Template name: conditional_shield_bound_halfgiant_ds2x

The Familiar Surgeons enjoy working on Half-Giants. They're exceptionally strong, and make highly durable and powerful combatants. But they're also stoic and mentally tough, allowing them to survive the torture of their transformations better than other, more frail races.
The start of the game’s own Bestiary text.
- Game
- Broken World (new Act 4 map)
- Type
- Melee
- Family
- Darkcity
- Habitat
- Cinbri City
- Act
- Act 4 (Broken World)
- Rank
- Strong
Drops
Strong monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 18% | |
| Health potion | 8.0% | -10 to 0 |
| Mana potion | 4.8% | -10 to 0 |
| Item | 15% | -4 to +2 |
| Rare item | 1.35% | -3 to +2 |
| Unique item | 0.45% | -40 to +3 |
| Set item | 0.45% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Details
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 47 | 74 | 99 |
| Life | 3,904 | 9,011 | 15,611 |
| Damage | 93 to 155 | 196 to 327 | 325 to 542 |
| Defense | 162 | 270 | 383 |
| Experience | 3,551 | 40,338 | 422,318 |
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Broken World
623 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Swift Bow | - | 0.15% (0.13 to 0.19) | 0.64% (0.58 to 0.81) |
| Ballista | - | - | 0.5% (0.44 to 0.67) |
| Visionary Helmet | 0.049% (0.033 to 0.098) | - | 0.44% (0.28 to 0.92) |
| Watcher Hood | 0.043% (0.033 to 0.073) | - | 0.44% (0.28 to 0.92) |
| Dwarven Hammer | 0.074% (0.065 to 0.1) | - | 0.4% (0.36 to 0.52) |
| Sentinel Blade | - | - | 0.4% (0.36 to 0.52) |
| Ornate Ring | 0.21% (0.17 to 0.21) | 0.23% (0.19 to 0.23) | 0.38% (0.31 to 0.38) |
| Katana | - | 0.092% (0.08 to 0.13) | 0.33% (0.29 to 0.45) |
| Gilded Ring | - | - | 0.32% (0.25 to 0.32) |
| Ceremonial Shield | - | - | 0.3% |
| Grimoire | - | - | 0.28% (0.25 to 0.32) |
| Tower Shield | - | 0.24% (0.23 to 0.3) | 0.0071% |
| Silver Ring | 0.24% (0.2 to 0.24) | - | - |
| Gold Ring | 0.24% (0.2 to 0.24) | - | - |
| Elaborate Ring | - | 0.23% (0.19 to 0.23) | - |
| Adorned Ring | - | 0.23% (0.19 to 0.23) | - |
| Spirit Cestus | - | - | 0.23% (<0.001 to 0.46) |
| Resplendent Amulet | 0.18% (0.15 to 0.18) | - | 0.2% (0.17 to 0.2) |
| Gold Amulet | 0.18% (0.15 to 0.18) | - | - |
| Visionary Boots | - | - | 0.18% |
| Watcher Boots | - | - | 0.18% |
| Visionary Gloves | - | - | 0.18% |
| Watcher Gloves | - | - | 0.18% |
| Large Shield | 0.18% (0.17 to 0.2) | - | 0.0071% |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 4.0% | 4.0% |
| Super Health Potion | 4.0% | - | - |
| Colossal Mana Potion | - | 4.0% | 4.0% |
| Super Mana Potion | 4.0% | - | - |
| Master Impale | - | - | 0.21% (0.19 to 0.29) |
| Summon Paragon Forest Golem | - | - | 0.21% (0.19 to 0.29) |
The chance is for one kill of this creature (level 47 / 74 / 99 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Outer Cinbri City (further part) | 4 | ||
| The Inner Cinbri City (further part) | 3 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random encounter only
Only random encounters bring them, so how many you meet depends on the game’s rolls.
- Broken World book
- No. 52
- Kills needed
- 1 kill
Comes from random encounters, so how many you meet depends on the game's rolls.
Confidence: Low not settled in game: still alive after the blow: conditional_shield_bound_halfgiant_ds2x
In-game kill test: victim survived (inconclusive). still alive after the blow: conditional_shield_bound_halfgiant_ds2x
Natural spawn census: seen in 1 of 4 runs, most in one region: 3. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
