Template name: bound_taugrim_stats_ds2x

The Familiars have taken the powerful, noble Taugrim and muzzled them, turning them into violent beasts of burden. They're primarily used for grunt work that requires great strength, such as tearing down trees for firewood, moving large stones, and pulling stubborn limbs off of creatures so they...
The start of the game’s own Bestiary text.
- Game
- Broken World (new Act 4 map)
- Type
- Melee
- Family
- Surgeonforest
- Habitat
- Forest
- Act
- Act 4 (Broken World)
- Rank
- Strong
Drops
Strong monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 18% | |
| Health potion | 8.0% | -10 to 0 |
| Mana potion | 4.8% | -10 to 0 |
| Item | 15% | -4 to +2 |
| Rare item | 1.35% | -3 to +2 |
| Unique item | 0.45% | -40 to +3 |
| Set item | 0.45% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Details
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 43 | 71 | 97 |
| Life | 4,158 | 10,424 | 18,770 |
| Damage | 287 to 478 | 647 to 1,078 | 1,107 to 1,845 |
| Defense | 147 | 257 | 374 |
| Experience | 2,516 | 30,587 | 349,170 |
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Broken World
626 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Swift Bow | - | - | 1.1% (1.0 to 1.5) |
| Visionary Armor | 0.056% (0.044 to 0.09) | - | 0.41% (0.33 to 0.65) |
| Watcher Armor | 0.053% (0.044 to 0.08) | - | 0.41% (0.33 to 0.65) |
| Katana | 0.067% (0.059 to 0.094) | - | 0.37% (0.33 to 0.48) |
| Jeweled Ring | 0.35% (0.28 to 0.35) | - | - |
| Adorned Ring | - | 0.35% (0.28 to 0.35) | - |
| Gilded Ring | - | 0.35% (0.28 to 0.35) | 0.35% (0.28 to 0.35) |
| Ornate Ring | 0.35% (0.28 to 0.35) | - | 0.35% (0.28 to 0.35) |
| Ceremonial Shield | - | 0.18% (0.17 to 0.2) | 0.34% |
| Istauri Hood | 0.06% (0.048 to 0.097) | - | 0.29% (0.13 to 0.78) |
| Vindicator Helm | - | 0.058% (0.049 to 0.083) | 0.29% (0.13 to 0.78) |
| Grimoire | - | - | 0.28% (0.25 to 0.32) |
| Visionary Boots | 0.054% (0.043 to 0.088) | - | 0.28% |
| Watcher Boots | 0.051% (0.043 to 0.078) | - | 0.28% |
| Visionary Gloves | 0.054% (0.043 to 0.088) | - | 0.28% |
| Watcher Gloves | 0.051% (0.043 to 0.078) | - | 0.28% |
| Visionary Helmet | 0.06% (0.048 to 0.094) | - | 0.26% (0.18 to 0.5) |
| Watcher Hood | 0.057% (0.048 to 0.084) | - | 0.26% (0.18 to 0.5) |
| Resplendent Amulet | 0.12% (0.098 to 0.12) | - | 0.23% (0.19 to 0.23) |
| Spirit Cestus | - | 0.15% (0.073 to 0.23) | 0.23% (<0.001 to 0.46) |
| Rift Axe | - | 0.084% (0.073 to 0.12) | 0.2% (0.18 to 0.26) |
| Dwarven Hammer | - | 0.084% (0.073 to 0.12) | 0.2% (0.18 to 0.26) |
| Sentinel Blade | 0.079% (0.07 to 0.11) | - | 0.2% (0.18 to 0.26) |
| Arcane Cestus | 0.19% (0.07 to 0.3) | - | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 4.0% | 4.0% |
| Super Health Potion | 4.0% | - | - |
| Colossal Mana Potion | - | 4.0% | 4.0% |
| Super Mana Potion | 4.0% | - | - |
| Master Impale | - | - | 0.21% (0.19 to 0.29) |
| Coral Filament | - | 0.19% | 0.0077% |
The chance is for one kill of this creature (level 43 / 71 / 97 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| Western Vai'kesh Forest | 12 | 2 | |
| The Calennor Wood | 2 | 2 | |
| Western Vai'lutra Forest | 4 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Broken World book
- No. 36
- Kills needed
- 1 kill
14 placed, 1 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 1 kills (agrees with the data audit)
Natural spawn census: seen in 4 of 4 runs, most in one region: 6. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
