DS2 Revival

Bound Half Giant Subjugater

Bound Half Giant Subjugater is a melee creature in Broken World.

Back to the bestiary

Template name: bound_halfgiant_melee_ds2x

The Familiar Surgeons enjoy working on Half-Giants. They are exceptionally strong, and make highly durable and powerful combatants. But they're also stoic and mentally tough, allowing them to survive the torture of their transformations better than other, more frail races.

The start of the game’s own Bestiary text.

Game
Broken World (new Act 4 map)
Type
Melee
Family
Darkcity
Habitat
Cinbri City
Act
Act 4 (Broken World)
Rank
Strong

Drops

Strong monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold18%
Health potion8.0%-10 to 0
Mana potion4.8%-10 to 0
Item15%-4 to +2
Rare item1.35%-3 to +2
Unique item0.45%-40 to +3
Set item0.45%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Details

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level4774100
Life6,10114,07924,863
Damage395 to 658832 to 1,3861,401 to 2,336
Defense162270388
Experience3,55140,338464,511

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

693 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Swift Bow-0.15% (0.13 to 0.19)1.1% (1.0 to 1.5)
Ornate Ring0.21% (0.17 to 0.21)0.23% (0.19 to 0.23)0.7% (0.57 to 0.7)
Dwarven Hammer0.074% (0.065 to 0.1)-0.57% (0.51 to 0.74)
Sentinel Blade--0.57% (0.51 to 0.74)
Resplendent Amulet0.18% (0.15 to 0.18)-0.36% (0.29 to 0.36)
Visionary Boots--0.34% (0.31 to 0.44)
Watcher Boots--0.34% (0.31 to 0.44)
Visionary Gloves--0.34% (0.31 to 0.44)
Watcher Gloves--0.34% (0.31 to 0.44)
Grimoire--0.28% (0.25 to 0.32)
Tower Shield-0.24% (0.23 to 0.3)0.049%
Silver Ring0.24% (0.2 to 0.24)--
Gold Ring0.24% (0.2 to 0.24)--
Elaborate Ring-0.23% (0.19 to 0.23)-
Adorned Ring-0.23% (0.19 to 0.23)-
Spirit Cestus--0.23% (<0.001 to 0.46)
Istauri Robe0.06% (0.048 to 0.097)-0.22% (0.14 to 0.46)
Vindicator Armor0.056% (0.048 to 0.082)-0.22% (0.14 to 0.46)
Visionary Armor--0.22% (0.19 to 0.32)
Watcher Armor--0.22% (0.19 to 0.32)
Istauri Hood0.053% (0.041 to 0.09)-0.19% (0.11 to 0.43)
Vindicator Helm0.049% (0.041 to 0.075)-0.19% (0.11 to 0.43)
Gold Amulet0.18% (0.15 to 0.18)--
Large Shield0.18% (0.17 to 0.2)-0.049%
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-4.0%4.0%
Super Health Potion4.0%--
Colossal Mana Potion-4.0%4.0%
Super Mana Potion4.0%--
Summon Paragon Forest Golem--0.21% (0.19 to 0.29)
Angelica Root-0.15%0.0077%

The chance is for one kill of this creature (level 47 / 74 / 100 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Inner Cinbri City (further part)142

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Broken World book
No. 51
Kills needed
1 kill

14 placed, 1 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 1 of 4 runs, most in one region: 2. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.