DS2 Revival

Kluun Legionnaire

Kluun Legionnaire is a melee creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: zombie_legionnaire_melee_stats

Believed to have been the close council to Valdis, these now twisted and undead shock troops have become inhabitants of Zaramoth's Horns. They are completely fanatical to their leader, stopping at nothing to weed out all who are opposed to Valdis and his cause.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Melee
Family
Zombie legionnaire
Habitat
Zaramoth Dungeon
Act
Act 3
Rank
Normal

Drops

Normal monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold15%
Health potion6.0%-10 to 0
Mana potion3.5%-10 to 0
Item8.0%-5 to +1
Rare item0.75%-4 to +2
Unique item0.25%-40 to +3
Set item0.25%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level386283
Life2,0024,8618,384
Damage167 to 279364 to 607596 to 993
Defense129220309
Experience1,31910,76274,560

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Base game

481 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Adorned Ring0.0014%0.24% (0.2 to 0.24)0.47% (0.38 to 0.47)
Elaborate Ring0.34% (0.27 to 0.34)0.24% (0.2 to 0.24)0.0037%
Gilded Ring0.34% (0.27 to 0.34)0.0012%0.23% (0.19 to 0.23)
Ritual Book0.28% (0.25 to 0.32)0.28% (0.25 to 0.32)-
Ceremonial Shield0.13% (0.11 to 0.17)-0.24% (0.22 to 0.32)
Jeweled Ring0.024%0.22% (0.17 to 0.22)0.0025%
Platinum Charm<0.001%0.17% (0.14 to 0.17)0.19% (0.15 to 0.19)
Vai'Kesh Cleaver--0.18% (0.15 to 0.24)
Gold Amulet0.17% (0.14 to 0.17)0.0015%<0.001%
Jeweled Pendant0.0019%0.17% (0.14 to 0.17)0.0015%
Spiral Amulet0.17% (0.14 to 0.17)0.015%0.0023%
Intricate Amulet0.013%<0.001%0.17% (0.14 to 0.17)
Spirit Cestus0.13% (0.057 to 0.21)-0.15% (0.076 to 0.23)
Elven Staff-0.15% (0.072 to 0.23)0.15% (0.076 to 0.23)
Yearling Staff0.13% (0.049 to 0.2)-0.15% (0.076 to 0.23)
Mystic Boots0.08% (0.064 to 0.13)-0.15% (0.12 to 0.25)
Raven Boots-0.15% (0.12 to 0.25)-
Mystic Gloves0.08% (0.064 to 0.13)-0.15% (0.12 to 0.25)
Raven Gloves-0.15% (0.12 to 0.25)-
Arcane Cestus-0.15% (0.072 to 0.23)-
Cryptic Cestus-0.15% (0.072 to 0.23)-
Chain Mail-0.15% (0.12 to 0.23)-
Mythril Armor0.078% (0.065 to 0.12)-0.15% (0.12 to 0.23)
Elven Longbow-0.12% (0.11 to 0.17)0.15% (0.13 to 0.19)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-3.0%6.0%
Large Health Potion6.0%--
Colossal Mana Potion-1.8%3.5%
Super Health Potion-3.0%-
Large Mana Potion1.8%--
Super Mana Potion1.8%1.8%-

The chance is for one kill of this creature (level 38 / 62 / 83 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
Zaramoth's Horns710
Zaramoth's Horns (further part)10
The Archmage's Chamber (further part)7

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 376
Kills needed
5 kills

7 placed, 5 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 10 of 10 runs, most in one region: 54. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level386793
Life2,0025,61410,397
Damage167 to 279414 to 690726 to 1,210
Defense129240355
Experience1,31916,956191,153

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

642 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Swift Bow0.071% (0.064 to 0.092)-0.35% (0.32 to 0.46)
Gilded Ring0.21% (0.17 to 0.21)0.15% (0.12 to 0.15)0.22% (0.18 to 0.22)
Ceremonial Shield0.076% (0.071 to 0.091)0.075% (0.071 to 0.088)0.22% (0.21 to 0.25)
Elaborate Ring0.21% (0.17 to 0.21)0.13% (0.1 to 0.13)-
Ornate Ring--0.21% (0.17 to 0.21)
Ritual Book0.18% (0.16 to 0.2)0.089% (0.078 to 0.099)-
Ballista0.071% (0.064 to 0.092)0.011%0.18% (0.16 to 0.23)
Throwing Shiv0.071% (0.064 to 0.092)-0.18% (0.16 to 0.23)
Jeweled Ring0.013%0.15% (0.12 to 0.15)-
Resplendent Amulet--0.14% (0.11 to 0.14)
Spirit Cestus0.084% (0.036 to 0.13)0.09% (0.042 to 0.14)0.13% (0.054 to 0.2)
Yearling Staff0.079% (0.03 to 0.13)-0.13% (0.054 to 0.2)
Rift Axe0.035% (0.03 to 0.05)-0.12% (0.11 to 0.16)
Broad Sword-0.048% (0.042 to 0.066)0.11% (0.099 to 0.16)
Hero's Sword0.041% (0.036 to 0.055)-0.11% (0.099 to 0.16)
Gold Amulet0.11% (0.09 to 0.11)--
Spiral Amulet0.11% (0.088 to 0.11)0.078% (0.065 to 0.078)-
Cryptic Cestus-0.09% (0.042 to 0.14)-
Druid Staff-0.09% (0.042 to 0.14)-
Etched Tome--0.089% (0.078 to 0.099)
Grimoire-0.089% (0.078 to 0.099)0.089% (0.078 to 0.099)
Curve Bow-0.088% (0.079 to 0.12)-
Elven Longbow-0.088% (0.079 to 0.12)-
Arbalest-0.088% (0.079 to 0.12)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-3.0%3.0%
Large Health Potion3.0%--
Colossal Mana Potion-3.0%3.0%
Large Mana Potion1.5%--
Super Mana Potion1.5%--
Master Impale--0.13% (0.12 to 0.18)

The chance is for one kill of this creature (level 38 / 67 / 93 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
Zaramoth's Horns710
Zaramoth's Horns (further part)10
The Archmage's Chamber (further part)7

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 376
Kills needed
5 kills

7 placed, 5 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 10 of 10 runs, most in one region: 54. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.