DS2 Revival

Bound Half-Giant Fury

Bound Half-Giant Fury is a melee creature in Broken World.

Back to the bestiary

Template name: conditional_shield_bound_halfgiant_ds2x

The Familiar Surgeons enjoy working on Half-Giants. They're exceptionally strong, and make highly durable and powerful combatants. But they're also stoic and mentally tough, allowing them to survive the torture of their transformations better than other, more frail races.

The start of the game’s own Bestiary text.

Game
Broken World (new Act 4 map)
Type
Melee
Family
Darkcity
Habitat
Cinbri City
Act
Act 4 (Broken World)
Rank
Strong

Drops

Strong monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold18%
Health potion8.0%-10 to 0
Mana potion4.8%-10 to 0
Item15%-4 to +2
Rare item1.35%-3 to +2
Unique item0.45%-40 to +3
Set item0.45%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Details

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level477499
Life3,9049,01115,611
Damage93 to 155196 to 327325 to 542
Defense162270383
Experience3,55140,338422,318

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

623 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Swift Bow-0.15% (0.13 to 0.19)0.64% (0.58 to 0.81)
Ballista--0.5% (0.44 to 0.67)
Visionary Helmet0.049% (0.033 to 0.098)-0.44% (0.28 to 0.92)
Watcher Hood0.043% (0.033 to 0.073)-0.44% (0.28 to 0.92)
Dwarven Hammer0.074% (0.065 to 0.1)-0.4% (0.36 to 0.52)
Sentinel Blade--0.4% (0.36 to 0.52)
Ornate Ring0.21% (0.17 to 0.21)0.23% (0.19 to 0.23)0.38% (0.31 to 0.38)
Katana-0.092% (0.08 to 0.13)0.33% (0.29 to 0.45)
Gilded Ring--0.32% (0.25 to 0.32)
Ceremonial Shield--0.3%
Grimoire--0.28% (0.25 to 0.32)
Tower Shield-0.24% (0.23 to 0.3)0.0071%
Silver Ring0.24% (0.2 to 0.24)--
Gold Ring0.24% (0.2 to 0.24)--
Elaborate Ring-0.23% (0.19 to 0.23)-
Adorned Ring-0.23% (0.19 to 0.23)-
Spirit Cestus--0.23% (<0.001 to 0.46)
Resplendent Amulet0.18% (0.15 to 0.18)-0.2% (0.17 to 0.2)
Gold Amulet0.18% (0.15 to 0.18)--
Visionary Boots--0.18%
Watcher Boots--0.18%
Visionary Gloves--0.18%
Watcher Gloves--0.18%
Large Shield0.18% (0.17 to 0.2)-0.0071%
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-4.0%4.0%
Super Health Potion4.0%--
Colossal Mana Potion-4.0%4.0%
Super Mana Potion4.0%--
Master Impale--0.21% (0.19 to 0.29)
Summon Paragon Forest Golem--0.21% (0.19 to 0.29)

The chance is for one kill of this creature (level 47 / 74 / 99 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Outer Cinbri City (further part)4
The Inner Cinbri City (further part)3

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random encounter only

Only random encounters bring them, so how many you meet depends on the game’s rolls.

Broken World book
No. 52
Kills needed
1 kill

Comes from random encounters, so how many you meet depends on the game's rolls.

Confidence: Low not settled in game: still alive after the blow: conditional_shield_bound_halfgiant_ds2x

In-game kill test: victim survived (inconclusive). still alive after the blow: conditional_shield_bound_halfgiant_ds2x

Natural spawn census: seen in 1 of 4 runs, most in one region: 3. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.