DS2 Revival

Ghostly Crimson Hunter Archer

Ghostly Crimson Hunter Archer is a ranged creature in Broken World.

Back to the bestiary

Template name: tomb_ghost_ranged_stats_ds2x

Long ago, the race that is now known as the Familiars came to Aranna and terrorized the world, nearly eradicating the Elves.

The start of the game’s own Bestiary text.

Game
Broken World (new Act 4 map)
Type
Ranged
Family
Tomb
Habitat
Lorethal's Tomb
Act
Act 4 (Broken World)
Rank
Normal

Drops

Normal monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold15%
Health potion6.0%-10 to 0
Mana potion3.5%-10 to 0
Item8.0%-5 to +1
Rare item0.75%-4 to +2
Unique item0.25%-40 to +3
Set item0.25%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Details

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level457298
Life2,1665,1369,187
Damage174 to 290375 to 625638 to 1,064
Defense154261379
Experience2,39026,830307,192

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Death+50%+70%+90%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Broken World

645 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Swift Bow--0.71% (0.64 to 0.92)
Visionary Armor0.032% (0.024 to 0.055)-0.25% (0.2 to 0.4)
Watcher Armor0.03% (0.024 to 0.045)-0.25% (0.2 to 0.4)
Katana--0.23% (0.2 to 0.3)
Gilded Ring-0.21% (0.17 to 0.21)0.22% (0.18 to 0.22)
Ornate Ring0.15% (0.12 to 0.15)-0.22% (0.18 to 0.22)
Ceremonial Shield-0.11% (0.1 to 0.12)0.21%
Adorned Ring-0.21% (0.17 to 0.21)-
Istauri Hood0.032% (0.024 to 0.055)-0.18% (0.083 to 0.48)
Vindicator Helm0.0032%0.035% (0.03 to 0.051)0.18% (0.083 to 0.48)
Grimoire--0.18% (0.16 to 0.2)
Visionary Boots0.033% (0.026 to 0.056)-0.18%
Watcher Boots0.031% (0.026 to 0.047)-0.18%
Visionary Gloves0.033% (0.026 to 0.056)-0.18%
Watcher Gloves0.031% (0.026 to 0.047)-0.18%
Visionary Helmet0.032% (0.024 to 0.055)-0.16% (0.11 to 0.31)
Watcher Hood0.029% (0.024 to 0.045)-0.16% (0.11 to 0.31)
Silver Ring0.15% (0.12 to 0.15)--
Resplendent Amulet0.079% (0.065 to 0.079)-0.14% (0.12 to 0.14)
Spirit Cestus-0.093% (0.045 to 0.14)0.14% (<0.001 to 0.29)
Jeweled Ring0.13% (0.1 to 0.13)--
Rift Axe-0.052% (0.045 to 0.072)0.13% (0.11 to 0.16)
Dwarven Hammer0.043% (0.037 to 0.058)0.052% (0.045 to 0.072)0.13% (0.11 to 0.16)
Sentinel Blade0.043% (0.037 to 0.058)-0.13% (0.11 to 0.16)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-3.0%3.0%
Super Health Potion3.0%--
Colossal Mana Potion-3.0%3.0%
Super Mana Potion3.0%--
Master Impale--0.13% (0.12 to 0.18)
Coral Filament-0.12%0.0048%

The chance is for one kill of this creature (level 45 / 72 / 98 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Sepulcher of the Crimson Hunters1113

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Broken World book
No. 39
Kills needed
1 kill

24 placed, 1 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 1 of 4 runs, most in one region: 3. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.