DS2 Revival

Decaying Bound Taclak

Decaying Bound Taclak is a melee creature in Broken World.

Back to the bestiary

Template name: conditional_bound_taclak_stats_ds2x

These hideously mutated Taclaks are deteriorating from the inside. They're possessed with the same frenetic strength as the Familiars' other bound minions, but when they're killed, their rotten blood sometimes spills out in a toxic cloud that poisons and dissolves anything it touches.

The start of the game’s own Bestiary text.

Game
Broken World (new Act 4 map)
Type
Melee
Family
Bound taclak
Habitat
Forest
Act
Act 4 (Broken World)
Rank
Normal

Drops

Normal monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold15%
Health potion6.0%-10 to 0
Mana potion3.5%-10 to 0
Item8.0%-5 to +1
Rare item0.75%-4 to +2
Unique item0.25%-40 to +3
Set item0.25%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Details

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level437197
Life2,4956,25511,262
Damage202 to 337457 to 761782 to 1,303
Defense147257374
Experience2,01324,470279,336

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

640 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Swift Bow--0.71% (0.64 to 0.92)
Ornate Ring0.15% (0.12 to 0.15)-0.28% (0.23 to 0.28)
Adorned Ring-0.22% (0.18 to 0.22)-
Gilded Ring0.13% (0.1 to 0.13)0.22% (0.18 to 0.22)0.15% (0.12 to 0.15)
Visionary Boots0.032% (0.025 to 0.056)-0.22% (0.2 to 0.28)
Watcher Boots0.03% (0.025 to 0.046)-0.22% (0.2 to 0.28)
Visionary Gloves0.032% (0.025 to 0.056)-0.22% (0.2 to 0.28)
Watcher Gloves0.03% (0.025 to 0.046)-0.22% (0.2 to 0.28)
Ceremonial Shield-0.081% (0.076 to 0.094)0.21%
Spirit Cestus-0.091% (0.043 to 0.14)0.21% (0.069 to 0.36)
Katana0.043% (0.038 to 0.059)-0.19% (0.17 to 0.25)
Rift Axe-0.0062%0.17% (0.15 to 0.23)
Jeweled Ring0.15% (0.12 to 0.15)--
Resplendent Amulet0.0089%-0.15% (0.12 to 0.15)
Istauri Robe0.037% (0.029 to 0.06)0.036% (0.027 to 0.064)0.14% (0.087 to 0.29)
Vindicator Armor-0.032% (0.027 to 0.045)0.14% (0.087 to 0.29)
Visionary Armor0.037% (0.029 to 0.06)-0.14% (0.12 to 0.2)
Watcher Armor0.034% (0.029 to 0.05)-0.14% (0.12 to 0.2)
Istauri Hood0.0044%0.033% (0.024 to 0.06)0.12% (0.07 to 0.27)
Vindicator Helm-0.033% (0.028 to 0.046)0.12% (0.07 to 0.27)
Jeweled Pendant0.11% (0.089 to 0.11)0.074% (0.061 to 0.074)-
Intricate Amulet0.11% (0.087 to 0.11)0.074% (0.061 to 0.074)0.074% (0.061 to 0.074)
Curve Bow-0.1% (0.089 to 0.13)-
Ironwood Bow-0.1% (0.089 to 0.13)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-3.0%3.0%
Super Health Potion3.0%--
Colossal Mana Potion-3.0%3.0%
Super Mana Potion3.0%--
Master Impale--0.13% (0.12 to 0.18)
Crystal Ornament-0.12%0.0048%

The chance is for one kill of this creature (level 43 / 71 / 97 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Town of Aman'lu418
Western Vai'kesh Forest5303
An Abandoned Elven Ruin233

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Broken World book
No. 28
Kills needed
1 kill

100+ placed, 1 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 2 kills (agrees with the data audit)

Natural spawn census: seen in 4 of 4 runs, most in one region: 26. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.