DS2 Revival

Large Rejuvenation Potion

Large Rejuvenation Potion is a normal potion in Dungeon Siege II and its Broken World expansion. Item level 31.

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Template name: potion_rejuvenation_large_2

Details

Other items with this name

Game
Base Dungeon Siege II and Broken World
Type
Potion
Rarity
Normal
Level
Item level 31

Where it comes from

Drops from 73 sources in the game’s loot tables (below) Confidence: high

Exact drop sources: Base game

73 sources found in the drop tables Confidence: computed from data, not measured

Where this item drops in Base game (best sources first)
SourceWhereLevel M / V / EMercenaryVeteranElite
Chests (first time)A Magical Oasis, A Mysterious Shrine (further part), A Morden Arsenal36-37 / 60-61 / 8233%--
Chests (repeat)A Magical Oasis, A Mysterious Shrine (further part), A Morden Arsenal36-37 / 60-61 / 8233%--
Morden-Viir Ripper Champion (its own drop table) (first time)
Morden-Viir Ripper Champion
The City of Darthrul37 / 61 / 8233%--
Quest reward: Act I SQ (Scavenger Hunt) (first time)
Bring Fenella the item she wants
The Town of Eirulan36 / 60 / 8233%--
Quest reward: Act III SQ (The Mace of Agarrus) (first time)
speak to the guardian to receive the mace
An Azunite Cavern36 / 60 / 8233%--
Quest reward: Act III SQ (The Mace of Agarrus) (repeat)
speak to the guardian to receive the mace
An Azunite Cavern36 / 60 / 8233%--
Quest reward: Act III SQ (The Kalrathian Nexus) (first time)
return to the nature magic traienr to combine the staff and sigil into the soulstaff
The Town of Kalrathia36 / 60 / 8233%--
Quest reward: Act III SQ (The Kalrathian Nexus) (repeat)
return to the nature magic traienr to combine the staff and sigil into the soulstaff
The Town of Kalrathia36 / 60 / 8233%--
Quest reward (first time)
ghost a3 mordencity
The City of Darthrul36 / 60 / 8233%--
Quest reward: Act III SQ (The Missing Apprentice) (first time)
completion reward after talking to the apprentice in town
The Town of Kalrathia37 / 61 / 8233%--
Quest reward: Act III SQ (The Missing Apprentice) (repeat)
completion reward after talking to the apprentice in town
The Town of Kalrathia37 / 61 / 8233%--
Chests (first time)A Large Morden Intelligence Camp38 / 62 / 8325%--
Show the other 28 lines
SourceWhereLevel M / V / EMercenaryVeteranElite
Chests (repeat)A Large Morden Intelligence Camp38 / 62 / 8325%--
ChestsThe District of the Chief (side area)38 / 62 / 8325%--
Mimic (its own drop table)
Mimic
The City of Darthrul38 / 62 / 8322%--
Chests (first time)A Large Vai'kesh Cavern32 / 57 / 7920%--
Chests (repeat)A Large Vai'kesh Cavern32 / 57 / 7920%--
ChestsA Mysterious Cave (3), The Snowbrook Haven Reliquary34-35 / 59-60 / 80-8120%--
Dark Wizard (its own drop table) (repeat)
Dark Wizard
The Azunite Catacombs (4)29 / 55 / 7720%--
Ganth (its own drop table) (first time)
Ganth
The Water Chapel34 / 59 / 8020%--
Quest reward: Act II SQ (Arinth the Mad)
Return to Trainer for your Reward
The Town of Aman'lu32 / 57 / 7920%--
Quest reward: Act II PQ8 (The Castle Part 2) (repeat)
Defeat the Dragon Boss (head)
The Snowbrook Haven Reliquary34 / 59 / 8020%--
Mimic (its own drop table)
Mimic
The Snowbrook Haven Living Quarters34 / 59 / 8018%--
Chests (first time)A Cellar Beneath the Aman'lu Tavern, The Lower Mines of Kaderak (side area)40 / 64 / 8517%--
Chests (repeat)A Cellar Beneath the Aman'lu Tavern, The Lower Mines of Kaderak (side area)40 / 64 / 8517%--
ChestsAn Ancient Chamber Beneath Kalrathia (4), The Archmage's Chamber (further part)40-41 / 64-65 / 85-8617%--
Dark Wizard (its own drop table) (first time)
Dark Wizard, Dark Wizard, Dark Wizard
The Summit of the Dark Wizards (3)38 / 62 / 8317%--
Archmage (its own drop table) (repeat)
Archmage
Windstone Fortress, The Summit of the Dark Wizards, The Archmage's Chamber (further part)40 / 64 / 8517%--
Quest reward (first time)
ghost a3 zhorns
Zaramoth's Horns (further part)40 / 64 / 8517%--
Mimic (its own drop table)
Mimic
Zaramoth's Horns (further part)40 / 64 / 8515%--
ChestsThe Archmage's Chamber (further part) (3), Zaramoth's Horns, Zaramoth's Horns (further part)37 / 61 / 823.3%--
Mini-bosses and bosses
Morden-Urg Gifted Savant, Alpha Bortusk, Morden-Urg Frenzied Scrapper, Morden-Urg Uncanny Marksman, Morden-Viir Ripper Champion and 8 more
A Durvla Hatchery (6), The Chapel Courtyard (3), The Eastern Plain of Tears (3) and 6 more places36-37 / 60-61 / 823.3%--
Morden-Viir Ripper Champion (its own drop table)
Morden-Viir Ripper Champion and 2 more
The City of Darthrul (2), The Town of Kalrathia, A Cellar Beneath Darthrul37 / 61 / 823.3%--
Morden-Viir Heartless Piercer (its own drop table)
Morden-Viir Heartless Piercer
The City of Darthrul37 / 61 / 823.3%--
Morden-Viir Impaler Master (its own drop table)
Morden-Viir Impaler Master
The City of Darthrul37 / 61 / 823.3%--
Mini-bosses and bosses
Mythic Korven Blightwalker, Iraca Queen, Mythic Korven Boneslayer, Pyrokinetic Morden-Gral Despoiler, Plagued Maniacal Feaster
The City of Darthrul (4), A Large Abandoned Shelter (3), The Ruins of Okaym (2) and 5 more places38 / 62 / 832.5%--
ChestsThe Snowbrook Haven Reliquary (6), The Snowbrook Haven Courtyard (2), A Morden Arsenal (2) and 16 more places31-35 / 56-60 / 78-812.0%--
Chests (repeat)A Large Abandoned Shelter, Some Ancient Ruins34 / 59 / 802.0%--
Mini-bosses and bosses
Ornate Stabbing Slimy Grangefly, Ornate Spewing Slimy Grangefly, Murky Piercing Flaypick, Alpha Rugged Snow Kurgan, Dominant Armored Lertisk and 21 more
The Snowbrook Grotto (27), The City of Darthrul (7), Zaramoth's Horns (further part) (6) and 13 more places31-35 / 56-60 / 78-812.0%--
ChestsThe Northern Greilyn Jungle (5), The Hak'u Caves (2), A Tranquil Cave and 1 more place3-7 / 40-41 / 64-65-1.7%-

73 sources can drop it in Base game; the 40 with the best chances are listed (lines of the same kind and the same chances are joined).

Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0. A dash means this source cannot drop it in that difficulty. The level column is the source’s level (monster level or container item level) in each difficulty. Chances for lines that say first time or repeat are for the first or a later completion of the quest. Shop lines give the chance that the item is in the shop’s stock when the shop makes it (entries with a level range roll their count of items; named items are always in stock; entries without a range follow the party’s level and are not counted). Not counted: unique and set items already made in the current game (a made piece cannot drop again), and the party’s level for rewards that scale with it.

The base game and Broken World give different source words: Broken World’s are shown in its version.