DS2 Revival

Keirok, the Devourer

Keirok, the Devourer is a melee creature in Broken World.

Back to the bestiary

Template name: champion_stats_ds2x

Keirok is unique among the Familiars. He is a tremendously powerful beast, with thick armor plating, massive battering claws, and an insatiable hunger for flesh. He consumed countless Elves before they sealed him and the rest of his race away.

The start of the game’s own Bestiary text.

Game
Broken World (new Act 4 map)
Type
Melee
Habitat
Solanum
Act
Act 4 (Broken World)

Details

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level4674100
Life100,000400,000800,000
Damage350 to 6001,600 to 2,40010,200 to 13,200
Defense158270388
Experience8,684107,5681,238,697

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

488 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Familiar's Eye100%100%100%
Swift Bow-2.8%23%
Ornate Ring-5.1%12%
Dwarven Hammer1.5%-11%
Sentinel Blade--11%
Visionary Boots--7.8%
Watcher Boots0.99%-7.8%
Visionary Gloves--7.4%
Watcher Gloves--7.4%
Resplendent Amulet3.5%2.1%7.2%
Silver Ring5.1%--
Gold Ring5.1%--
Elaborate Ring-5.1%-
Elven Sword-4.1%-
Istauri Robe1.2%-3.9%
Vindicator Armor1.2%-3.9%
Visionary Armor--3.9%
Watcher Armor--3.9%
Gold Amulet3.7%--
Starfall--3.5%
Flawless--3.5%
Elven Wedding Ring-3.2%-
Ironwood Bow-2.8%-
Stalker Bow-2.8%-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Angelica Root-25%2.0%
Coral Filament-25%2.0%
Dragon Scale-25%2.0%
Jet Ornament-25%2.0%
Keen Arrowheads-25%2.0%
Onyx Filament-25%2.0%

The chance is for one kill of this creature (level 46 / 74 / 100 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. It also has quest-state dependent drops that are not listed. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
Solanum1

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Broken World book
No. 46
Kills needed
1 kill

1 placed, 1 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 1 of 4 runs, most in one region: 1. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.