DS2 Revival

Mind Eater

Mind Eater is a unique weapon (bow) in the Broken World expansion of Dungeon Siege II. Item level 38.

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Template name: bw_unq_01_ds2x

Details

3D model

A 3D view of this item opens here when scripts are on.

Game
Broken World
Type
Weapon: Bow, two-handed
Slot
Off hand
Rarity
Unique
Class
Ranger
Level
Item level 38
Damage
20 to 34
Requires
  • Ranged 36

Fixed effects

  • -35 Intelligence
  • +25 Max Damage
  • Chance on Hit: Silence
  • +25% Ranged Critical Hit Damage
  • +12% Magic Damage Resistance

Where it comes from

Drops from 421 sources in the game’s loot tables (below) Confidence: high

Exact drop sources: Broken World

421 sources found in the drop tables Confidence: computed from data, not measured

Where this item drops in Broken World (best sources first)
SourceWhereLevel M / V / EMercenaryVeteranElite
Quest reward: Act III SQ (The Lore Collector) (first time)
return to the lore collector with all the lorebooks
The Town of Kalrathia37 / 66 / 926.3%--
Valdis (its own drop table) (first time)
Valdis
The Temple of Valdis (2)40 / 68 / 944.2%--
Quest reward: Act I SQ (Feldwyr the Blacksmith) (first time)
Finish the quest and talk to the Fyrndolf in Aman'lu
The Town of Aman'lu24 / 57 / 83-3.6%-
Quest reward: PQ9 The Dark Wizard (x3_p9_darkwizard) (first time)
Kill Zaramoth (darkwizard_killzaramoth)
The Gateway Chamber (further part)49 / 77 / 1003.5%--
Quest reward: SQ (Ghost Rewards) (first time)
Release the spirit of the final ghost
The Town of Eirulan, The Hak'u Caves, A Tranquil Cave and 15 more places40 / 68 / 942.9%--
Archmage (its own drop table) (first time)
Archmage
Windstone Fortress, The Summit of the Dark Wizards, The Archmage's Chamber (further part)40 / 68 / 942.8%--
Quest reward: Act I PQ11 (The Temple of Xeria) (first time)
Defeat the Snake Boss
The Temple Courtyard21 / 55 / 82-2.8%-
Argir the Vai'kesh Prophet (its own drop table) (first time)
Argir the Vai'kesh Prophet
A small Vai'kesh Sanctuary44 / 72 / 982.3%--
Chests (first time)A Cellar Beneath the Aman'lu Tavern40 / 68 / 942.3%--
Chests (repeat)A Cellar Beneath the Aman'lu Tavern40 / 68 / 942.3%--
Solid Coffer (its own drop table) (first time)
Solid Coffer
The Aman'lu Arena47 / 74 / 1002.3%--
Solid Coffer (its own drop table) (repeat)
Solid Coffer
The Aman'lu Arena47 / 74 / 1002.3%--
Show the other 28 lines
SourceWhereLevel M / V / EMercenaryVeteranElite
Quest reward: SQ Questionable Methods (x2_sq_ressaquest) (repeat)
Talk to Ressa after you do all her tasks (ressaquest_speak)
Western Vai'lutra Forest45 / 74 / 1001.7%--
Quest reward: Act I SQ (Feldwyr the Blacksmith) (repeat)
Finish the quest and talk to the Fyrndolf in Aman'lu
The Town of Aman'lu24 / 57 / 83-1.4%-
Chests (repeat)A Mysterious Shrine (further part)37 / 66 / 921.2%1.1%-
Quest reward: PQ9 The Dark Wizard (x3_p9_darkwizard) (repeat)
Kill Zaramoth (darkwizard_killzaramoth)
The Gateway Chamber (further part)49 / 77 / 1001.2%--
ChestsA Mysterious Shrine36 / 65 / 910.91%1.1%-
Valdis (its own drop table) (repeat)
Valdis
The Temple of Valdis (2)40 / 68 / 941.0%--
ChestsA Mysterious Shrine (3)25-29 / 58-60 / 84-86-1.0%-
Chests (repeat)The Lower Mines of Kaderak (side area)40 / 68 / 940.84%--
Chests (repeat)A Magical Oasis, A Morden Arsenal, A Large Morden Intelligence Camp36-38 / 65-67 / 91-920.72%--
ChestsThe Windstone Fortress Outer Vault21 / 55 / 82-0.69%-
Mimic (its own drop table)
Mimic
An Ancient Azunite Shrine17 / 54 / 80-0.69%-
Quest reward: PQ1 Kanred the Mage (x1_p1_roguemage1) (first time)
Kill Kanred (roguemage1_killmage)
The Blighted Hills42 / 69 / 940.69%--
Chests (first time)The Lower Mines of Kaderak (side area)40 / 68 / 940.58%--
Mimic (its own drop table)
Mimic
The Eastern Windstone Fortress Gatehouse21 / 56 / 82-0.58%-
Mimic (its own drop table)
Mimic
Zaramoth's Horns (further part)40 / 68 / 940.58%--
Kikrak of the Morden (its own drop table) (first time)
Kikrak of the Morden
The Kelvaran Waste41 / 70 / 950.58%--
Familiar Surgeon (its own drop table) (first time)
Familiar Surgeon
An Abandoned Elven Ruin44 / 72 / 980.58%--
Keirok, the Devourer (its own drop table) (first time)
Keirok, the Devourer
Solanum46 / 74 / 1000.58%--
Keirok, the Devourer (its own drop table) (repeat)
Keirok, the Devourer
Solanum46 / 74 / 1000.58%--
Familiar Overseer (its own drop table) (first time)
Familiar Overseer
The Halls of the Overseers (further part)47 / 74 / 1000.58%--
Chests (first time)The Aman'lu Arena (3)48 / 77 / 1000.53%--
Chests (repeat)The Aman'lu Arena (3)48 / 77 / 1000.53%--
Demon of the Vai'kesh (its own drop table) (first time)
Demon of the Vai'kesh
A Small Vai'kesh Prison26 / 58 / 85-0.51%0.38%
Quest reward: Act II SQ (Family Heirloom Part II) (first time)
Talk to the Elf after destroying the demon in ice
A Small Vai'kesh Prison28 / 60 / 86-0.51%0.38%
Chests (first time)A Magical Oasis, A Mysterious Shrine (further part), A Morden Arsenal and 1 more place36-38 / 65-67 / 91-920.5%--
Decorated Taclak Basher (its own drop table)
Decorated Taclak Basher
The Elen'lu Isles24 / 57 / 83-0.5%-
Morden-Viir Ripper Champion (its own drop table) (first time)
Morden-Viir Ripper Champion
The City of Darthrul37 / 66 / 920.5%--
Mimic (its own drop table)
Mimic
The City of Darthrul38 / 67 / 930.5%--

421 sources can drop it in Broken World; the 40 with the best chances are listed (lines of the same kind and the same chances are joined).

Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0. A dash means this source cannot drop it in that difficulty. The level column is the source’s level (monster level or container item level) in each difficulty. Chances for lines that say first time or repeat are for the first or a later completion of the quest. Shop lines give the chance that the item is in the shop’s stock when the shop makes it (entries with a level range roll their count of items; named items are always in stock; entries without a range follow the party’s level and are not counted). Not counted: unique and set items already made in the current game (a made piece cannot drop again), and the party’s level for rewards that scale with it.