DS2 Revival

Lesser Heal

Lesser Heal is a normal spell (nature magic spell) in Dungeon Siege II and its Broken World expansion. Item level 1.

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Template name: spell_heal_1

Details

Game
Base Dungeon Siege II and Broken World
Type
Spell: Nature Magic Spell
Rarity
Normal
Class
Mage
Level
Item level 1 (from the drop audit)
School
Nature Magic
Description
This powerful heal envelops the target character with replenishing water, instantly restoring a large amount of health.

Where it comes from

Drops from 23 sources in the game’s loot tables (below) Confidence: high

Exact drop sources: Base game

23 sources found in the drop tables Confidence: computed from data, not measured

Where this item drops in Base game (best sources first)
SourceWhereLevel M / V / EMercenaryVeteranElite
Quest reward: Act I PQ3 (The Dryad Outpost)
Begin Dryad Outpost quest
The Town of Eirulan4 / 40 / 64100%100%100%
Shop: Act 1 magic store
Mage Elenu
The Town of Eirulan-100%100%100%
Shop: Act 2 magic store
Mage Lyssanore
The Town of Aman'lu-100%100%100%
Shop: Act 3 magic store
Mage Boden, Mage Apprentice Darek
The Town of Kalrathia (2)-100%100%100%
Mini-bosses and bosses
Feral Hak'u Skinner
The Northern Greilyn Jungle (2), An Elven Shrine4 / 40 / 640.35% (0.31 to 0.48)--
ChestsThe Northern Greilyn Jungle (5)3 / 40 / 640.28% (0.25 to 0.38)--
Chests
Also holds: Vigilant Hauberk
The Hak'u Caves (2), A Tranquil Cave5 / 41 / 640.2% (0.17 to 0.27)--
Morden-Viir Grunt (its own drop table)
Morden-Viir Grunt
The Northern Greilyn Jungle3 / 40 / 640.024% (0.021 to 0.032)--
Normal monsters
Hak'u Shaman, Terrak, Morden-Viir Grunt
The Northern Greilyn Jungle (16), The Hak'u Caves (3), The Western Greilyn Jungle (3)4 / 40 / 640.024% (0.021 to 0.032)--
Normal monsters
Morden-Viir Recruit, Hak'u Drummer
The Northern Greilyn Jungle (9), The Western Greilyn Jungle (2)5 / 41 / 640.021% (0.019 to 0.029)--
Weak monsters
Hak'u Skinner, Morden-Urg Thug
The Northern Greilyn Jungle (30), The Hak'u Caves (8), The Western Greilyn Jungle (4)3 / 40 / 640.019% (0.017 to 0.026)--
Open containersThe Northern Greilyn Jungle (6), The Western Greilyn Jungle (4), The Hak'u Caves (2)3-6 / 40-41 / 64-650.015% (0.013 to 0.02)--
Show the other 6 lines
SourceWhereLevel M / V / EMercenaryVeteranElite
Weak monsters
Hak'u Hunter, Morden-Urg Thug, Morden-Urg Prodigy, Morden-Urg Scavenger, Slashing Gila and 1 more
The Northern Greilyn Jungle (80), The Western Greilyn Jungle (18), The Hak'u Caves (3)4-5 / 40-41 / 640.015% (0.013 to 0.02)--
Weak monsters
Nawl Beast
The Northern Greilyn Jungle (10), The Western Greilyn Jungle (6), The Upper Kithraya Caverns (4) and 1 more place6 / 41 / 650.013% (0.012 to 0.018)--
Open containersThe Northern Greilyn Jungle (5), A Tranquil Cave (2), The Hak'u Caves (2)5 / 41 / 640.01% (0.009 to 0.014)--
Breakable containersThe Northern Greilyn Jungle (35), The Western Greilyn Jungle (23)3-7 / 40-41 / 64-650.0089% (0.0078 to 0.012)--
Breakable containersThe Northern Greilyn Jungle (19), The Hak'u Caves (17), A Tranquil Cave (8)5 / 41 / 640.008% (0.0071 to 0.011)--
Breakable containersThe Western Greilyn Jungle (11)6 / 41 / 650.0061% (0.0054 to 0.0083)--

23 sources can drop it in Base game; the 18 with the best chances are listed (lines of the same kind and the same chances are joined).

Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0. A dash means this source cannot drop it in that difficulty. The level column is the source’s level (monster level or container item level) in each difficulty. Chances for lines that say first time or repeat are for the first or a later completion of the quest. Shop lines give the chance that the item is in the shop’s stock when the shop makes it (entries with a level range roll their count of items; named items are always in stock; entries without a range follow the party’s level and are not counted). Not counted: unique and set items already made in the current game (a made piece cannot drop again), and the party’s level for rewards that scale with it.

Exact drop sources: Broken World

15 sources found in the drop tables Confidence: computed from data, not measured

Where this item drops in Broken World (best sources first)
SourceWhereLevel M / V / EMercenaryVeteranElite
Quest reward: Act I PQ3 (The Dryad Outpost)
Begin Dryad Outpost quest
The Town of Eirulan4 / 48 / 75100%100%100%
Shop: Act 1 magic store
Mage Elenu
The Town of Eirulan-100%100%100%
Shop: Act 2 magic store
Mage Lyssanore
The Town of Aman'lu-100%100%100%
Shop: Act 3 magic store
Mage Boden, Mage Apprentice Darek
The Town of Kalrathia (2)-100%100%100%
Mini-bosses and bosses
Feral Hak'u Skinner
The Northern Greilyn Jungle (2), An Elven Shrine4 / 48 / 750.38% (0.34 to 0.51)--
ChestsThe Northern Greilyn Jungle (5)3 / 48 / 750.25% (0.22 to 0.33)--
Chests
Also holds: Vigilant Hauberk
The Hak'u Caves (2), A Tranquil Cave5 / 48 / 750.18% (0.16 to 0.24)--
Open containersThe Northern Greilyn Jungle (6), The Western Greilyn Jungle (4), The Hak'u Caves (2)3-6 / 48-49 / 75-760.013% (0.012 to 0.018)--
Morden-Viir Grunt (its own drop table)
Morden-Viir Grunt
The Northern Greilyn Jungle3 / 48 / 750.013% (0.012 to 0.018)--
Normal monsters
Hak'u Shaman, Terrak, Morden-Viir Grunt
The Northern Greilyn Jungle (16), The Hak'u Caves (3), The Western Greilyn Jungle (3)4 / 48 / 750.013% (0.012 to 0.018)--
Normal monsters
Morden-Viir Recruit, Hak'u Drummer
The Northern Greilyn Jungle (9), The Western Greilyn Jungle (2)5 / 48 / 750.012% (0.011 to 0.016)--
Open containersThe Northern Greilyn Jungle (5), A Tranquil Cave (2), The Hak'u Caves (2)5 / 48 / 750.0095% (0.0084 to 0.013)--

15 sources can drop it in Broken World; the 12 with the best chances are listed (lines of the same kind and the same chances are joined).

Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0. A dash means this source cannot drop it in that difficulty. The level column is the source’s level (monster level or container item level) in each difficulty. Chances for lines that say first time or repeat are for the first or a later completion of the quest. Shop lines give the chance that the item is in the shop’s stock when the shop makes it (entries with a level range roll their count of items; named items are always in stock; entries without a range follow the party’s level and are not counted). Not counted: unique and set items already made in the current game (a made piece cannot drop again), and the party’s level for rewards that scale with it.