DS2 Revival

Zaramoth Reborn

Zaramoth Reborn is a magic creature in Broken World.

Back to the bestiary

Template name: zaramoth_stats

Zaramoth the Unmaker, an Utgard Giant of unmatched power, was the last great Emperor of Aranna. Zaramoth's innate command of magical energy was so absolute that once he established control, he limited access to magic across all of Aranna, effectively neutering all other mages.

The start of the game’s own Bestiary text.

Game
Broken World (new Act 4 map)
Type
Magic
Family
Test
Habitat
Cinbri City
Act
Act 4 (Broken World)
Rank
Normal

Drops

Normal monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold15%
Health potion6.0%-10 to 0
Mana potion3.5%-10 to 0
Item8.0%-5 to +1
Rare item0.75%-4 to +2
Unique item0.25%-40 to +3
Set item0.25%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Details

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level4875100
Life120,000225,000600,000
Damage0 to 00 to 00 to 0
Defense268458665
Experience3,09935,399371,609

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

633 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Swift Bow-0.092% (0.083 to 0.12)0.4% (0.36 to 0.51)
Ballista--0.31% (0.27 to 0.42)
Visionary Helmet0.031% (0.021 to 0.061)-0.28% (0.18 to 0.58)
Watcher Hood0.027% (0.021 to 0.046)-0.28% (0.18 to 0.58)
Dwarven Hammer0.046% (0.04 to 0.062)-0.25% (0.23 to 0.32)
Sentinel Blade--0.25% (0.23 to 0.32)
Ornate Ring0.13% (0.1 to 0.13)0.15% (0.12 to 0.15)0.24% (0.2 to 0.24)
Katana-0.056% (0.049 to 0.078)0.21% (0.18 to 0.28)
Gilded Ring--0.2% (0.16 to 0.2)
Ceremonial Shield--0.19%
Grimoire--0.18% (0.16 to 0.2)
Tower Shield-0.15% (0.14 to 0.19)0.0045%
Silver Ring0.15% (0.12 to 0.15)--
Gold Ring0.15% (0.12 to 0.15)--
Elaborate Ring-0.15% (0.12 to 0.15)-
Adorned Ring-0.15% (0.12 to 0.15)-
Spirit Cestus--0.14% (<0.001 to 0.29)
Resplendent Amulet0.11% (0.091 to 0.11)0.0083%0.12% (0.1 to 0.12)
Gold Amulet0.11% (0.094 to 0.11)--
Visionary Boots--0.11%
Watcher Boots0.0038%-0.11%
Visionary Gloves--0.11%
Watcher Gloves--0.11%
Large Shield0.11% (0.1 to 0.12)-0.0045%
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-3.0%3.0%
Super Health Potion3.0%--
Colossal Mana Potion-3.0%3.0%
Super Mana Potion3.0%--
Master Impale--0.13% (0.12 to 0.18)
Summon Paragon Forest Golem--0.13% (0.12 to 0.18)

The chance is for one kill of this creature (level 48 / 75 / 100 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Gateway Chamber (further part)2

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Broken World book
No. 58
Kills needed
1 kill

2 placed, 1 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 1 of 4 runs, most in one region: 2. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.