DS2 Revival

Shade's Agility

Shade's Agility is a normal spell (combat magic spell) in the Broken World expansion of Dungeon Siege II. Item level 0.

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Template name: spell_shades_agility_ds2x

Details

Game
Broken World
Type
Spell: Combat Magic Spell
Rarity
Normal
Class
Mage
Level
Item level 0 (from the drop audit)
School
Combat Magic
Description
Ranged Weapon Enhancement Weapon enhancements magically improve the caster's weapon, granting it additional bonuses. Only one weapon enhancement may be active on a character.

Fixed effects

  • Splits Experience between Ranged and Combat Magic
  • Alter Combat Magic Experience Percent

Where it comes from

Drops from 35 sources in the game’s loot tables (below) Confidence: high

Exact drop sources: Broken World

35 sources found in the drop tables Confidence: computed from data, not measured

Where this item drops in Broken World (best sources first)
SourceWhereLevel M / V / EMercenaryVeteranElite
Shop: Act 1 magic store
Mage Elenu
The Town of Eirulan-100%100%100%
Shop: Act 2 magic store
Mage Lyssanore
The Town of Aman'lu-100%100%100%
Shop: Act 3 magic store
Mage Boden, Mage Apprentice Darek
The Town of Kalrathia (2)-100%100%100%
Magic bookcasesThe Inner Cinbri City (further part) (6)47 / 74 / 100--0.55%
ChestsThe Northern Greilyn Jungle (5)3 / 48 / 750.41% (0.36 to 0.56)--
Chests
Also holds: Vigilant Hauberk
The Hak'u Caves (2), A Tranquil Cave5 / 48 / 750.35% (0.31 to 0.48)--
Mini-bosses and bosses
Bound Dwarf Bloodrager, Keirge Familiar, Spinlar Familiar, Bound Dwarf War Engine, Bound Half-Giant Convoker and 8 more
The Inner Cinbri City (further part) (20), The Outer Cinbri City (further part) (16), The Halls of the Overseers (further part) (11) and 1 more place46-50 / 74-76 / 99-100--0.025% (0.022 to 0.034)
Open containersThe Northern Greilyn Jungle (6), The Hak'u Caves (2)3 / 48 / 750.022% (0.02 to 0.03)--
Morden-Viir Grunt (its own drop table)
Morden-Viir Grunt
The Northern Greilyn Jungle3 / 48 / 750.022% (0.02 to 0.03)--
Normal monsters
Hak'u Shaman, Terrak, Morden-Viir Grunt
The Northern Greilyn Jungle (16), The Hak'u Caves (3), The Western Greilyn Jungle (3)4 / 48 / 750.022% (0.02 to 0.03)--
Chests (repeat)The Calennor Stronghold, The Aman'lu Arena, The Vault of Therayne45-47 / 73-76 / 98-100--0.022% (0.019 to 0.03)
Chests (first time)The Aman'lu Arena45 / 74 / 100--0.022% (0.019 to 0.03)
Show the other 15 lines
SourceWhereLevel M / V / EMercenaryVeteranElite
Quest reward: SQ Dryad Naturalist Part I (x1_sq_naturalist1) (first time)
Speak Naturalist with all 5 minion tasks complete (naturalist1_minion1-5)
The Dryad Outpost43 / 72 / 98--0.022% (0.019 to 0.03)
Quest reward: SQ Dryad Naturalist Part I (x1_sq_naturalist1) (repeat)
Speak Naturalist with all 5 minion tasks complete (naturalist1_minion1-5)
The Dryad Outpost43 / 72 / 98--0.022% (0.019 to 0.03)
Quest reward: SQ Beasts of the Cataclysm 3: Minli the Faerie (x2_sq_beasts3) (first time)
Speak to Kylis (beasts3_return)
The Town of Aman'lu45 / 74 / 100--0.022% (0.019 to 0.03)
Quest reward: SQ Dryad Naturalist Part II (x1_sq_naturalist2) (first time)
Speak Naturalist with all 5 minion tasks complete (naturalist2_minion6-10)
The Dryad Outpost46 / 75 / 100--0.022% (0.019 to 0.03)
Quest reward: SQ Dryad Naturalist Part II (x1_sq_naturalist2) (repeat)
Speak Naturalist with all 5 minion tasks complete (naturalist2_minion6-10)
The Dryad Outpost46 / 75 / 100--0.022% (0.019 to 0.03)
Quest reward: SQ Vai'kesh I (x2_sq_vaikesh1) (repeat)
Return to Talain in Aman'lu (vaikesh1_return)
The Town of Aman'lu46 / 75 / 100--0.022% (0.019 to 0.03)
Quest reward: SQ Treasure Hunting (x2_sq_treasurehunting) (first time)
Return to the treasure hunter (treasurehunting_returnhunter)
The Vault of Therayne47 / 74 / 99--0.022% (0.019 to 0.03)
Quest reward: SQ Hunt for the Lost Dwarves (x1_sq_lostdwarves) (first time)
Speak Dwarf Town Dwarf (lostdwarves_sadstory)
Glorydeep Enclave48 / 74 / 100--0.022% (0.019 to 0.03)
Quest reward: SQ Hunt for the Lost Dwarves (x1_sq_lostdwarves) (repeat)
Speak Dwarf Town Dwarf (lostdwarves_sadstory)
Glorydeep Enclave48 / 74 / 100--0.022% (0.019 to 0.03)
Quest reward: SQ The Explosives Tunnel (x3_sq_explosives) (repeat)
Use the detonator near the Overseer camp to destroy it (explosives_detonate)
The Halls of the Overseers (further part) (6)48 / 76 / 100--0.022% (0.019 to 0.03)
Quest reward: SQ Captured Miners (x3_sq_miners) (repeat)
Talk to Strongspade after you free the dwarves (miners_return)
The Halls of the Overseers (further part)48 / 76 / 100--0.022% (0.019 to 0.03)
Quest reward: SQ Dryad Naturalist Part III (x1_sq_naturalist3) (first time)
Speak Naturalist with all 5 minion tasks complete (naturalist3_minion11-15)
The Dryad Outpost48 / 76 / 100--0.022% (0.019 to 0.03)
Open containersThe Northern Greilyn Jungle (5), A Tranquil Cave (2), The Hak'u Caves (2)5 / 48 / 750.019% (0.017 to 0.026)--
Normal monsters
Morden-Viir Recruit, Hak'u Drummer
The Northern Greilyn Jungle (9), The Western Greilyn Jungle (2)5 / 48 / 750.019% (0.017 to 0.026)--
Strong monsters
Bound Half Giant Subjugater
The Inner Cinbri City (further part) (16)47 / 74 / 100--0.0023% (0.0021 to 0.0032)

35 sources can drop it in Broken World; the 27 with the best chances are listed (lines of the same kind and the same chances are joined).

Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0. A dash means this source cannot drop it in that difficulty. The level column is the source’s level (monster level or container item level) in each difficulty. Chances for lines that say first time or repeat are for the first or a later completion of the quest. Shop lines give the chance that the item is in the shop’s stock when the shop makes it (entries with a level range roll their count of items; named items are always in stock; entries without a range follow the party’s level and are not counted). Not counted: unique and set items already made in the current game (a made piece cannot drop again), and the party’s level for rewards that scale with it.