DS2 Revival

Studded Gloves

Studded Gloves is a normal armor piece (gloves) in Dungeon Siege II and its Broken World expansion. Item level 5 to 50.

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Template name: amr_glv_ftr_studded

Details

3D model

A 3D view of this item opens here when scripts are on.

Game
Base Dungeon Siege II and Broken World
Type
Armor: Gloves
Slot
Gloves
Rarity
Normal
Class
Fighter
Level
Item levels 5, 11, 20, 41, 50
By item level (each level is one version of the item the game can create)
Item levelArmor
55
119
2014
4127
5032

Where it comes from

Drops from 266 sources in the game’s loot tables (below), and is in the level range the shops stock Confidence: high

Exact drop sources: Base game

266 sources found in the drop tables Confidence: computed from data, not measured

Where this item drops in Base game (best sources first)
SourceWhereLevel M / V / EMercenaryVeteranElite
Shop: Act 1 armor store
Armorer Sen
The Town of Eirulan-41%24%20%
Shop: Act 2 armor store
Armorer Leodegan
The Town of Aman'lu-32%25%22%
Shop: Act 3 armor store
Armorer Bertin
The Town of Kalrathia-22%21%16%
Valdis (its own drop table) (first time)
Valdis
The Temple of Valdis (2)40 / 64 / 854.5% (4.3 to 5.2)--
Fighter class chestsThe Northern Greilyn Jungle (side area)5 / 41 / 644.2%3.8%-
Valdis (its own drop table) (repeat)
Valdis
The Temple of Valdis (2)40 / 64 / 854.1% (3.9 to 4.6)--
Fighter class chestsAn Underground Shelter, The Eastern Windstone Fortress Gatehouse11-19 / 43-48 / 67-704.0%4.0%-
Fighter class chestsA Large Vai'kesh Cavern26 / 52 / 75-4.0%-
Quest reward: Taar's personal quest (repeat)
Reward for bringing the head of the beast back
The Town of Eirulan12 / 44 / 673.9% (3.8 to 4.3)1.0%-
Quest reward: SQ (Ghost Rewards) (first time)
Release the spirit of the final ghost
The Town of Eirulan, The Hak'u Caves, A Tranquil Cave and 15 more places40 / 64 / 853.5% (3.2 to 4.1)--
Decorated Taclak Basher (its own drop table)
Decorated Taclak Basher
The Elen'lu Isles24 / 51 / 732.0%3.4% (3.2 to 4.1)-
Archmage (its own drop table) (first time)
Archmage
Windstone Fortress, The Summit of the Dark Wizards, The Archmage's Chamber (further part)40 / 64 / 853.4% (3.1 to 4.1)--
Show the other 28 lines
SourceWhereLevel M / V / EMercenaryVeteranElite
Quest reward: Act III SQ (The Lore Collector) (first time)
return to the lore collector with all the lorebooks
The Town of Kalrathia41 / 65 / 863.4% (3.1 to 4.1)--
ChestsThe Temple of Xeria, A Cellar Beneath the Aman'lu Tavern22 / 50 / 722.5% (2.3 to 3.0)3.3% (3.1 to 4.0)-
ChestsThe Windstone Fortress Outer Vault20 / 48 / 713.3% (3.1 to 3.9)3.3% (3.1 to 3.8)-
ChestsThe Archmage's Chamber (further part)41 / 65 / 863.3% (3.1 to 3.9)--
Archmage (its own drop table) (repeat)
Archmage
Windstone Fortress, The Summit of the Dark Wizards, The Archmage's Chamber (further part)40 / 64 / 853.3% (3.1 to 3.9)--
Chests (repeat)The Lower Mines of Kaderak (side area)40 / 64 / 853.3% (3.1 to 3.8)--
ChestsA Cellar Beneath the Aman'lu Tavern24 / 51 / 73-3.3% (3.1 to 3.8)-
Dark Wizard (its own drop table) (first time)
Dark Wizard, Dark Wizard, Dark Wizard
The Summit of the Dark Wizards (3)38 / 62 / 833.3% (3.1 to 3.8)--
Quest reward: Act I PQ4 (The Morden Towers)
Get your things from Taar at the end of the Morden Towers quest
The Town of Eirulan8 / 42 / 65-3.3% (3.1 to 3.8)-
Quest reward: Act I PQ11 (The Temple of Xeria) (repeat)
Defeat the Snake Boss
The Temple Courtyard21 / 49 / 723.3% (3.1 to 3.7)2.5% (2.3 to 3.0)-
Quest reward: Act I SQ (The Hak'u Part 2)
IF you accepted the bribe: Talk to Hesla & Morain after accepting
The Town of Eirulan12 / 44 / 673.1% (3.0 to 3.5)--
ChestsThe Windstone Fortress Outer Vault21 / 49 / 723.0% (2.8 to 3.4)2.7% (2.5 to 3.2)-
Quest reward: Act I PQ11 (The Temple of Xeria) (first time)
Defeat the Snake Boss
The Temple Courtyard21 / 49 / 722.9% (2.7 to 3.5)2.7% (2.4 to 3.3)-
Quest reward: Act I SQ (The Hak'u Part 2)
IF you killed the Hak'u: Talk to Hesla & Morain after killing
The Town of Eirulan12 / 44 / 672.8% (2.7 to 3.2)2.0%-
Quest reward: Taar's personal quest (first time)
Reward for bringing the head of the beast back
The Town of Eirulan12 / 44 / 672.8% (2.7 to 3.2)2.0%-
Quest reward: Act III SQ (The Lore Collector) (repeat)
return to the lore collector with all the lorebooks
The Town of Kalrathia41 / 65 / 862.8% (2.3 to 4.1)--
ChestsAn Azunite Cavern18 / 47 / 702.7% (2.3 to 3.9)--
Dark Wizard (its own drop table) (repeat)
Dark Wizard, Dark Wizard, Dark Wizard
The Summit of the Dark Wizards (3)38 / 62 / 832.7% (2.3 to 3.9)--
Quest reward: Act I SQ (The Hak'u)
Talk to Hesla & Morain after rescuing Tanzi
The Town of Eirulan9 / 42 / 662.3% (2.0 to 3.2)2.7% (2.3 to 3.9)-
Quest reward (first time)
ghost a3 waterworks
An Ancient Chamber Beneath Kalrathia39 / 63 / 842.7% (2.3 to 3.9)--
Armor standsAn Underground Shelter (6), The Southern Greilyn Jungle (side area) (4), The Western Greilyn Jungle and 3 more places7-11 / 41-43 / 65-672.4%2.7%-
Armor standsIsteru's Caverns17 / 46 / 692.7%--
Armor standsThe Windstone Fortress Outer Vault (2), The Aman'lu Hills, The Temple of Xeria and 1 more place19-20 / 48 / 70-712.7%2.7%-
Armor standsThe Levreth Estate (2), Southern Vai'lutra Forest (side area), A Small Vai'kesh Cave and 2 more places23-26 / 50-52 / 73-75-2.7%-
Chests (first time)The Lower Mines of Kaderak (side area)40 / 64 / 852.7% (2.5 to 3.2)--
Quest reward: Act I SQ (Lost Squadron) for a1_s_lost_squadron
Reward from Taarth for rescuing his lost patrol
Windstone Fortress21 / 49 / 722.7% (2.3 to 3.7)2.1% (1.7 to 3.3)-
Chests (first time)A Cellar Beneath the Aman'lu Tavern40 / 64 / 852.7% (2.4 to 3.3)--
Chests (repeat)A Cellar Beneath the Aman'lu Tavern40 / 64 / 852.7% (2.4 to 3.3)--

266 sources can drop it in Base game; the 40 with the best chances are listed (lines of the same kind and the same chances are joined).

Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0. A dash means this source cannot drop it in that difficulty. The level column is the source’s level (monster level or container item level) in each difficulty. Chances for lines that say first time or repeat are for the first or a later completion of the quest. Shop lines give the chance that the item is in the shop’s stock when the shop makes it (entries with a level range roll their count of items; named items are always in stock; entries without a range follow the party’s level and are not counted). Not counted: unique and set items already made in the current game (a made piece cannot drop again), and the party’s level for rewards that scale with it.

Exact drop sources: Broken World

305 sources found in the drop tables Confidence: computed from data, not measured

Where this item drops in Broken World (best sources first)
SourceWhereLevel M / V / EMercenaryVeteranElite
Shop: Act 1 armor store
Armorer Sen
The Town of Eirulan-41%20%13%
Shop: Act 2 armor store
Armorer Leodegan
The Town of Aman'lu-27%17%12%
Shop: Act 3 armor store
Armorer Bertin
The Town of Kalrathia-19%15%11%
Fighter class chestsThe Northern Greilyn Jungle (side area)5 / 48 / 754.0%2.8%-
Fighter class chestsAn Underground Shelter11 / 51 / 773.4%3.3%-
Fighter class chestsThe Eastern Windstone Fortress Gatehouse19 / 54 / 813.2%--
Fighter class chestsThe Azunite Desert15 / 52 / 79-3.1%-
Fighter class chestsA Winding Cavern39 / 68 / 932.7%--
Armor standsIsteru's Caverns, An Ancient Elven Reliquary17-20 / 53-55 / 80-812.1%--
Rusty armor standsAn Underground Shelter (2)11 / 51 / 772.0%1.7%-
Quest reward: SQ Beasts of the Cataclysm 2: Greylok of the Kurgan (x1_sq_beasts2) (repeat)
Speak Hunter (beasts2_return)
The Kelvaran Waste42 / 72 / 972.0%--
Armor standsThe Southern Greilyn Jungle (side area) (4), The Western Greilyn Jungle, An Elven Shrine and 1 more place7-9 / 49-50 / 76-772.0%2.0%-
Show the other 28 lines
SourceWhereLevel M / V / EMercenaryVeteranElite
Armor standsAn Underground Shelter (6), The Eastern Greilyn Jungle10-11 / 51 / 772.0%1.8%-
Armor standsThe Windstone Fortress Outer Vault (2), The Aman'lu Hills, The Temple of Xeria19 / 54 / 812.0%--
Rusty armor standsThe Windstone Fortress Barracks (5)19 / 54 / 811.8%1.3%-
Armor standsA Winding Cavern (3), A Dusty Cavern (2), A Dark Cave and 3 more places39-41 / 68-69 / 93-951.7%--
Quest reward: PQ9 The Dark Wizard (x3_p9_darkwizard) (first time)
Kill Zaramoth (darkwizard_killzaramoth)
The Gateway Chamber (further part)49 / 77 / 1001.6%--
Armor standsThe Azunite Desert, A Ruined Crypt, The Lost Valley of the Azunites and 1 more place14-15 / 52 / 78-79-1.5%-
Armor standsThe Town of Aman'lu, An Abandoned Elven Ruin43 / 71 / 971.4%--
Valdis (its own drop table) (first time)
Valdis
The Temple of Valdis (2)40 / 68 / 941.4%--
Valdis (its own drop table) (repeat)
Valdis
The Temple of Valdis (2)40 / 68 / 941.3%--
Chests (repeat)The Lower Mines of Kaderak (side area)40 / 68 / 941.3%--
ChestsThe Windstone Fortress Outer Vault20 / 55 / 811.2%--
Quest reward: Act I PQ11 (The Temple of Xeria) (repeat)
Defeat the Snake Boss
The Temple Courtyard21 / 55 / 821.2%--
Mimic (its own drop table)
Mimic
The Eastern Windstone Fortress Gatehouse21 / 56 / 821.2% (1.1 to 1.5)--
ChestsThe Southern Greilyn Jungle9 / 50 / 771.2% (1 to 1.7)0.53% (0.45 to 0.76)-
ChestsThe Northern Greilyn Jungle (5)3 / 48 / 751.1% (0.79 to 2.0)0.54% (0.45 to 0.79)-
Familiar Overseer (its own drop table) (repeat)
Familiar Overseer
The Halls of the Overseers (further part)47 / 74 / 1001.1%-0.29%
Quest reward: SQ The Explosives Tunnel (x3_sq_explosives) (first time)
Use the detonator near the Overseer camp to destroy it (explosives_detonate)
The Halls of the Overseers (further part) (6)48 / 76 / 1001.1%-0.29%
Quest reward: SQ Captured Miners (x3_sq_miners) (first time)
Talk to Strongspade after you free the dwarves (miners_return)
The Halls of the Overseers (further part)48 / 76 / 1001.1%-0.29%
Quest reward: SQ Dryad Naturalist Part III (x1_sq_naturalist3) (repeat)
Speak Naturalist with all 5 minion tasks complete (naturalist3_minion11-15)
The Dryad Outpost48 / 76 / 1001.1%-0.29%
Quest reward: PQ9 The Dark Wizard (x3_p9_darkwizard) (repeat)
Kill Zaramoth (darkwizard_killzaramoth)
The Gateway Chamber (further part)49 / 77 / 1001.1%--
Mini-bosses and bosses
Feral Hak'u Skinner
The Northern Greilyn Jungle (2), An Elven Shrine4 / 48 / 751.0% (0.83 to 1.7)0.68% (0.58 to 0.96)-
Mimic (its own drop table)
Mimic
Zaramoth's Horns (further part)40 / 68 / 941.0% (0.94 to 1.3)--
Heavy Chest (its own drop table)
Heavy Chest
An Ancient Stockade44 / 71 / 971.0% (0.94 to 1.3)--
ChestsThe Eastern Greilyn Jungle (3), A Small Cave (2), The Western Greilyn Jungle and 1 more place10 / 51 / 771.0% (0.87 to 1.5)0.52% (0.45 to 0.74)-
ChestsAn Azunite Cavern18 / 54 / 801.0% (0.91 to 1.4)--
Quest reward: Act I SQ (Lost Squadron) for a1_s_lost_squadron
Reward from Taarth for rescuing his lost patrol
Windstone Fortress21 / 55 / 821.0% (0.91 to 1.4)--
Mini-bosses and bosses
Alpha Slashing Gila, Alpha Spitting Gila, Elder Terrak
The Northern Greilyn Jungle (3)5 / 48 / 750.99% (0.8 to 1.6)0.68% (0.58 to 0.96)-
Quest reward: SQ (Ghost Rewards) (first time)
Release the spirit of the final ghost
The Town of Eirulan, The Hak'u Caves, A Tranquil Cave and 15 more places40 / 68 / 940.99%--

305 sources can drop it in Broken World; the 40 with the best chances are listed (lines of the same kind and the same chances are joined).

Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0. A dash means this source cannot drop it in that difficulty. The level column is the source’s level (monster level or container item level) in each difficulty. Chances for lines that say first time or repeat are for the first or a later completion of the quest. Shop lines give the chance that the item is in the shop’s stock when the shop makes it (entries with a level range roll their count of items; named items are always in stock; entries without a range follow the party’s level and are not counted). Not counted: unique and set items already made in the current game (a made piece cannot drop again), and the party’s level for rewards that scale with it.