Template name: amr_bdy_ba_1_ds2x

Details
3D model
A 3D view of this item opens here when scripts are on.
- Game
- Broken World
- Type
- Armor: Body Armor
- Slot
- Body armor
- Rarity
- Normal
- Class
- Ranger
- Level
- Item levels 11, 19, 41, 50, 60
| Item level | Armor |
|---|---|
| 11 | 15 |
| 19 | 26 |
| 41 | 57 |
| 50 | 70 |
| 60 | 84 |
Where it comes from
Drops from 420 sources in the game’s loot tables (below), and is in the level range the shops stock Confidence: high
Exact drop sources: Broken World
420 sources found in the drop tables Confidence: computed from data, not measured
| Source | Where | Level M / V / E | Mercenary | Veteran | Elite |
|---|---|---|---|---|---|
| Shop: Act 2 armor store Armorer Leodegan | The Town of Aman'lu | - | 36% | 32% | 23% |
| Shop: Act 1 armor store Armorer Sen | The Town of Eirulan | - | - | 30% | 24% |
| Shop: Act 3 armor store Armorer Bertin | The Town of Kalrathia | - | 25% | 28% | 21% |
| Ranger class chests | An Elven Shrine | 8 / 49 / 76 | 4.5% | 3.7% | - |
| Ranger class chests | The Vai'kesh Sanctuary, The Azunite Burial Grounds | 24-27 / 57-59 / 83-85 | - | 4.2% | - |
| Ranger class chests | The Northern Greilyn Jungle (side area) | 5 / 48 / 75 | - | 3.7% | - |
| Ranger class chests | An Ancient Azunite Shrine | 15 / 52 / 79 | - | 3.4% | - |
| Ranger class chests | A Winding Cavern | 39 / 68 / 93 | 3.4% | - | - |
| Armor stands | The Southern Greilyn Jungle (side area) (4), The Dryad Exile Colony (side area) | 9 / 50 / 77 | 1.9% | 2.2% | - |
| Armor stands | The Windstone Fortress Outer Vault (2), Isteru's Caverns, The Aman'lu Hills and 2 more places | 17-20 / 53-55 / 80-81 | 2.2% | - | - |
| Rusty armor stands | An Underground Shelter (2) | 11 / 51 / 77 | 1.6% | 2.1% | - |
| Quest reward: SQ Beasts of the Cataclysm 2: Greylok of the Kurgan (x1_sq_beasts2) (repeat) Speak Hunter (beasts2_return) | The Kelvaran Waste | 42 / 72 / 97 | 2.1% | - | - |
Show the other 28 lines
| Source | Where | Level M / V / E | Mercenary | Veteran | Elite |
|---|---|---|---|---|---|
| Armor stands | An Underground Shelter (6) | 11 / 51 / 77 | 2.1% | 2.0% | - |
| Armor stands | The Western Greilyn Jungle | 7 / 49 / 76 | 0.01% | 2.0% | - |
| Armor stands | An Elven Shrine | 8 / 49 / 76 | 1.9% | 2.0% | - |
| Armor stands | The Eastern Greilyn Jungle | 10 / 51 / 77 | 1.9% | 2.0% | - |
| Rusty armor stands | The Windstone Fortress Barracks (5) | 19 / 54 / 81 | 1.9% | 1.9% | - |
| Armor stands | The Azunite Desert, A Ruined Crypt, The Lost Valley of the Azunites and 1 more place | 14-15 / 52 / 78-79 | - | 1.9% | - |
| Armor stands | The Snowbrook Haven Living Quarters (7), The Snowbrook Haven Courtyard (3), A Frigid Cave (2) and 3 more places | 30-32 / 61-62 / 87-88 | - | 1.7% | - |
| Armor stands | A Dusty Cavern (2), The Morden Highlands | 40-41 / 69 / 94-95 | 1.7% | - | - |
| Valdis (its own drop table) (first time) Valdis | The Temple of Valdis (2) | 40 / 68 / 94 | 1.7% | - | - |
| Quest reward: PQ9 The Dark Wizard (x3_p9_darkwizard) (first time) Kill Zaramoth (darkwizard_killzaramoth) | The Gateway Chamber (further part) | 49 / 77 / 100 | 1.7% | - | - |
| Mimic (its own drop table) Mimic | The Eastern Windstone Fortress Gatehouse | 21 / 56 / 82 | 1.6% (1.5 to 2.1) | - | - |
| Armor stands | The Levreth Estate (2), Southern Vai'lutra Forest (side area), A Small Vai'kesh Cave and 3 more places | 23-29 / 57-60 / 83-86 | - | 1.6% | - |
| Armor stands | A Winding Cavern (3), A Dark Cave, An Abandoned Mine and 1 more place | 39 / 68 / 93-94 | 1.6% | - | - |
| Armor stands | The Garden of the Ancients (2) | 27 / 59 / 85 | - | 1.5% | - |
| Armor stands | The Town of Aman'lu, An Abandoned Elven Ruin | 43 / 71 / 97 | 1.5% | - | - |
| Valdis (its own drop table) (repeat) Valdis | The Temple of Valdis (2) | 40 / 68 / 94 | 1.5% | - | - |
| Rusty armor stands | The Snowbrook Haven Servants' Quarters (10), The Snowbrook Haven Living Quarters (7), The Snowbrook Haven Courtyard (4) | 32 / 62 / 88 | - | 1.4% | - |
| Chests (repeat) | The Lower Mines of Kaderak (side area) | 40 / 68 / 94 | 1.4% | - | - |
| Mimic (its own drop table) Mimic | An Ancient Azunite Shrine | 17 / 54 / 80 | 1.4% (1.2 to 1.8) | 1.3% (1.2 to 1.7) | - |
| Chests (repeat) | A Large Vai'kesh Cavern | 32 / 62 / 88 | - | 1.3% | - |
| Quest reward: Act I PQ11 (The Temple of Xeria) (repeat) Defeat the Snake Boss | The Temple Courtyard | 21 / 55 / 82 | 1.3% | - | - |
| Quest reward: Lothar's personal quest (repeat) Reward for getting Magrus's confession | The Town of Aman'lu | 27 / 59 / 85 | - | 1.2% | - |
| Dark Wizard (its own drop table) (first time) Dark Wizard, Dark Wizard, Dark Wizard | The Summit of the Dark Wizards (3) | 38 / 67 / 93 | 1.1% | - | - |
| Quest reward: Act I SQ (The Insects of Kithraya) (first time) Bring the insect queen's head back to Tamari | The Town of Eirulan | 15 / 52 / 79 | - | 1.1% | - |
| Quest reward: Act I SQ (The Insects of Kithraya) (repeat) Bring the insect queen's head back to Tamari | The Town of Eirulan | 15 / 52 / 79 | - | 1.1% | - |
| Quest reward: PQ9 The Dark Wizard (x3_p9_darkwizard) (repeat) Kill Zaramoth (darkwizard_killzaramoth) | The Gateway Chamber (further part) | 49 / 77 / 100 | 1.1% | - | - |
| Chests | An Azunite Cavern | 18 / 54 / 80 | 1.1% (0.95 to 1.6) | - | - |
| Quest reward: Act I SQ (Lost Squadron) for a1_s_lost_squadron Reward from Taarth for rescuing his lost patrol | Windstone Fortress | 21 / 55 / 82 | 1.1% (0.95 to 1.6) | - | - |
420 sources can drop it in Broken World; the 40 with the best chances are listed (lines of the same kind and the same chances are joined).
Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0. A dash means this source cannot drop it in that difficulty. The level column is the source’s level (monster level or container item level) in each difficulty. Chances for lines that say first time or repeat are for the first or a later completion of the quest. Shop lines give the chance that the item is in the shop’s stock when the shop makes it (entries with a level range roll their count of items; named items are always in stock; entries without a range follow the party’s level and are not counted). Not counted: unique and set items already made in the current game (a made piece cannot drop again), and the party’s level for rewards that scale with it.
