DS2 Revival

Retribution Gloves

Retribution Gloves is a unique armor piece (gloves) in the Broken World expansion of Dungeon Siege II. Item level 35.

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Template name: amr_nmg_ftr_unq_01_ds2x

Details

3D model

A 3D view of this item opens here when scripts are on.

Game
Broken World
Type
Armor: Gloves
Slot
Gloves
Rarity
Unique
Class
Mage
Level
Item level 35
Armor
14
Requires
  • Nature Magic 33

Fixed effects

  • +15 Intelligence
  • Chance when Hit: Drown
  • Chance when Hit: Cold Snap for 45 - 70 Damage
  • 35% of Physical Damage Reflected to Enemy

Where it comes from

Drops from 458 sources in the game’s loot tables (below) Confidence: high

Exact drop sources: Broken World

458 sources found in the drop tables Confidence: computed from data, not measured

Where this item drops in Broken World (best sources first)
SourceWhereLevel M / V / EMercenaryVeteranElite
Quest reward: Act III SQ (The Lore Collector) (first time)
return to the lore collector with all the lorebooks
The Town of Kalrathia37 / 66 / 923.0%--
Valdis (its own drop table) (first time)
Valdis
The Temple of Valdis (2)40 / 68 / 942.0%--
Quest reward: PQ9 The Dark Wizard (x3_p9_darkwizard) (first time)
Kill Zaramoth (darkwizard_killzaramoth)
The Gateway Chamber (further part)49 / 77 / 1002.0%--
Quest reward: SQ (Ghost Rewards) (first time)
Release the spirit of the final ghost
The Town of Eirulan, The Hak'u Caves, A Tranquil Cave and 15 more places40 / 68 / 941.6%--
Archmage (its own drop table) (first time)
Archmage
Windstone Fortress, The Summit of the Dark Wizards, The Archmage's Chamber (further part)40 / 68 / 941.3%--
Chests (first time)A Cellar Beneath the Aman'lu Tavern40 / 68 / 941.3%--
Chests (repeat)A Cellar Beneath the Aman'lu Tavern40 / 68 / 941.3%--
Solid Coffer (its own drop table) (first time)
Solid Coffer
The Aman'lu Arena47 / 74 / 1001.3%--
Solid Coffer (its own drop table) (repeat)
Solid Coffer
The Aman'lu Arena47 / 74 / 1001.3%--
Argir the Vai'kesh Prophet (its own drop table) (first time)
Argir the Vai'kesh Prophet
A small Vai'kesh Sanctuary44 / 72 / 981.0%--
Quest reward: Act I PQ11 (The Temple of Xeria) (first time)
Defeat the Snake Boss
The Temple Courtyard21 / 55 / 82-1.0%-
Quest reward: Act II PQ8 (The Castle Part 2) (first time)
Defeat the Dragon Boss (head)
The Snowbrook Haven Reliquary34 / 64 / 901.0%--
Show the other 28 lines
SourceWhereLevel M / V / EMercenaryVeteranElite
Chests
Also holds: Eli's Bucket
A Mysterious Cave (3)35 / 65 / 900.99%--
Quest reward: PQ9 The Dark Wizard (x3_p9_darkwizard) (repeat)
Kill Zaramoth (darkwizard_killzaramoth)
The Gateway Chamber (further part)49 / 77 / 1000.65%--
Chests (repeat)The Lower Mines of Kaderak (side area)40 / 68 / 940.47%--
Valdis (its own drop table) (repeat)
Valdis
The Temple of Valdis (2)40 / 68 / 940.47%--
Chests (repeat)A Morden Arsenal, A Large Morden Intelligence Camp37-38 / 66-67 / 920.41%--
Chests (repeat)A Magical Oasis36 / 65 / 910.37%--
Quest reward: Taar's personal quest (repeat)
Reward for bringing the head of the beast back
The Town of Eirulan34 / 64 / 900.37%--
Chests (first time)The Lower Mines of Kaderak (side area)40 / 68 / 940.33%--
Mimic (its own drop table)
Mimic
Zaramoth's Horns (further part)40 / 68 / 940.33%--
Quest reward: PQ1 Kanred the Mage (x1_p1_roguemage1) (first time)
Kill Kanred (roguemage1_killmage)
The Blighted Hills42 / 69 / 940.33%--
Chests (first time)A Mysterious Shrine (further part), A Morden Arsenal, A Large Morden Intelligence Camp37-38 / 66-67 / 920.29%--
Mimic (its own drop table)
Mimic
An Ancient Azunite Shrine17 / 54 / 80-0.29%-
Morden-Viir Ripper Champion (its own drop table) (first time)
Morden-Viir Ripper Champion
The City of Darthrul37 / 66 / 920.29%--
Mimic (its own drop table)
Mimic
The City of Darthrul38 / 67 / 930.29%--
Kikrak of the Morden (its own drop table) (first time)
Kikrak of the Morden
The Kelvaran Waste41 / 70 / 950.29%--
Heavy Chest (its own drop table)
Heavy Chest
An Ancient Stockade44 / 71 / 970.29%--
Keirok, the Devourer (its own drop table) (first time)
Keirok, the Devourer
Solanum46 / 74 / 1000.29%--
Keirok, the Devourer (its own drop table) (repeat)
Keirok, the Devourer
Solanum46 / 74 / 1000.29%--
Familiar Overseer (its own drop table) (first time)
Familiar Overseer
The Halls of the Overseers (further part)47 / 74 / 1000.29%--
Quest reward: Act III SQ (The Missing Apprentice) (first time)
completion reward after talking to the apprentice in town
The Town of Kalrathia37 / 66 / 920.29%--
Quest reward: PQ3 In Search of Celia (x1_p3_roguemage3) (first time)
Kill Celeb'hel (roguemage3_killmage)
Arinth's Heights44 / 71 / 970.29%--
Quest reward: PQ3 In Search of Celia (x1_p3_roguemage3) (repeat)
Kill Celeb'hel (roguemage3_killmage)
Arinth's Heights44 / 71 / 970.29%--
ChestsA Cellar Beneath the Aman'lu Tavern38 / 67 / 920.26%--
Chests (first time)The Aman'lu Arena (3)48 / 77 / 1000.26%--
Chests (repeat)The Aman'lu Arena (3)48 / 77 / 1000.26%--
Demon of the Vai'kesh (its own drop table) (first time)
Demon of the Vai'kesh
A Small Vai'kesh Prison26 / 58 / 85-0.26%0.21%
Quest reward: Act II SQ (Family Heirloom Part II) (first time)
Talk to the Elf after destroying the demon in ice
A Small Vai'kesh Prison28 / 60 / 86-0.26%0.21%
ChestsThe Windstone Fortress Outer Vault21 / 55 / 82-0.25%-

458 sources can drop it in Broken World; the 40 with the best chances are listed (lines of the same kind and the same chances are joined).

Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0. A dash means this source cannot drop it in that difficulty. The level column is the source’s level (monster level or container item level) in each difficulty. Chances for lines that say first time or repeat are for the first or a later completion of the quest. Shop lines give the chance that the item is in the shop’s stock when the shop makes it (entries with a level range roll their count of items; named items are always in stock; entries without a range follow the party’s level and are not counted). Not counted: unique and set items already made in the current game (a made piece cannot drop again), and the party’s level for rewards that scale with it.