Template name: bound_dwarf_melee_stats_ds2x

When a Dwarven slave becomes insolent or tries to rise against his masters, he is taken away to the depths of the Cinbri city, where he is turned into a Sunderer. His free will and rebellious spirit are surgically removed, and his strength and vigor are enhanced to better serve the Familiars.
The start of the game’s own Bestiary text.
- Game
- Broken World (new Act 4 map)
- Type
- Melee
- Family
- Darkcity
- Habitat
- Underground Caves
- Act
- Act 4 (Broken World)
- Rank
- Normal
Drops
Normal monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 15% | |
| Health potion | 6.0% | -10 to 0 |
| Mana potion | 3.5% | -10 to 0 |
| Item | 8.0% | -5 to +1 |
| Rare item | 0.75% | -4 to +2 |
| Unique item | 0.25% | -40 to +3 |
| Set item | 0.25% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Details
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 46 | 74 | 99 |
| Life | 2,817 | 6,758 | 11,708 |
| Damage | 225 to 375 | 490 to 816 | 811 to 1,351 |
| Defense | 158 | 270 | 383 |
| Experience | 2,605 | 32,270 | 337,854 |
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Broken World
643 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Swift Bow | - | 0.088% (0.079 to 0.12) | 0.66% (0.59 to 0.88) |
| Visionary Helmet | 0.03% (0.022 to 0.053) | - | 0.3% (0.2 to 0.6) |
| Watcher Hood | 0.028% (0.022 to 0.043) | - | 0.3% (0.2 to 0.6) |
| Silver Ring | 0.22% (0.18 to 0.22) | - | - |
| Gilded Ring | - | - | 0.22% (0.18 to 0.22) |
| Ornate Ring | 0.22% (0.18 to 0.22) | 0.013% | 0.22% (0.18 to 0.22) |
| Ceremonial Shield | - | - | 0.21% |
| Elaborate Ring | - | 0.21% (0.17 to 0.21) | - |
| Adorned Ring | - | 0.21% (0.17 to 0.21) | - |
| Dwarven Hammer | 0.043% (0.038 to 0.058) | 0.045% (0.039 to 0.063) | 0.18% (0.17 to 0.24) |
| Katana | - | 0.0067% | 0.18% (0.17 to 0.24) |
| Sentinel Blade | 0.037% (0.032 to 0.053) | - | 0.18% (0.17 to 0.24) |
| Visionary Armor | 0.033% (0.025 to 0.056) | - | 0.18% |
| Watcher Armor | 0.031% (0.025 to 0.046) | - | 0.18% |
| Mage's Book | 0.18% (0.16 to 0.2) | - | - |
| Etched Tome | - | 0.18% (0.16 to 0.2) | - |
| Grimoire | - | - | 0.18% (0.16 to 0.2) |
| Rift Axe | - | 0.052% (0.046 to 0.07) | 0.16% (0.14 to 0.21) |
| Small Shield | 0.15% (0.14 to 0.17) | - | - |
| Spirit Cestus | - | - | 0.14% (<0.001 to 0.29) |
| Cryptic Cestus | 0.086% (0.038 to 0.13) | 0.12% (0.046 to 0.19) | - |
| Elven Staff | - | 0.12% (0.046 to 0.19) | - |
| Tower Shield | - | 0.12% (0.11 to 0.14) | - |
| Intricate Amulet | <0.001% | 0.074% (0.061 to 0.074) | 0.11% (0.091 to 0.11) |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 3.0% | 3.0% |
| Super Health Potion | 3.0% | - | - |
| Colossal Mana Potion | - | 3.0% | 3.0% |
| Super Mana Potion | 3.0% | - | - |
| Master Impale | - | - | 0.13% (0.12 to 0.18) |
| Coral Filament | - | 0.094% | 0.0048% |
The chance is for one kill of this creature (level 46 / 74 / 99 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Halls of the Overseers (further part) | 31 | 3 | |
| The Outer Cinbri City (further part) | 29 | 4 | |
| The Aman'lu Arena | 6 | ||
| The Inner Cinbri City (further part) | 3 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Broken World book
- No. 47
- Kills needed
- 1 kill
69 placed, 1 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 1 kills (agrees with the data audit)
Natural spawn census: seen in 4 of 4 runs, most in one region: 14. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
