Template name: bound_elf_magic_stats_ds2x

Elven mages are naturally intelligent and skilled in combat magic. The Surgeons magnify these traits, rewiring nerves, removing unessential body parts, and grafting on metal to make their bodies ideal for conducting fiery power.
The start of the game’s own Bestiary text.
- Game
- Broken World (new Act 4 map)
- Type
- Magic
- Family
- Bound elf
- Habitat
- Dungeon
- Act
- Act 4 (Broken World)
- Rank
- Normal
Drops
Normal monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 15% | |
| Health potion | 6.0% | -10 to 0 |
| Mana potion | 3.5% | -10 to 0 |
| Item | 8.0% | -5 to +1 |
| Rare item | 0.75% | -4 to +2 |
| Unique item | 0.25% | -40 to +3 |
| Set item | 0.25% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Details
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 45 | 73 | 98 |
| Life | 2,030 | 4,941 | 8,613 |
| Damage | 174 to 290 | 384 to 639 | 638 to 1,064 |
| Defense | 154 | 265 | 379 |
| Experience | 2,390 | 29,423 | 307,192 |
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Broken World
646 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Swift Bow | - | 0.011% | 0.71% (0.64 to 0.92) |
| Visionary Armor | 0.032% (0.024 to 0.055) | - | 0.25% (0.2 to 0.4) |
| Watcher Armor | 0.03% (0.024 to 0.045) | - | 0.25% (0.2 to 0.4) |
| Katana | - | - | 0.23% (0.2 to 0.3) |
| Gilded Ring | - | 0.13% (0.1 to 0.13) | 0.22% (0.18 to 0.22) |
| Ornate Ring | 0.15% (0.12 to 0.15) | - | 0.22% (0.18 to 0.22) |
| Ceremonial Shield | - | 0.065% (0.061 to 0.08) | 0.21% |
| Istauri Hood | 0.032% (0.024 to 0.055) | - | 0.18% (0.083 to 0.48) |
| Vindicator Helm | 0.0032% | 0.029% (0.024 to 0.043) | 0.18% (0.083 to 0.48) |
| Grimoire | - | - | 0.18% (0.16 to 0.2) |
| Visionary Boots | 0.033% (0.026 to 0.056) | - | 0.18% |
| Watcher Boots | 0.031% (0.026 to 0.047) | - | 0.18% |
| Visionary Gloves | 0.033% (0.026 to 0.056) | - | 0.18% |
| Watcher Gloves | 0.031% (0.026 to 0.047) | - | 0.18% |
| Visionary Helmet | 0.032% (0.024 to 0.055) | - | 0.16% (0.11 to 0.31) |
| Watcher Hood | 0.029% (0.024 to 0.045) | - | 0.16% (0.11 to 0.31) |
| Silver Ring | 0.15% (0.12 to 0.15) | - | - |
| Elaborate Ring | - | 0.15% (0.12 to 0.15) | - |
| Adorned Ring | - | 0.15% (0.12 to 0.15) | - |
| Resplendent Amulet | 0.079% (0.065 to 0.079) | - | 0.14% (0.12 to 0.14) |
| Spirit Cestus | - | 0.087% (0.039 to 0.14) | 0.14% (<0.001 to 0.29) |
| Jeweled Ring | 0.13% (0.1 to 0.13) | - | - |
| Rift Axe | - | 0.052% (0.045 to 0.072) | 0.13% (0.11 to 0.16) |
| Dwarven Hammer | 0.043% (0.037 to 0.058) | 0.052% (0.045 to 0.072) | 0.13% (0.11 to 0.16) |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 3.0% | 3.0% |
| Super Health Potion | 3.0% | - | - |
| Colossal Mana Potion | - | 3.0% | 3.0% |
| Super Mana Potion | 3.0% | - | - |
| Master Impale | - | - | 0.13% (0.12 to 0.18) |
| Coral Filament | - | 0.12% | 0.0048% |
The chance is for one kill of this creature (level 45 / 73 / 98 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Calennor Stronghold | 12 | 7 | |
| The Calennor Wood | 4 | 3 | 7 |
| The Aman'lu Arena | 6 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Broken World book
- No. 43
- Kills needed
- 1 kill
25 placed, 1 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 1 kills (agrees with the data audit)
Natural spawn census: seen in 4 of 4 runs, most in one region: 8. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
