DS2 Revival

Bound Dwarf Sunderer

Bound Dwarf Sunderer is a melee creature in Broken World.

Back to the bestiary

Template name: bound_dwarf_melee_stats_ds2x

When a Dwarven slave becomes insolent or tries to rise against his masters, he is taken away to the depths of the Cinbri city, where he is turned into a Sunderer. His free will and rebellious spirit are surgically removed, and his strength and vigor are enhanced to better serve the Familiars.

The start of the game’s own Bestiary text.

Game
Broken World (new Act 4 map)
Type
Melee
Family
Darkcity
Habitat
Underground Caves
Act
Act 4 (Broken World)
Rank
Normal

Drops

Normal monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold15%
Health potion6.0%-10 to 0
Mana potion3.5%-10 to 0
Item8.0%-5 to +1
Rare item0.75%-4 to +2
Unique item0.25%-40 to +3
Set item0.25%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Details

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level467499
Life2,8176,75811,708
Damage225 to 375490 to 816811 to 1,351
Defense158270383
Experience2,60532,270337,854

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

643 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Swift Bow-0.088% (0.079 to 0.12)0.66% (0.59 to 0.88)
Visionary Helmet0.03% (0.022 to 0.053)-0.3% (0.2 to 0.6)
Watcher Hood0.028% (0.022 to 0.043)-0.3% (0.2 to 0.6)
Silver Ring0.22% (0.18 to 0.22)--
Gilded Ring--0.22% (0.18 to 0.22)
Ornate Ring0.22% (0.18 to 0.22)0.013%0.22% (0.18 to 0.22)
Ceremonial Shield--0.21%
Elaborate Ring-0.21% (0.17 to 0.21)-
Adorned Ring-0.21% (0.17 to 0.21)-
Dwarven Hammer0.043% (0.038 to 0.058)0.045% (0.039 to 0.063)0.18% (0.17 to 0.24)
Katana-0.0067%0.18% (0.17 to 0.24)
Sentinel Blade0.037% (0.032 to 0.053)-0.18% (0.17 to 0.24)
Visionary Armor0.033% (0.025 to 0.056)-0.18%
Watcher Armor0.031% (0.025 to 0.046)-0.18%
Mage's Book0.18% (0.16 to 0.2)--
Etched Tome-0.18% (0.16 to 0.2)-
Grimoire--0.18% (0.16 to 0.2)
Rift Axe-0.052% (0.046 to 0.07)0.16% (0.14 to 0.21)
Small Shield0.15% (0.14 to 0.17)--
Spirit Cestus--0.14% (<0.001 to 0.29)
Cryptic Cestus0.086% (0.038 to 0.13)0.12% (0.046 to 0.19)-
Elven Staff-0.12% (0.046 to 0.19)-
Tower Shield-0.12% (0.11 to 0.14)-
Intricate Amulet<0.001%0.074% (0.061 to 0.074)0.11% (0.091 to 0.11)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-3.0%3.0%
Super Health Potion3.0%--
Colossal Mana Potion-3.0%3.0%
Super Mana Potion3.0%--
Master Impale--0.13% (0.12 to 0.18)
Coral Filament-0.094%0.0048%

The chance is for one kill of this creature (level 46 / 74 / 99 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Halls of the Overseers (further part)313
The Outer Cinbri City (further part)294
The Aman'lu Arena6
The Inner Cinbri City (further part)3

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Broken World book
No. 47
Kills needed
1 kill

69 placed, 1 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 4 of 4 runs, most in one region: 14. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.