Template name: conditional_bound_taclak_stats_ds2x

These hideously mutated Taclaks are deteriorating from the inside. They're possessed with the same frenetic strength as the Familiars' other bound minions, but when they're killed, their rotten blood sometimes spills out in a toxic cloud that poisons and dissolves anything it touches.
The start of the game’s own Bestiary text.
- Game
- Broken World (new Act 4 map)
- Type
- Melee
- Family
- Bound taclak
- Habitat
- Forest
- Act
- Act 4 (Broken World)
- Rank
- Normal
Drops
Normal monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 15% | |
| Health potion | 6.0% | -10 to 0 |
| Mana potion | 3.5% | -10 to 0 |
| Item | 8.0% | -5 to +1 |
| Rare item | 0.75% | -4 to +2 |
| Unique item | 0.25% | -40 to +3 |
| Set item | 0.25% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Details
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 43 | 71 | 97 |
| Life | 2,495 | 6,255 | 11,262 |
| Damage | 202 to 337 | 457 to 761 | 782 to 1,303 |
| Defense | 147 | 257 | 374 |
| Experience | 2,013 | 24,470 | 279,336 |
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Broken World
640 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Swift Bow | - | - | 0.71% (0.64 to 0.92) |
| Ornate Ring | 0.15% (0.12 to 0.15) | - | 0.28% (0.23 to 0.28) |
| Adorned Ring | - | 0.22% (0.18 to 0.22) | - |
| Gilded Ring | 0.13% (0.1 to 0.13) | 0.22% (0.18 to 0.22) | 0.15% (0.12 to 0.15) |
| Visionary Boots | 0.032% (0.025 to 0.056) | - | 0.22% (0.2 to 0.28) |
| Watcher Boots | 0.03% (0.025 to 0.046) | - | 0.22% (0.2 to 0.28) |
| Visionary Gloves | 0.032% (0.025 to 0.056) | - | 0.22% (0.2 to 0.28) |
| Watcher Gloves | 0.03% (0.025 to 0.046) | - | 0.22% (0.2 to 0.28) |
| Ceremonial Shield | - | 0.081% (0.076 to 0.094) | 0.21% |
| Spirit Cestus | - | 0.091% (0.043 to 0.14) | 0.21% (0.069 to 0.36) |
| Katana | 0.043% (0.038 to 0.059) | - | 0.19% (0.17 to 0.25) |
| Rift Axe | - | 0.0062% | 0.17% (0.15 to 0.23) |
| Jeweled Ring | 0.15% (0.12 to 0.15) | - | - |
| Resplendent Amulet | 0.0089% | - | 0.15% (0.12 to 0.15) |
| Istauri Robe | 0.037% (0.029 to 0.06) | 0.036% (0.027 to 0.064) | 0.14% (0.087 to 0.29) |
| Vindicator Armor | - | 0.032% (0.027 to 0.045) | 0.14% (0.087 to 0.29) |
| Visionary Armor | 0.037% (0.029 to 0.06) | - | 0.14% (0.12 to 0.2) |
| Watcher Armor | 0.034% (0.029 to 0.05) | - | 0.14% (0.12 to 0.2) |
| Istauri Hood | 0.0044% | 0.033% (0.024 to 0.06) | 0.12% (0.07 to 0.27) |
| Vindicator Helm | - | 0.033% (0.028 to 0.046) | 0.12% (0.07 to 0.27) |
| Jeweled Pendant | 0.11% (0.089 to 0.11) | 0.074% (0.061 to 0.074) | - |
| Intricate Amulet | 0.11% (0.087 to 0.11) | 0.074% (0.061 to 0.074) | 0.074% (0.061 to 0.074) |
| Curve Bow | - | 0.1% (0.089 to 0.13) | - |
| Ironwood Bow | - | 0.1% (0.089 to 0.13) | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 3.0% | 3.0% |
| Super Health Potion | 3.0% | - | - |
| Colossal Mana Potion | - | 3.0% | 3.0% |
| Super Mana Potion | 3.0% | - | - |
| Master Impale | - | - | 0.13% (0.12 to 0.18) |
| Crystal Ornament | - | 0.12% | 0.0048% |
The chance is for one kill of this creature (level 43 / 71 / 97 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Town of Aman'lu | 41 | 8 | |
| Western Vai'kesh Forest | 5 | 30 | 3 |
| An Abandoned Elven Ruin | 23 | 3 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Broken World book
- No. 28
- Kills needed
- 1 kill
100+ placed, 1 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 2 kills (agrees with the data audit)
Natural spawn census: seen in 4 of 4 runs, most in one region: 26. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
