DS2 Revival

Bound Half-Giant Shambler

Bound Half-Giant Shambler is a magic creature in Broken World.

Back to the bestiary

Template name: bound_halfgiant_magic_stats_ds2x

The Familiar Surgeons enjoy working on Half-Giants. They're exceptionally strong, and make highly durable and powerful combatants. But they're also stoic and mentally tough, allowing them to survive the torture of their transformations better than other, more frail races.

The start of the game’s own Bestiary text.

Game
Broken World (new Act 4 map)
Type
Magic
Family
Darkcity
Habitat
Cinbri City
Act
Act 4 (Broken World)
Rank
Normal

Drops

Normal monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold15%
Health potion6.0%-10 to 0
Mana potion3.5%-10 to 0
Item8.0%-5 to +1
Rare item0.75%-4 to +2
Unique item0.25%-40 to +3
Set item0.25%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Details

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level477499
Life2,1965,0688,781
Damage186 to 311393 to 654650 to 1,083
Defense162270383
Experience2,84132,270337,854

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Lightning+110%+125%+150%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Broken World

633 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Swift Bow-0.088% (0.079 to 0.12)0.66% (0.59 to 0.88)
Visionary Helmet0.034% (0.026 to 0.059)-0.3% (0.2 to 0.6)
Watcher Hood0.032% (0.026 to 0.051)-0.3% (0.2 to 0.6)
Gilded Ring--0.22% (0.18 to 0.22)
Ornate Ring0.21% (0.17 to 0.21)0.013%0.22% (0.18 to 0.22)
Ceremonial Shield--0.21%
Silver Ring0.21% (0.17 to 0.21)--
Elaborate Ring-0.21% (0.17 to 0.21)-
Adorned Ring-0.21% (0.17 to 0.21)-
Dwarven Hammer0.045% (0.04 to 0.062)0.045% (0.039 to 0.063)0.18% (0.17 to 0.24)
Katana-0.0067%0.18% (0.17 to 0.24)
Sentinel Blade--0.18% (0.17 to 0.24)
Visionary Armor0.029% (0.02 to 0.054)-0.18%
Watcher Armor0.027% (0.02 to 0.046)-0.18%
Etched Tome-0.18% (0.16 to 0.2)-
Grimoire--0.18% (0.16 to 0.2)
Rift Axe-0.052% (0.046 to 0.07)0.16% (0.14 to 0.21)
Small Shield0.15% (0.14 to 0.17)--
Spirit Cestus--0.14% (<0.001 to 0.29)
Cryptic Cestus0.088% (0.04 to 0.14)0.12% (0.046 to 0.19)-
Elven Staff-0.12% (0.046 to 0.19)-
Tower Shield-0.12% (0.11 to 0.14)-
Intricate Amulet<0.001%0.074% (0.061 to 0.074)0.11% (0.091 to 0.11)
Resplendent Amulet0.079% (0.065 to 0.079)-0.11% (0.091 to 0.11)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-3.0%3.0%
Super Health Potion3.0%--
Colossal Mana Potion-3.0%3.0%
Super Mana Potion3.0%--
Master Impale--0.13% (0.12 to 0.18)
Coral Filament-0.094%0.0048%

The chance is for one kill of this creature (level 47 / 74 / 99 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Inner Cinbri City (further part)112
The Outer Cinbri City (further part)93
The Aman'lu Arena6

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Broken World book
No. 53
Kills needed
1 kill

26 placed, 1 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 4 of 4 runs, most in one region: 2. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.