
| Damage | 73 to 122 | 219 to 365 | 393 to 654 |
| Defense | 85 | 180 | 270 |
| Experience | 466 | 4,401 | 32,270 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
Weaknesses and resistances
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Lightning | -50% | -25% | -10% |
| Death | +50% | +100% | +150% |
Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.
What it can drop: Base game
461 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Gold Ring | 0.026% | 0.36% (0.3 to 0.36) | 0.0025% |
| Elaborate Ring | 0.34% (0.27 to 0.34) | 0.34% (0.27 to 0.34) | 0.34% (0.28 to 0.34) |
| Jeweled Ring | 0.34% (0.28 to 0.34) | 0.0037% | 0.0037% |
| Adorned Ring | - | 0.0012% | 0.34% (0.27 to 0.34) |
| Etched Tome | 0.14% (0.13 to 0.16) | 0.14% (0.13 to 0.16) | 0.28% (0.25 to 0.32) |
| Cryptic Cestus | 0.0087% | - | 0.19% (0.078 to 0.31) |
| Elven Staff | 0.19% (0.076 to 0.31) | - | 0.19% (0.078 to 0.31) |
| Arcane Cestus | 0.19% (0.076 to 0.31) | 0.15% (0.071 to 0.23) | - |
| Tower Shield | 0.12% (0.11 to 0.16) | 0.13% (0.12 to 0.17) | 0.19% (0.18 to 0.23) |
| Kite Shield | - | - | 0.18% (0.16 to 0.22) |
| Gold Amulet | 0.12% (0.1 to 0.12) | 0.17% (0.14 to 0.17) | 0.0015% |
| Talisman | 0.0031% | 0.17% (0.14 to 0.17) | 0.0015% |
| Full Plate | 0.091% (0.079 to 0.13) | - | 0.15% (0.12 to 0.24) |
| Ancestral Boots | 0.08% (0.062 to 0.13) | - | 0.15% (0.12 to 0.25) |
| Ancestral Gloves | 0.08% (0.062 to 0.13) | - | 0.15% (0.12 to 0.25) |
| Druid Staff | - | 0.15% (0.071 to 0.23) | - |
| Ritual Staff | - | 0.15% (0.071 to 0.23) | - |
| Elementalist Boots | 0.078% (0.062 to 0.13) | 0.15% (0.12 to 0.24) | - |
| Elementalist Gloves | 0.078% (0.062 to 0.13) | 0.15% (0.12 to 0.24) | - |
| Composite Bow | 0.14% (0.13 to 0.19) | 0.11% (0.1 to 0.15) | - |
| Short Bow | 0.14% (0.13 to 0.19) | - | - |
| Stalker Bow | 0.14% (0.13 to 0.19) | 0.11% (0.1 to 0.15) | 0.14% (0.13 to 0.18) |
| Arbalest | 0.14% (0.13 to 0.19) | 0.11% (0.1 to 0.15) | 0.016% |
| Mercenary Crossbow | 0.14% (0.13 to 0.19) | - | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 6.0% |
| Super Health Potion | - | 6.0% | - |
| Colossal Mana Potion | - | - | 3.5% |
| Super Mana Potion | - | 3.5% | - |
| Large Health Potion | 3.0% | - | - |
| Health Potion | 3.0% | - | - |
The chance is for one kill of this creature (level 25 / 52 / 74 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Vai'kesh Sanctuary | 9 | 3 | |
| The Vai'kesh Forest | 6 | 3 | |
| A Large Vai'kesh Cavern | 3 | ||
| A Small Vai'kesh Cave | 3 | ||
| The Vai'kesh Forest (side area) | 3 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 197
- Kills needed
- 5 kills
15 placed, 5 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 10 of 10 runs, most in one region: 9. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 25 | 58 | 84 |
| Life | 778 | 3,439 | 6,861 |
| Damage | 73 to 122 | 261 to 436 | 488 to 813 |
| Defense | 85 | 204 | 313 |
| Experience | 466 | 7,506 | 81,881 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
Weaknesses and resistances
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Lightning | -50% | -25% | -10% |
| Death | +50% | +100% | +150% |
Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.
What it can drop: Broken World
584 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Adorned Ring | - | 0.013% | 0.28% (0.23 to 0.28) |
| Jeweled Ring | 0.21% (0.17 to 0.21) | 0.21% (0.17 to 0.21) | - |
| Elaborate Ring | 0.21% (0.17 to 0.21) | - | - |
| Gold Ring | 0.018% | 0.21% (0.17 to 0.21) | - |
| Mage's Book | - | 0.18% (0.16 to 0.2) | - |
| Gilded Ring | - | - | 0.15% (0.12 to 0.15) |
| Platinum Charm | - | - | 0.15% (0.12 to 0.15) |
| Chakram | - | - | 0.13% (0.12 to 0.16) |
| Arcane Cestus | 0.12% (0.048 to 0.19) | 0.0054% | - |
| Elven Staff | 0.12% (0.048 to 0.19) | 0.086% (0.038 to 0.13) | 0.082% (0.034 to 0.13) |
| Elven Longbow | - | 0.079% (0.071 to 0.1) | 0.12% (0.1 to 0.15) |
| Swift Bow | - | - | 0.12% (0.1 to 0.15) |
| Arbalest | 0.09% (0.081 to 0.12) | - | 0.12% (0.1 to 0.15) |
| Throwing Shiv | - | - | 0.12% (0.1 to 0.15) |
| Ceremonial Shield | - | - | 0.11% (0.11 to 0.13) |
| Kite Shield | - | - | 0.11% (0.11 to 0.13) |
| Ballista | - | - | 0.1% (0.091 to 0.14) |
| Composite Bow | 0.09% (0.081 to 0.12) | - | - |
| Short Bow | 0.09% (0.081 to 0.12) | - | - |
| Stalker Bow | 0.09% (0.081 to 0.12) | 0.079% (0.071 to 0.1) | - |
| Mercenary Crossbow | 0.09% (0.081 to 0.12) | - | - |
| Glaive | 0.09% (0.081 to 0.12) | 0.079% (0.071 to 0.1) | - |
| Throwing Knife | 0.09% (0.081 to 0.12) | - | - |
| Spirit Cestus | - | - | 0.09% (0.042 to 0.14) |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 3.0% |
| Super Health Potion | - | 3.0% | - |
| Colossal Mana Potion | - | - | 3.0% |
| Super Mana Potion | - | 3.0% | - |
| Large Health Potion | 1.5% | - | - |
| Health Potion | 1.5% | - | - |
The chance is for one kill of this creature (level 25 / 58 / 84 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Vai'kesh Sanctuary | 9 | 3 | |
| The Vai'kesh Forest | 6 | 3 | |
| A Large Vai'kesh Cavern | 3 | ||
| A Small Vai'kesh Cave | 3 | ||
| The Vai'kesh Forest (side area) | 3 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 197
- Kills needed
- 5 kills
15 placed, 5 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 10 of 10 runs, most in one region: 9. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
