Template name: zombie_legionnaire_melee_stats

Believed to have been the close council to Valdis, these now twisted and undead shock troops have become inhabitants of Zaramoth's Horns. They are completely fanatical to their leader, stopping at nothing to weed out all who are opposed to Valdis and his cause.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Melee
- Family
- Zombie legionnaire
- Habitat
- Zaramoth Dungeon
- Act
- Act 3
- Rank
- Normal
Drops
Normal monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 15% | |
| Health potion | 6.0% | -10 to 0 |
| Mana potion | 3.5% | -10 to 0 |
| Item | 8.0% | -5 to +1 |
| Rare item | 0.75% | -4 to +2 |
| Unique item | 0.25% | -40 to +3 |
| Set item | 0.25% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 38 | 62 | 83 |
| Life | 2,002 | 4,861 | 8,384 |
| Damage | 167 to 279 | 364 to 607 | 596 to 993 |
| Defense | 129 | 220 | 309 |
| Experience | 1,319 | 10,762 | 74,560 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Base game
481 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Adorned Ring | 0.0014% | 0.24% (0.2 to 0.24) | 0.47% (0.38 to 0.47) |
| Elaborate Ring | 0.34% (0.27 to 0.34) | 0.24% (0.2 to 0.24) | 0.0037% |
| Gilded Ring | 0.34% (0.27 to 0.34) | 0.0012% | 0.23% (0.19 to 0.23) |
| Ritual Book | 0.28% (0.25 to 0.32) | 0.28% (0.25 to 0.32) | - |
| Ceremonial Shield | 0.13% (0.11 to 0.17) | - | 0.24% (0.22 to 0.32) |
| Jeweled Ring | 0.024% | 0.22% (0.17 to 0.22) | 0.0025% |
| Platinum Charm | <0.001% | 0.17% (0.14 to 0.17) | 0.19% (0.15 to 0.19) |
| Vai'Kesh Cleaver | - | - | 0.18% (0.15 to 0.24) |
| Gold Amulet | 0.17% (0.14 to 0.17) | 0.0015% | <0.001% |
| Jeweled Pendant | 0.0019% | 0.17% (0.14 to 0.17) | 0.0015% |
| Spiral Amulet | 0.17% (0.14 to 0.17) | 0.015% | 0.0023% |
| Intricate Amulet | 0.013% | <0.001% | 0.17% (0.14 to 0.17) |
| Spirit Cestus | 0.13% (0.057 to 0.21) | - | 0.15% (0.076 to 0.23) |
| Elven Staff | - | 0.15% (0.072 to 0.23) | 0.15% (0.076 to 0.23) |
| Yearling Staff | 0.13% (0.049 to 0.2) | - | 0.15% (0.076 to 0.23) |
| Mystic Boots | 0.08% (0.064 to 0.13) | - | 0.15% (0.12 to 0.25) |
| Raven Boots | - | 0.15% (0.12 to 0.25) | - |
| Mystic Gloves | 0.08% (0.064 to 0.13) | - | 0.15% (0.12 to 0.25) |
| Raven Gloves | - | 0.15% (0.12 to 0.25) | - |
| Arcane Cestus | - | 0.15% (0.072 to 0.23) | - |
| Cryptic Cestus | - | 0.15% (0.072 to 0.23) | - |
| Chain Mail | - | 0.15% (0.12 to 0.23) | - |
| Mythril Armor | 0.078% (0.065 to 0.12) | - | 0.15% (0.12 to 0.23) |
| Elven Longbow | - | 0.12% (0.11 to 0.17) | 0.15% (0.13 to 0.19) |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 3.0% | 6.0% |
| Large Health Potion | 6.0% | - | - |
| Colossal Mana Potion | - | 1.8% | 3.5% |
| Super Health Potion | - | 3.0% | - |
| Large Mana Potion | 1.8% | - | - |
| Super Mana Potion | 1.8% | 1.8% | - |
The chance is for one kill of this creature (level 38 / 62 / 83 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| Zaramoth's Horns | 7 | 10 | |
| Zaramoth's Horns (further part) | 10 | ||
| The Archmage's Chamber (further part) | 7 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 376
- Kills needed
- 5 kills
7 placed, 5 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 10 of 10 runs, most in one region: 54. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 38 | 67 | 93 |
| Life | 2,002 | 5,614 | 10,397 |
| Damage | 167 to 279 | 414 to 690 | 726 to 1,210 |
| Defense | 129 | 240 | 355 |
| Experience | 1,319 | 16,956 | 191,153 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Broken World
642 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Swift Bow | 0.071% (0.064 to 0.092) | - | 0.35% (0.32 to 0.46) |
| Gilded Ring | 0.21% (0.17 to 0.21) | 0.15% (0.12 to 0.15) | 0.22% (0.18 to 0.22) |
| Ceremonial Shield | 0.076% (0.071 to 0.091) | 0.075% (0.071 to 0.088) | 0.22% (0.21 to 0.25) |
| Elaborate Ring | 0.21% (0.17 to 0.21) | 0.13% (0.1 to 0.13) | - |
| Ornate Ring | - | - | 0.21% (0.17 to 0.21) |
| Ritual Book | 0.18% (0.16 to 0.2) | 0.089% (0.078 to 0.099) | - |
| Ballista | 0.071% (0.064 to 0.092) | 0.011% | 0.18% (0.16 to 0.23) |
| Throwing Shiv | 0.071% (0.064 to 0.092) | - | 0.18% (0.16 to 0.23) |
| Jeweled Ring | 0.013% | 0.15% (0.12 to 0.15) | - |
| Resplendent Amulet | - | - | 0.14% (0.11 to 0.14) |
| Spirit Cestus | 0.084% (0.036 to 0.13) | 0.09% (0.042 to 0.14) | 0.13% (0.054 to 0.2) |
| Yearling Staff | 0.079% (0.03 to 0.13) | - | 0.13% (0.054 to 0.2) |
| Rift Axe | 0.035% (0.03 to 0.05) | - | 0.12% (0.11 to 0.16) |
| Broad Sword | - | 0.048% (0.042 to 0.066) | 0.11% (0.099 to 0.16) |
| Hero's Sword | 0.041% (0.036 to 0.055) | - | 0.11% (0.099 to 0.16) |
| Gold Amulet | 0.11% (0.09 to 0.11) | - | - |
| Spiral Amulet | 0.11% (0.088 to 0.11) | 0.078% (0.065 to 0.078) | - |
| Cryptic Cestus | - | 0.09% (0.042 to 0.14) | - |
| Druid Staff | - | 0.09% (0.042 to 0.14) | - |
| Etched Tome | - | - | 0.089% (0.078 to 0.099) |
| Grimoire | - | 0.089% (0.078 to 0.099) | 0.089% (0.078 to 0.099) |
| Curve Bow | - | 0.088% (0.079 to 0.12) | - |
| Elven Longbow | - | 0.088% (0.079 to 0.12) | - |
| Arbalest | - | 0.088% (0.079 to 0.12) | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 3.0% | 3.0% |
| Large Health Potion | 3.0% | - | - |
| Colossal Mana Potion | - | 3.0% | 3.0% |
| Large Mana Potion | 1.5% | - | - |
| Super Mana Potion | 1.5% | - | - |
| Master Impale | - | - | 0.13% (0.12 to 0.18) |
The chance is for one kill of this creature (level 38 / 67 / 93 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| Zaramoth's Horns | 7 | 10 | |
| Zaramoth's Horns (further part) | 10 | ||
| The Archmage's Chamber (further part) | 7 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 376
- Kills needed
- 5 kills
7 placed, 5 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 10 of 10 runs, most in one region: 54. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
