DS2 Revival

Bound Naldrun

Bound Naldrun is a magic creature in Broken World.

Back to the bestiary

Template name: bound_naldrun_stats_ds2x

Like the Fettershins, Bound Naldruns are twice corrupted, first by the dark magic of the Vai'kesh, then by the cruel attentions of the Familiars. Their hands, feet, and faces were taken for the magical power within them, and a crude cannon fueled by their very souls was attached to their arms.

The start of the game’s own Bestiary text.

Game
Broken World (new Act 4 map)
Type
Magic
Family
Bound naldrun
Habitat
Burnt Forest
Act
Act 4 (Broken World)
Rank
Normal

Drops

Normal monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold15%
Health potion6.0%-10 to 0
Mana potion3.5%-10 to 0
Item8.0%-5 to +1
Rare item0.75%-4 to +2
Unique item0.25%-40 to +3
Set item0.25%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Details

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level447297
Life1,5603,8526,757
Damage84 to 140187 to 312313 to 522
Defense150261374
Experience2,19326,830279,336

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

641 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Swift Bow--0.71% (0.64 to 0.92)
Ornate Ring0.21% (0.17 to 0.21)-0.28% (0.23 to 0.28)
Visionary Boots0.033% (0.026 to 0.055)-0.22% (0.2 to 0.28)
Watcher Boots0.032% (0.026 to 0.048)-0.22% (0.2 to 0.28)
Visionary Gloves0.033% (0.026 to 0.055)-0.22% (0.2 to 0.28)
Watcher Gloves0.032% (0.026 to 0.048)-0.22% (0.2 to 0.28)
Ceremonial Shield-0.11% (0.1 to 0.12)0.21%
Spirit Cestus-0.093% (0.045 to 0.14)0.21% (0.069 to 0.36)
Jeweled Ring0.21% (0.17 to 0.21)--
Adorned Ring-0.21% (0.17 to 0.21)-
Gilded Ring-0.21% (0.17 to 0.21)0.15% (0.12 to 0.15)
Katana0.042% (0.037 to 0.059)-0.19% (0.17 to 0.25)
Rift Axe-0.052% (0.045 to 0.072)0.17% (0.15 to 0.23)
Resplendent Amulet0.075% (0.061 to 0.075)-0.15% (0.12 to 0.15)
Istauri Robe0.034% (0.027 to 0.058)0.033% (0.023 to 0.063)0.14% (0.087 to 0.29)
Vindicator Armor0.0035%0.033% (0.028 to 0.049)0.14% (0.087 to 0.29)
Visionary Armor0.034% (0.027 to 0.055)-0.14% (0.12 to 0.2)
Watcher Armor0.032% (0.027 to 0.049)-0.14% (0.12 to 0.2)
Istauri Hood0.037% (0.029 to 0.06)-0.12% (0.07 to 0.27)
Vindicator Helm-0.035% (0.03 to 0.051)0.12% (0.07 to 0.27)
Arcane Cestus0.11% (0.042 to 0.19)--
Yearling Staff0.11% (0.042 to 0.19)--
Tower Shield-0.11% (0.1 to 0.12)-
Cryptic Cestus0.0051%0.093% (0.045 to 0.14)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-3.0%3.0%
Super Health Potion3.0%--
Colossal Mana Potion-3.0%3.0%
Super Mana Potion3.0%--
Master Impale--0.13% (0.12 to 0.18)
Coral Filament-0.12%0.0048%

The chance is for one kill of this creature (level 44 / 72 / 97 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
Western Vai'lutra Forest426
The Passage to Aman'lu323
The Calennor Wood4

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Broken World book
No. 33
Kills needed
1 kill

78 placed, 1 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 2 of 4 runs, most in one region: 11. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.