DS2 Revival

Mercenary Boots

Mercenary Boots is a normal armor piece (boots) in Dungeon Siege II and its Broken World expansion. Item level 0.

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Template name: amr_bot_merc

Details

3D model

A 3D view of this item opens here when scripts are on.

Game
Base Dungeon Siege II and Broken World
Type
Armor: Boots
Slot
Boots
Rarity
Normal
Class
Any (no class requirement found)
Level
Item level 0 (from the drop audit)
Armor
2

Where it comes from

Drops from 16 sources in the game’s loot tables (below) Confidence: high

Exact drop sources: Base game

16 sources found in the drop tables Confidence: computed from data, not measured

Where this item drops in Base game (best sources first)
SourceWhereLevel M / V / EMercenaryVeteranElite
ChestsThe Northern Greilyn Jungle (5)3 / 40 / 640.71%--
Chests
Also holds: Vigilant Hauberk
The Hak'u Caves (2), A Tranquil Cave5 / 41 / 640.58%--
Morden-Viir Grunt (its own drop table)
Morden-Viir Grunt
The Northern Greilyn Jungle3 / 40 / 640.076%--
Normal monsters
Hak'u Shaman, Terrak, Morden-Viir Grunt
The Northern Greilyn Jungle (16), The Hak'u Caves (3), The Western Greilyn Jungle (3)4 / 40 / 640.059%--
Normal monsters
Morden-Viir Recruit, Hak'u Drummer
The Northern Greilyn Jungle (9), The Western Greilyn Jungle (2)5 / 41 / 640.048%--
Weak monsters
Hak'u Skinner, Morden-Urg Thug, Hak'u Hunter
The Northern Greilyn Jungle (55), The Hak'u Caves (11), The Western Greilyn Jungle (4)3-4 / 40 / 640.048%--
Open containersThe Northern Greilyn Jungle (6), The Hak'u Caves (2)3 / 40 / 640.037%--
Weak monsters
Morden-Urg Thug, Morden-Urg Prodigy, Morden-Urg Scavenger, Slashing Gila, Spitting Gila
The Northern Greilyn Jungle (55), The Western Greilyn Jungle (18)5 / 41 / 640.037%--
Open containersThe Northern Greilyn Jungle (5), A Tranquil Cave (2), The Hak'u Caves (2)5 / 41 / 640.03%--
Weak monsters
Nawl Beast
The Northern Greilyn Jungle (10), The Western Greilyn Jungle (6), The Upper Kithraya Caverns (4) and 1 more place6 / 41 / 650.03%--
Breakable containersThe Northern Greilyn Jungle (35)3 / 40 / 640.029%--
Breakable containersThe Northern Greilyn Jungle (19), The Hak'u Caves (17), The Western Greilyn Jungle (11) and 1 more place5-6 / 41 / 64-650.018%--

16 sources can drop it in Base game; the 12 with the best chances are listed (lines of the same kind and the same chances are joined).

Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0. A dash means this source cannot drop it in that difficulty. The level column is the source’s level (monster level or container item level) in each difficulty. Chances for lines that say first time or repeat are for the first or a later completion of the quest. Shop lines give the chance that the item is in the shop’s stock when the shop makes it (entries with a level range roll their count of items; named items are always in stock; entries without a range follow the party’s level and are not counted). Not counted: unique and set items already made in the current game (a made piece cannot drop again), and the party’s level for rewards that scale with it.

Exact drop sources: Broken World

21 sources found in the drop tables Confidence: computed from data, not measured

Where this item drops in Broken World (best sources first)
SourceWhereLevel M / V / EMercenaryVeteranElite
ChestsThe Northern Greilyn Jungle (5)3 / 48 / 750.69%--
Chests
Also holds: Vigilant Hauberk
The Hak'u Caves (2), A Tranquil Cave5 / 48 / 750.56%--
Morden-Viir Grunt (its own drop table)
Morden-Viir Grunt
The Northern Greilyn Jungle3 / 48 / 750.048%--
Open containersThe Northern Greilyn Jungle (6), The Hak'u Caves (2)3 / 48 / 750.037%--
Normal monsters
Hak'u Shaman, Terrak, Morden-Viir Grunt
The Northern Greilyn Jungle (16), The Hak'u Caves (3), The Western Greilyn Jungle (3)4 / 48 / 750.037%--
Open containersThe Northern Greilyn Jungle (5), A Tranquil Cave (2), The Hak'u Caves (2)5 / 48 / 750.03%--
Normal monsters
Morden-Viir Recruit, Hak'u Drummer
The Northern Greilyn Jungle (9), The Western Greilyn Jungle (2)5 / 48 / 750.03%--
Chests (first time)The Aman'lu Arena45 / 74 / 100--0.029%
Chests (repeat)The Aman'lu Arena, The Vault of Therayne45-47 / 74-76 / 100--0.029%
Quest reward: SQ Beasts of the Cataclysm 3: Minli the Faerie (x2_sq_beasts3) (first time)
Speak to Kylis (beasts3_return)
The Town of Aman'lu45 / 74 / 100--0.029%
Quest reward: SQ Dryad Naturalist Part II (x1_sq_naturalist2) (first time)
Speak Naturalist with all 5 minion tasks complete (naturalist2_minion6-10)
The Dryad Outpost46 / 75 / 100--0.029%
Quest reward: SQ Dryad Naturalist Part II (x1_sq_naturalist2) (repeat)
Speak Naturalist with all 5 minion tasks complete (naturalist2_minion6-10)
The Dryad Outpost46 / 75 / 100--0.029%
Show the other 6 lines
SourceWhereLevel M / V / EMercenaryVeteranElite
Quest reward: SQ Vai'kesh I (x2_sq_vaikesh1) (repeat)
Return to Talain in Aman'lu (vaikesh1_return)
The Town of Aman'lu46 / 75 / 100--0.029%
Quest reward: SQ Hunt for the Lost Dwarves (x1_sq_lostdwarves) (first time)
Speak Dwarf Town Dwarf (lostdwarves_sadstory)
Glorydeep Enclave48 / 74 / 100--0.029%
Quest reward: SQ Hunt for the Lost Dwarves (x1_sq_lostdwarves) (repeat)
Speak Dwarf Town Dwarf (lostdwarves_sadstory)
Glorydeep Enclave48 / 74 / 100--0.029%
Quest reward: SQ The Explosives Tunnel (x3_sq_explosives) (repeat)
Use the detonator near the Overseer camp to destroy it (explosives_detonate)
The Halls of the Overseers (further part) (6)48 / 76 / 100--0.029%
Quest reward: SQ Captured Miners (x3_sq_miners) (repeat)
Talk to Strongspade after you free the dwarves (miners_return)
The Halls of the Overseers (further part)48 / 76 / 100--0.029%
Quest reward: SQ Dryad Naturalist Part III (x1_sq_naturalist3) (first time)
Speak Naturalist with all 5 minion tasks complete (naturalist3_minion11-15)
The Dryad Outpost48 / 76 / 100--0.029%

21 sources can drop it in Broken World; the 18 with the best chances are listed (lines of the same kind and the same chances are joined).

Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0. A dash means this source cannot drop it in that difficulty. The level column is the source’s level (monster level or container item level) in each difficulty. Chances for lines that say first time or repeat are for the first or a later completion of the quest. Shop lines give the chance that the item is in the shop’s stock when the shop makes it (entries with a level range roll their count of items; named items are always in stock; entries without a range follow the party’s level and are not counted). Not counted: unique and set items already made in the current game (a made piece cannot drop again), and the party’s level for rewards that scale with it.