Template name: zombie_legionnaire_boss_stats

Believed to have been the close council to Valdis, these now twisted and undead shock troops have become inhabitants of Zaramoth's Horns. They are completely fanatical to their leader, stopping at nothing to weed out all who are opposed to Valdis and his cause.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Melee
- Family
- Zombie legionnaire
- Habitat
- Zaramoth Dungeon
- Act
- Act 3
- Rank
- Miniboss (boss)
Drops
Miniboss drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 100% | |
| Potion | 10% | -10 to 0 |
| Health potion | 40% | -10 to 0 |
| Mana potion | 24% | -10 to 0 |
| Magic item (1 modifier) | 30% | -3 to +2 |
| Magic item (2 modifiers) | 50% | -3 to +2 |
| Rare item | 12% | -3 to +3 |
| Unique item | 4.0% | -40 to +3 |
| Set item | 4.0% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 40 | 64 | 85 |
| Life | 8,039 | 18,905 | 32,155 |
| Damage | 401 to 669 | 851 to 1,418 | 1,377 to 2,295 |
| Defense | 136 | 228 | 318 |
| Experience | 5,200 | 43,003 | 299,771 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
Weaknesses and resistances
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Fire | +75% | +100% | +150% |
Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.
What it can drop: Base game
458 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Jeweled Ring | 3.5% (2.9 to 3.5) | 3.7% (3.1 to 3.7) | 0.04% |
| Elaborate Ring | 0.042% | 3.7% (3.0 to 3.7) | 0.059% |
| Gilded Ring | 3.5% (2.8 to 3.5) | 0.02% | 2.5% (2.0 to 2.5) |
| Spell Book | 2.8% (2.5 to 3.2) | - | - |
| Etched Tome | - | - | 2.8% (2.5 to 3.2) |
| Grimoire | - | 2.8% (2.5 to 3.2) | - |
| Adorned Ring | 0.021% | 0.04% | 2.5% (2.1 to 2.5) |
| Ornate Ring | 0.34% | 0.02% | 2.5% (2.0 to 2.5) |
| Spirit Cestus | - | - | 2.2% (1.1 to 3.4) |
| Yearling Staff | 1.9% (0.76 to 3.1) | - | 2.2% (1.1 to 3.4) |
| Cryptic Cestus | - | 2.0% (0.89 to 3.2) | - |
| Druid Staff | - | 2.0% (0.89 to 3.2) | - |
| Ironwood Bow | - | - | 2.0% (1.8 to 2.6) |
| Swift Bow | 1.5% (1.3 to 1.9) | - | 2.0% (1.8 to 2.6) |
| Arbalest | - | 1.7% (1.5 to 2.1) | 2.0% (1.8 to 2.6) |
| Ballista | - | - | 2.0% (1.8 to 2.6) |
| Chakram | - | 0.23% | 2.0% (1.8 to 2.6) |
| Throwing Shiv | 1.5% (1.3 to 1.9) | 1.7% (1.5 to 2.1) | 2.0% (1.8 to 2.6) |
| Ceremonial Shield | 1.4% (1.2 to 1.8) | - | 2.0% (1.8 to 2.5) |
| Kite Shield | - | 1.4% (1.2 to 1.8) | 2.0% (1.8 to 2.5) |
| Ritual Staff | 1.9% (0.76 to 3.1) | - | - |
| Spiral Amulet | 1.3% (1.1 to 1.3) | 1.8% (1.5 to 1.8) | 0.035% |
| Platinum Charm | 0.014% | 1.8% (1.5 to 1.8) | 1.8% (1.5 to 1.8) |
| Intricate Amulet | 1.3% (1.0 to 1.3) | 0.012% | 1.8% (1.5 to 1.8) |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 22% | 43% |
| Colossal Mana Potion | - | 14% | 27% |
| Large Health Potion | 22% | - | - |
| Super Health Potion | 22% | 22% | - |
| Large Mana Potion | 14% | - | - |
| Super Mana Potion | 14% | 14% | - |
The chance is for one kill of this creature (level 40 / 64 / 85 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| Zaramoth's Horns | 2 | 1 | |
| Zaramoth's Horns (further part) | 1 | 1 | |
| The Archmage's Chamber (further part) | 1 |
Random boss spots (one boss of the pool is picked per spot):
- The Archmage's Chamber (further part): 1 of 2 possible bosses
- Zaramoth's Horns: 1 of 4 possible bosses
- Zaramoth's Horns (further part): 1 of 8 possible bosses
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 377
- Kills needed
- 1 kill
3 placed, 1 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 1 kills (agrees with the data audit)
Natural spawn census: seen in 4 of 10 runs, most in one region: 4. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 40 | 68 | 94 |
| Life | 8,039 | 21,160 | 38,903 |
| Damage | 401 to 669 | 941 to 1,569 | 1,641 to 2,735 |
| Defense | 136 | 244 | 360 |
| Experience | 5,200 | 61,934 | 700,465 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
Weaknesses and resistances
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Fire | +75% | +100% | +150% |
Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.
What it can drop: Broken World
617 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Swift Bow | 1.5% (1.3 to 1.9) | - | 6.0% (5.4 to 7.9) |
| Ballista | - | 1.5% (1.3 to 2.0) | 6.0% (5.4 to 7.9) |
| Spirit Cestus | - | 2.1% (0.88 to 3.3) | 4.0% (1.5 to 6.4) |
| Gilded Ring | 3.6% (2.9 to 3.6) | 3.6% (2.9 to 3.6) | 3.7% (3.0 to 3.7) |
| Ornate Ring | 0.21% | - | 3.7% (3.0 to 3.7) |
| Ceremonial Shield | 1.3% (1.2 to 1.6) | 1.8% (1.7 to 2.1) | 3.6% |
| Jeweled Ring | 3.6% (2.9 to 3.6) | 3.6% (2.9 to 3.6) | - |
| Rift Axe | - | - | 3.4% (3.0 to 4.7) |
| Katana | 0.8% (0.71 to 1.1) | - | 3.4% (3.0 to 4.7) |
| Spell Book | 3.0% (2.7 to 3.4) | - | - |
| Ritual Book | - | 3.0% (2.7 to 3.4) | - |
| Intricate Amulet | 1.3% (1.0 to 1.3) | 1.9% (1.5 to 1.9) | 2.5% (2.1 to 2.5) |
| Druid Staff | - | 2.1% (0.88 to 3.3) | - |
| Elven Axe | 0.8% (0.71 to 1.1) | 2.0% (1.8 to 2.7) | - |
| Istauri Boots | 0.065% | - | 2.0% (1.7 to 3.0) |
| Vindicator Greaves | - | 0.64% (0.54 to 0.92) | 2.0% (1.7 to 3.0) |
| Istauri Gloves | 0.065% | - | 2.0% (1.7 to 3.0) |
| Vindicator Gauntlets | - | 0.68% (0.59 to 0.97) | 2.0% (1.7 to 3.0) |
| Ritual Staff | 1.9% (0.71 to 3.2) | - | - |
| Yearling Staff | 1.9% (0.71 to 3.2) | - | - |
| Visionary Boots | 0.66% (0.5 to 1.1) | - | 1.9% (1.7 to 2.8) |
| Watcher Boots | 0.61% (0.5 to 0.93) | 0.67% (0.54 to 1.1) | 1.9% (1.7 to 2.8) |
| Visionary Gloves | 0.66% (0.5 to 1.1) | - | 1.9% (1.7 to 2.8) |
| Watcher Gloves | 0.61% (0.5 to 0.93) | - | 1.9% (1.7 to 2.8) |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 20% | 20% |
| Colossal Mana Potion | - | 20% | 20% |
| Large Health Potion | 10% | - | - |
| Super Health Potion | 10% | - | - |
| Large Mana Potion | 10% | - | - |
| Super Mana Potion | 10% | - | - |
The chance is for one kill of this creature (level 40 / 68 / 94 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| Zaramoth's Horns | 2 | 1 | |
| Zaramoth's Horns (further part) | 1 | 1 | |
| The Archmage's Chamber (further part) | 1 |
Random boss spots (one boss of the pool is picked per spot):
- The Archmage's Chamber (further part): 1 of 2 possible bosses
- Zaramoth's Horns: 1 of 4 possible bosses
- Zaramoth's Horns (further part): 1 of 8 possible bosses
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 377
- Kills needed
- 1 kill
3 placed, 1 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 1 kills (agrees with the data audit)
Natural spawn census: seen in 4 of 10 runs, most in one region: 4. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
