DS2 Revival

Bound Hyena

Bound Hyena is a magic creature in Broken World.

Back to the bestiary

Template name: bound_hyena_stats_magic_ds2x

The Bound Hyena's upper jaw appears to have been broken to allow a makeshift cannon to be created within its mouth. An eye has been gouged out of some poor creature and stitched to the end of the Bound Hyena's tongue. The beast uses it to blast its targets with necromantic death magic.

The start of the game’s own Bestiary text.

Game
Broken World (new Act 4 map)
Type
Magic
Family
Bound hyena
Habitat
Hilly Scrub
Act
Act 4 (Broken World)
Rank
Normal

Drops

Normal monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold15%
Health potion6.0%-10 to 0
Mana potion3.5%-10 to 0
Item8.0%-5 to +1
Rare item0.75%-4 to +2
Unique item0.25%-40 to +3
Set item0.25%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Details

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level437197
Life1,4973,7536,757
Damage201 to 334452 to 754775 to 1,291
Defense147257374
Experience2,01324,470279,336

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Death+50%+100%+150%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Broken World

640 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Swift Bow--0.71% (0.64 to 0.92)
Ornate Ring0.15% (0.12 to 0.15)-0.28% (0.23 to 0.28)
Adorned Ring-0.22% (0.18 to 0.22)-
Gilded Ring0.13% (0.1 to 0.13)0.22% (0.18 to 0.22)0.15% (0.12 to 0.15)
Visionary Boots0.032% (0.025 to 0.056)-0.22% (0.2 to 0.28)
Watcher Boots0.03% (0.025 to 0.046)-0.22% (0.2 to 0.28)
Visionary Gloves0.032% (0.025 to 0.056)-0.22% (0.2 to 0.28)
Watcher Gloves0.03% (0.025 to 0.046)-0.22% (0.2 to 0.28)
Ceremonial Shield-0.081% (0.076 to 0.094)0.21%
Spirit Cestus-0.091% (0.043 to 0.14)0.21% (0.069 to 0.36)
Katana0.043% (0.038 to 0.059)-0.19% (0.17 to 0.25)
Rift Axe-0.0062%0.17% (0.15 to 0.23)
Jeweled Ring0.15% (0.12 to 0.15)--
Resplendent Amulet0.0089%-0.15% (0.12 to 0.15)
Istauri Robe0.037% (0.029 to 0.06)0.036% (0.027 to 0.064)0.14% (0.087 to 0.29)
Vindicator Armor-0.032% (0.027 to 0.045)0.14% (0.087 to 0.29)
Visionary Armor0.037% (0.029 to 0.06)-0.14% (0.12 to 0.2)
Watcher Armor0.034% (0.029 to 0.05)-0.14% (0.12 to 0.2)
Istauri Hood0.0044%0.033% (0.024 to 0.06)0.12% (0.07 to 0.27)
Vindicator Helm-0.033% (0.028 to 0.046)0.12% (0.07 to 0.27)
Jeweled Pendant0.11% (0.089 to 0.11)0.074% (0.061 to 0.074)-
Intricate Amulet0.11% (0.087 to 0.11)0.074% (0.061 to 0.074)0.074% (0.061 to 0.074)
Curve Bow-0.1% (0.089 to 0.13)-
Ironwood Bow-0.1% (0.089 to 0.13)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-3.0%3.0%
Super Health Potion3.0%--
Colossal Mana Potion-3.0%3.0%
Super Mana Potion3.0%--
Master Impale--0.13% (0.12 to 0.18)
Crystal Ornament-0.12%0.0048%

The chance is for one kill of this creature (level 43 / 71 / 97 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Passage to Aman'lu403
The Town of Aman'lu9

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Broken World book
No. 25
Kills needed
1 kill

49 placed, 1 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 1 of 4 runs, most in one region: 11. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.