DS2 Revival

Bound Taugrim

Bound Taugrim is a melee creature in Broken World.

Back to the bestiary

Template name: bound_taugrim_stats_ds2x

The Familiars have taken the powerful, noble Taugrim and muzzled them, turning them into violent beasts of burden. They're primarily used for grunt work that requires great strength, such as tearing down trees for firewood, moving large stones, and pulling stubborn limbs off of creatures so they...

The start of the game’s own Bestiary text.

Game
Broken World (new Act 4 map)
Type
Melee
Family
Surgeonforest
Habitat
Forest
Act
Act 4 (Broken World)
Rank
Strong

Drops

Strong monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold18%
Health potion8.0%-10 to 0
Mana potion4.8%-10 to 0
Item15%-4 to +2
Rare item1.35%-3 to +2
Unique item0.45%-40 to +3
Set item0.45%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Details

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level437197
Life4,15810,42418,770
Damage287 to 478647 to 1,0781,107 to 1,845
Defense147257374
Experience2,51630,587349,170

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

626 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Swift Bow--1.1% (1.0 to 1.5)
Visionary Armor0.056% (0.044 to 0.09)-0.41% (0.33 to 0.65)
Watcher Armor0.053% (0.044 to 0.08)-0.41% (0.33 to 0.65)
Katana0.067% (0.059 to 0.094)-0.37% (0.33 to 0.48)
Jeweled Ring0.35% (0.28 to 0.35)--
Adorned Ring-0.35% (0.28 to 0.35)-
Gilded Ring-0.35% (0.28 to 0.35)0.35% (0.28 to 0.35)
Ornate Ring0.35% (0.28 to 0.35)-0.35% (0.28 to 0.35)
Ceremonial Shield-0.18% (0.17 to 0.2)0.34%
Istauri Hood0.06% (0.048 to 0.097)-0.29% (0.13 to 0.78)
Vindicator Helm-0.058% (0.049 to 0.083)0.29% (0.13 to 0.78)
Grimoire--0.28% (0.25 to 0.32)
Visionary Boots0.054% (0.043 to 0.088)-0.28%
Watcher Boots0.051% (0.043 to 0.078)-0.28%
Visionary Gloves0.054% (0.043 to 0.088)-0.28%
Watcher Gloves0.051% (0.043 to 0.078)-0.28%
Visionary Helmet0.06% (0.048 to 0.094)-0.26% (0.18 to 0.5)
Watcher Hood0.057% (0.048 to 0.084)-0.26% (0.18 to 0.5)
Resplendent Amulet0.12% (0.098 to 0.12)-0.23% (0.19 to 0.23)
Spirit Cestus-0.15% (0.073 to 0.23)0.23% (<0.001 to 0.46)
Rift Axe-0.084% (0.073 to 0.12)0.2% (0.18 to 0.26)
Dwarven Hammer-0.084% (0.073 to 0.12)0.2% (0.18 to 0.26)
Sentinel Blade0.079% (0.07 to 0.11)-0.2% (0.18 to 0.26)
Arcane Cestus0.19% (0.07 to 0.3)--
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-4.0%4.0%
Super Health Potion4.0%--
Colossal Mana Potion-4.0%4.0%
Super Mana Potion4.0%--
Master Impale--0.21% (0.19 to 0.29)
Coral Filament-0.19%0.0077%

The chance is for one kill of this creature (level 43 / 71 / 97 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
Western Vai'kesh Forest122
The Calennor Wood22
Western Vai'lutra Forest4

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Broken World book
No. 36
Kills needed
1 kill

14 placed, 1 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 4 of 4 runs, most in one region: 6. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.